Unity3D 根据音效文件目录自动生成音效枚举代码

using System.IO;
using UnityEditor;
using UnityEngine;
public class AudioEditor
{
    [MenuItem("Tools/GenAudioEnum", false, 2000)]
    public static void GetAudioEnum()
    {
        string audioPath = Application.dataPath;
        Debug.LogError(audioPath);
        audioPath += "/Resources/Audio";//your path
        if (Directory.Exists(audioPath))
        {
            DirectoryInfo direction = new DirectoryInfo(audioPath);
            FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);

            Debug.Log(files.Length);
            string audioEnumFile = @"
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by Tools/GenAudioEnum.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace yourNameSpace
{
    public enum AudioEnum
    {
";
            for (int i = 0; i < files.Length; i++)
            {
                if (files[i].Name.EndsWith(".meta"))
                {
                    continue;
                }
                string extensionName = Path.GetExtension(files[i].Name);
                extensionName = extensionName.ToLower();
                if (extensionName == ".mp3" || extensionName == ".aiff" || extensionName == ".wav" || extensionName == ".ogg")
                {
                    string path = files[i].DirectoryName.Substring(Application.dataPath.Length + 17);
                    string[] paths = path.Split('\\');
                    string temp = "";
                    for (int j = 0; j < paths.Length; j++)
                    {
                        temp += paths[j] + "_";
                    }
                    temp += Path.GetFileNameWithoutExtension(files[i].Name);
                    audioEnumFile += "        " + temp + ",\n";
                }
            }
            audioEnumFile += @"
    }
}";
            string filePath = Application.dataPath + "/Scripts/AudioEnum.cs";//your path
            File.WriteAllText(filePath, audioEnumFile);
            AssetDatabase.Refresh();
        }
    }
}

有一个注意点或者缺点,音效文件的命名不能带有下划线(你定义的分隔符)。

public class Client
{
    private AudioClip LoadAudio(AudioEnum audioType)
    {
        string filePath = "Audio/" + audioType.ToString().Replace('_', '/');
        return Resources.Load<AudioClip>(filePath);
    }
}

 

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