Enable/Disable:属性是否可用
public class t : MonoBehaviour {
public MeshRenderer CB;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
CB.enabled = !CB.enabled;
}
}
}
Active/Inactive:对象是否被激活
gameObject.Setactive(false);