目录
3、read_image (Bond, 'die/die_03')
4、get_image_size(Bond, Width, Height)
5、dev_open_window_fit_image(Bond, 0, 0, -1, -1, WindowID)
7、set_display_font (WindowID, 14, 'mono', 'true', 'false')
8、disp_continue_message (WindowID, 'black', 'true')
9、threshold (Bond, Bright, 100, 255)
10、shape_trans (Bright, Die, 'rectangle2')
14、reduce_domain (Bond, Die, DieGrey)
15、fill_up_shape (Wires, WiresFilled, 'area', 1, 100)
16、opening_circle (WiresFilled, Balls, 15.5)
17、connection (Balls, SingleBalls)
18、select_shape (SingleBalls, IntermediateBalls, 'circularity', 'and', 0.85, 1.0)
19、sort_region (IntermediateBalls, FinalBalls, 'first_point', 'true', 'column')
21、smallest_circle (FinalBalls, Row, Column, Radius)
22、disp_circle (WindowID, Row, Column, Radius)
程序源码
* ball.hdev: Inspection of Ball Bonding(球形焊点的检测)
*定位特征
*窗口更新、关闭、打开
dev_update_window ('off')
dev_close_window ()
*读取显示图片(如果是彩色图片转换为灰度图片)
read_image (Bond, 'die/die_03')
get_image_size(Bond, Width, Height)
dev_open_window_fit_image(Bond, 0, 0, -1, -1, WindowID)
dev_display (Bond)
*在显示的图片上设置字体(字体)
set_display_font (WindowID, 14, 'mono', 'true', 'false')
disp_continue_message (WindowID, 'black', 'true')
*当碰到stop时,程序停止,按F5继续
stop ()
*二值化,图像转换成矩形(在某一个区域内进行操作)
threshold (Bond, Bright, 100, 255)
shape_trans (Bright, Die, 'rectangle2')
*设置区域颜色、轮廓宽度、边缘(margin)
dev_set_color ('green')
dev_set_line_width (3)
dev_set_draw ('margin')
dev_display (Die)
disp_continue_message (WindowID, 'black', 'true')
stop ()
*缩小范围,在矩形区域进行操作
reduce_domain (Bond, Die, DieGrey)
threshold (DieGrey, Wires, 0, 50)
fill_up_shape (Wires, WiresFilled, 'area', 1, 100)
dev_display (Bond)
dev_set_draw ('fill')
dev_set_color ('red')
dev_display (WiresFilled)
disp_continue_message (WindowID, 'black', 'true')
stop ()
*开运算,用一个半径15.5的圆放进填充区域
opening_circle (WiresFilled, Balls, 15.5)
dev_set_color ('green')
dev_display (Balls)
disp_continue_message (WindowID, 'black', 'true')
stop ()
*把整体打散
connection (Balls, SingleBalls)
*选中特征为圆,是否足够圆(去掉不要的部分)
select_shape (SingleBalls, IntermediateBalls, 'circularity', 'and', 0.85, 1.0)
*对区域进行按列排序
sort_region (IntermediateBalls, FinalBalls, 'first_point', 'true', 'column')
dev_display (Bond)
*12个颜色
dev_set_colored (12)
dev_display (FinalBalls)
disp_continue_message (WindowID, 'black', 'true')
stop ()
*最小的外接圆
smallest_circle (FinalBalls, Row, Column, Radius)
*当成数组里有多少个元素,变量赋值
NumBalls := |Radius|
Diameter := 2 * Radius
meanDiameter := mean(Diameter)
minDiameter := min(Diameter)
dev_display (Bond)
disp_circle (WindowID, Row, Column, Radius)
dev_set_color ('white')
disp_message (WindowID, 'D: ' + Diameter$'.4', 'image', Row - 2 * Radius, Column, 'white', 'false')
dev_update_window ('on')
1、dev_update_window ('off')
1. dev_update_off()
2. dev_update_on()
3. // 实际是把这三个函数置为"off"或"on"
4. // 在程序执行期间,控制程序计数器的更新
5. dev_update_pc ('off')
6. // 在程序执行期间控制变量窗口的更新或关闭,则每当程序修改变量时,更改变量窗口(图标和控件变量)的内容
7. dev_update_var ('off')
8. // 程序执行打开和关闭期间,图像对象是否在图形窗口中显示;在单步模式下,该规则无效,单个算子调用以后,对象总是显示在图形窗口上;在测量一系列算子的运行时间的时候,应该设置为OFF,以减少HDevelop中GUI更新的运行时间的影响
9. dev_update_window ('off')
10. // dev_update_time:控制是否显示算子的执行时间
- 如果只有被选中的对象需要显示在图形窗口中,这个选项应该设置为“关闭”。在这种情况下,对象应该由dev_display显示。
2、dev_close_window ()
- 关闭活动的浮动图形窗口