在Unity安装目录下 Editor\Data\Resources\ScriptTemplates 创建一个(87-Lua Script-NewLuaScript.lua.txt )文件
在编辑器下预览Lua文件
using UnityEngine;
using UnityEditor;
using System.IO;
[CanEditMultipleObjects, CustomEditor(typeof(DefaultAsset))]
public class LuaInspector : Editor
{
private GUIStyle m_TextStyle;
public override void OnInspectorGUI()
{
if (this.m_TextStyle == null)
{
this.m_TextStyle = "ScriptText";
}
bool enabled = GUI.enabled;
GUI.enabled = true;
string assetPath = AssetDatabase.GetAssetPath(target);
if (assetPath.EndsWith(".lua"))
{
string luaFile = File.ReadAllText(assetPath);
string text;
if (base.targets.Length > 1)
{
text = Path.GetFileName(assetPath);
}
else
{
text = luaFile;
if (text.Length > 7000)
{
text = text.Substring(0, 7000) + "...\n\n<...etc...>";
}
}
Rect rect = GUILayoutUtility.GetRect(new GUIContent(text), this.m_TextStyle);
rect.x = 0f;
rect.y -= 3f;
rect.width = EditorGUIUtility.currentViewWidth + 1f;
GUI.Box(rect, text, this.m_TextStyle);
}
GUI.enabled = enabled;
}
}