splitview
using UnityEngine;
using UnityEditor;
public class SplitViewWindow : EditorWindow
{
private Vector2 scrollPos = Vector2.zero;
float currentScrollViewHeight;
bool resize = false;
Rect cursorChangeRect;
[MenuItem("MyWindows/SplitView")]
public static void Init()
{
EditorWindow t = GetWindow<SplitViewWindow>();
}
void OnEnable()
{
this.position = new Rect(200, 200, 400, 300);
currentScrollViewHeight = this.position.height / 2;
cursorChangeRect = new Rect(0, currentScrollViewHeight, this.position.width, 5f);
}
void OnGUI()
{
GUILayout.BeginVertical();
scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Height(currentScrollViewHeight));
for (int i = 0; i < 20; i++)
GUILayout.Label("dfs");
GUILayout.EndScrollView();
ResizeScrollView();
GUILayout.FlexibleSpace();
GUILayout.Label("Lower part");
GUILayout.EndVertical();
Repaint();
}
private void ResizeScrollView()
{
GUI.color = Color.blue;
GUI.DrawTexture(cursorChangeRect, EditorGUIUtility.whiteTexture);
EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeVertical);
if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition))
{
resize = true;
}
if (resize)
{
currentScrollViewHeight = Event.current.mousePosition.y;
cursorChangeRect.Set(cursorChangeRect.x, currentScrollViewHeight, cursorChangeRect.width, cursorChangeRect.height);
}
if (Event.current.type == EventType.MouseUp)
resize = false;
}
}