Test Code
private GameObject _temp;
_temp = Instantiate(Resources.Load("gameObject original"), parent) as GameObject;
if (Input.GetMouseButtonDown(1))
{
Destroy(_temp);
_temp = null;
}
试验结果(场景中本来存在的gameObjec或Resources出来的gameObject都适用)
![在这里插入图片描述](https://img-blog.csdnimg.cn/20200521111450294.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3dlaXhpbl80MTI5MjYwMg==,size_16,color_FFFFFF,t_70)
试验作用:
开发时,在OnDestroy()内引用置空或内存回收的时,注意OnDestroy()能否被调用,防止内存泄漏