Lumen:Radiosity

博客提及了DistanceFieldTracing,这属于信息技术领域内容,可能与图形渲染等方面相关。

DistanceFieldTracing

[numthreads( 64 , 1, 1)]
void LumenRadiosityDistanceFieldTracingCS(
	uint DispatchThreadId : SV_DispatchThreadID)
{
	uint CardTileIndex;
	uint2 CoordInCardTile;
	uint2 TraceTexelCoord;
	UnswizzleTexelTraceCoords(DispatchThreadId, CardTileIndex, CoordInCardTile, TraceTexelCoord);

	FRadiosityTexel RadiosityTexel = GetRadiosityTexelFromCardTile(CardTileIndex, CoordInCardTile);

	if (RadiosityTexel.bInsideAtlas)
	{
		float3 Radiance = 0.0f;
		float TraceHitDistance = MaxTraceDistance;

		if (RadiosityTexel.bValid)
		{
			float3 WorldPosition = RadiosityTexel.WorldPosition;
			float3 WorldNormal = RadiosityTexel.WorldNormal;

			float3 WorldRayDirection;
			float ConeHalfAngle;
			float PDF;
			GetRadiosityRay(RadiosityTexel, RadiosityTexel.CardCoord >> ProbeSpacingInRadiosityTexelsDivideShift, TraceTexelCoord, WorldRayDirection, ConeHalfAngle, PDF);


			WorldPosition += WorldNormal * SurfaceBias;

			float VoxelTraceStartDistance = CalculateVoxelTraceStartDistance(MinTraceDistance, MaxTraceDistance, MaxMeshSDFTraceDistance, false);


			float3 SamplePosition = WorldPosition + SurfaceBias * WorldRayDirection;

			float3 TranslatedSamplePosition = WorldPosition +  LWCToFloat( GetPrimaryView() .PreViewTranslation) ;

			FConeTraceInput TraceInput;
			TraceInput.Setup(SamplePosition, TranslatedSamplePosition, WorldRayDirection, ConeHalfAngle, 0, MinTraceDistance, MaxTraceDistance, 1);
			TraceInput.VoxelTraceStartDistance = VoxelTraceStartDistance;
			TraceInput.SDFStepFactor = 1;
			TraceInput.DitherScreenCoord = (RadiosityTexel.CardCoord >> ProbeSpacingInRadiosityTexelsDivideShift) + TraceTexelCoord;

			FConeTraceResult TraceResult = (FConeTraceResult)0;
			TraceResult.Transparency = 1;


			{
				RayTraceGlobalDistanceField(TraceInput, TraceResult);
			}


			if (TraceResult.Transparency < 0.5f)
			{
				Radiance = TraceResult.Lighting;



				float3 HitPosition = SamplePosition + WorldRayDirection * (TraceResult.OpaqueHitDistance + TraceResult.ExpandSurfaceAmount);
				TraceHitDistance = length(RadiosityTexel.WorldPosition - HitPosition);
			}
			else
			{
				Radiance = EvaluateSkyRadiance(WorldRayDirection);
			}

			float MaxLighting = max3(Radiance.x, Radiance.y, Radiance.z);

			if (MaxLighting > MaxRayIntensity * View_OneOverPreExposure)
			{
				Radiance *= MaxRayIntensity * View_OneOverPreExposure / MaxLighting;
			}
		}

		FCardTileData CardTile = GetCardTile(CardTileIndex);
		FLumenCardPageData CardPage = GetLumenCardPageData(CardTile.CardPageIndex);
		uint2 RadiosityProbeTracingAtlasCoord = GetRadiosityProbeAtlasCoord(CardPage, CardTile, CoordInCardTile) * HemisphereProbeResolution + TraceTexelCoord;
		RWTraceRadianceAtlas[RadiosityProbeTracingAtlasCoord] = Radiance;

		if (UseProbeOcclusion > 0)
		{
			RWTraceHitDistanceAtlas[RadiosityProbeTracingAtlasCoord] = TraceHitDistance;
		}
	}
}
void RayTraceGlobalDistanceField(
	FConeTraceInput TraceInput,
	inout FConeTraceResult OutResult)
{
	FGlobalSDFTraceResult SDFTraceResult;


	{
		FGlobalSDFTraceInput SDFTraceInput = SetupGlobalSDFTraceInput(TraceInput.ConeOrigin, TraceInput.ConeDirection, TraceInput.MinTraceDistance, TraceInput.MaxTraceDistance, TraceInput.SDFStepFactor, TraceInput.MinSDFStepFactor);
		SDFTraceInput.bDitheredTransparency = TraceInput.bDitheredTransparency;
		SDFTraceInput.DitherScreenCoord = TraceInput.DitherScreenCoord;
		SDFTraceInput.bExpandSurfaceUsingRayTimeInsteadOfMaxDistance = TraceInput.bExpandSurfaceUsingRayTimeInsteadOfMaxDistance;
		SDFTraceInput.InitialMaxDistance = TraceInput.InitialMaxDistance;

		SDFTraceResult = RayTraceGlobalDistanceField(SDFTraceInput);
	}

	float4 LightingAndAlpha = float4(0, 0, 0, 1);

	if (GlobalSDFTraceResultIsHit(SDFTraceResult))
	{
		LightingAndAlpha = EvaluateGlobalDistanceFieldHit(TraceInput, SDFTraceResult);
	}

	OutResult = (FConeTraceResult)0;

		OutResult.Lighting = LightingAndAlpha.rgb;

	OutResult.Transparency = LightingAndAlpha.a;
	OutResult.NumSteps = SDFTraceResult.TotalStepsTaken;
	OutResult.OpaqueHitDistance = GlobalSDFTraceResultIsHit(SDFTraceResult) ? SDFTraceResult.HitTime : TraceInput.MaxTraceDistance;
	OutResult.ExpandSurfaceAmount = SDFTraceResult.ExpandSurfaceAmount;
}
FGlobalSDFTraceResult RayTraceGlobalDistanceField(FGlobalSDFTraceInput TraceInput)
{
	FGlobalSDFTraceResult Trac
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