// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class templateTarget : TargetRules
{
public templateTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "template" } );
bOverrideBuildEnvironment = true;
if (Configuration == UnrealTargetConfiguration.Shipping)
{
GlobalDefinitions.Add("FORCE_USE_STATS=1");
}
}
}
在[Project].target.cs中进去,上面是shipping模式开启STATS RHI