Background
The knight is getting bored of seeing the same black and white squares again and again and has decided to make a journey
around the world. Whenever a knight moves, it is two squares in one direction and one square perpendicular to this. The world of a knight is the chessboard he is living on. Our knight lives on a chessboard that has a smaller area than a regular 8 * 8 board, but it is still rectangular. Can you help this adventurous knight to make travel plans?
Problem
Find a path such that the knight visits every square once. The knight can start and end on any square of the board.
The knight is getting bored of seeing the same black and white squares again and again and has decided to make a journey
around the world. Whenever a knight moves, it is two squares in one direction and one square perpendicular to this. The world of a knight is the chessboard he is living on. Our knight lives on a chessboard that has a smaller area than a regular 8 * 8 board, but it is still rectangular. Can you help this adventurous knight to make travel plans?
Problem
Find a path such that the knight visits every square once. The knight can start and end on any square of the board.
Input
The input begins with a positive integer n in the first line. The following lines contain n test cases. Each test case consists of a single line with two positive integers p and q, such that 1 <= p * q <= 26. This represents a p * q chessboard, where p describes how many different square numbers 1, . . . , p exist, q describes how many different square letters exist. These are the first q letters of the Latin alphabet: A, . . .
Output
The output for every scenario begins with a line containing "Scenario #i:", where i is the number of the scenario starting at 1. Then print a single line containing the lexicographically first path that visits all squares of the chessboard with knight moves followed by an empty line. The path should be given on a single line by concatenating the names of the visited squares. Each square name consists of a capital letter followed by a number.
If no such path exist, you should output impossible on a single line.
If no such path exist, you should output impossible on a single line.
Sample Input
3 1 1 2 3 4 3
Sample Output
Scenario #1: A1 Scenario #2: impossible Scenario #3: A1B3C1A2B4C2A3B1C3A4B2C4
题目大意就是给出棋盘长宽,求是否能遍历棋盘,如果能要输出遍历顺序,输出按照字典序最小的;
看到题时第一反应无非是广搜,但提交数次都没过后发现字典序的问题,才发现dx与dy要按一定顺序(看代码)才能保证字典序,这样才正确,细节看代码吧。
#include<iostream> #include<string> #include<stdio.h> #include<algorithm> #include<string.h> #include<math.h> using namespace std; int vis[27][27],p,q,o=1,ok=0,dy[8]={-2,-2,-1,-1,1,1,2,2},dx[8]={-1,1,-2,2,-2,2,-1,1};//顺序必须这样从下到上,从左到右。 struct node { int x,y;//位置 }an[200]; void print()//打印 { char a; for(int i=0;i<o;i++) { a='A'-1+an[i].y; cout<<a<<an[i].x; } } void solve(int x,int y) { if(ok) return ;//结束 if(o==p*q) {ok=1;print();return ;}//全部遍历完,ok=1,结束 for(int i=0;i<8;i++) { if(x+dx[i]>0&&x+dx[i]<=p&&y+dy[i]>0&&y+dy[i]<=q)//判断棋盘范围之内 { if(!vis[x+dx[i]][y+dy[i]]) { vis[x+dx[i]][y+dy[i]]=1;//标志访问过 an[o].x=x+dx[i];an[o].y=y+dy[i];o++; solve(x+dx[i],y+dy[i]); vis[x+dx[i]][y+dy[i]]=0;o--;//不能忘记恢复 } } } return ;//如果无法遍历,也要结束,这步不能少 } int main() { int z=1,n; cin>>n; while(n--) { cin>>p>>q; vis[1][1]=1; an[0].x=1;an[0].y=1; cout<<"Scenario #"<<z<<":"<<endl;z++; solve(1,1); if(!ok) cout<<"impossible"; cout<<endl; if(n) cout<<endl;ok=0;o=1; } }