tinyxml2/tinyxml2(可以用来读xml等)


#ifndef TINYXML2_INCLUDED

#define TINYXML2_INCLUDED


#include "platform/CCPlatformConfig.h"

#include "platform/CCPlatformMacros.h"


//

如果工程使用了ndk 就会定义这个宏 (预编译时 编译ndk时定义)

/

#if defined(ANDROID_NDK) || defined(__BORLANDC__) || (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY)

#   include <ctype.h>

#   include <limits.h>

#   include <stdio.h>

#   include <stdlib.h>

#   include <string.h>

#   include <stdarg.h>

#else

#   include <cctype>

#   include <climits>

#   include <cstdio>

#   include <cstdlib>

#   include <cstring>

#   include <cstdarg>

#endif


/*

   TODO: intern strings instead of allocation.

*/

/*

gcc:

        g++ -Wall -DDEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe


    Formatting, Artistic Style:

        AStyle.exe --style=1tbs --indent-switches --break-closing-brackets --indent-preprocessor tinyxml2.cpp tinyxml2.h

*/


#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)

#   ifndef DEBUG

#       define DEBUG

#   endif

#endif


#ifdef _DEBUG用法小结

1

#ifdef _DEBUG 

virtual void AssertValid() const; //assert(断言)valid(有效的,正确的)
virtual void Dump(CDumpContext& dc) const; //存储上下文
#endif
这两个函数是调试用的,第一个函数检查可用性,即是否有效 
第二个函数如果未更改的话,最终调用的是Cwnd::Dump(); 
输出窗口类名,标题名等一系列信息(在输出窗口中) 
#ifdef _DEBUG 
#endif 
这是条件编译,即如果有#define _DEBUG这两个函数会编译,否则忽略, 
当你用debug生成时(相对于release)开发环境则自动的加上这个宏定义,这两个函数有效。

2
#ifdef   _DEBUG     //   判断是否定义_DEBUG   
#undef   THIS_FILE     //   取消THIS_FILE的定义   
static   char   THIS_FILE[]=__FILE__;     //   定义THIS_FILE指向文件名   
#define  new    DEBUG_NEW     //   定义调试new宏,取代new关键字   
#endif     //   结束       
如果定义了_DEBUG,表示在调试状态下编译,因此相应修改了两个符号的定义
THIS_FILE是一个char数组全局变量,字符串值为当前文件的全路径,这样在Debug版本中当程序出错时出错处理代码可用这个变量告诉你是哪个文件中的代码有问题。
定义 _DEBUG后,由于定义了_DEBUG,编译器确定这是一个调试,编译#ifdef   _DEBUG和#endif之间的代码。#undef   表示清除当前定义的宏,使得THIS_FILE无定义。__FILE__   是编译器能识别的事先定义的ANSI   C   的6个宏之一。#define   new   DEBUG_NEW   
DEBUG_NEW定位内存泄露并且跟踪文件名. 

///另一种解释
#ifdef     _DEBUG     //如果是debug状态   
#undef     THIS_FILE     //清除THIS_FILE   
static     char     THIS_FILE[]=__FILE__;     //定义THIS_FILE为                                        //__FILE__(这是当前文件全路径名字)       
#define    new     DEBUG_NEW     //定义new为DEBUG_NEW(这个可以检测到内          //存泄露之类的问题,其实就是可以使用crt开头的那几个调试函数)   
#endif

一、 介绍预定义宏 "_MSC_VER"

        一.1 _MSC_VER是微软C/C++编译器——cl.exe编译代码时预定义的一个宏。

需要针对cl编写代码时, 可以使用该宏进行条件编译。

        一.2 _MSC_VER的值表示cl的版本。

需要针对cl特定版本编写代码时, 也可以使用该宏进行条件编译。
对应关系点链接查看。

        一.3 _MSC_VER的类型是"int"

/

#if defined(DEBUG)

#   if defined(_MSC_VER)

#       define TIXMLASSERT( x )           if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()

#   elif defined (ANDROID_NDK)

#       include <android/log.h>

#       define TIXMLASSERT( x )           if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }

#   else

#       include <assert.h>

#       define TIXMLASSERT                assert

#   endif

#   else

#       define TIXMLASSERT( x )           {}

#endif


可以根据CC_TARGET_PLATFORM的值判断程序的运行平台

在AppDelegate::initInstance()中,创建程序窗口等 会用到

->         snprintf sscanf         

//

#if (defined(_MSC_VER) && (_MSC_VER >= 1400 ) && (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE))

// Microsoft visual studio, version 2005 and higher.

/*int _snprintf_s(

   char *buffer,

   size_t sizeOfBuffer,

   size_t count,

   const char *format [,

  argument] ...

);*/

inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) 

{

    va_list va;

    va_start( va, format );

    int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );

    va_end( va );

    return result;

}

#define TIXML_SSCANF   sscanf_s

#else

// GCC version 3 and higher

//#warning( "Using sn* functions." )

#define TIXML_SNPRINTF snprintf

#define TIXML_SSCANF   sscanf

#endif


static const int TIXML2_MAJOR_VERSION = 1; //主要的

static const int TIXML2_MINOR_VERSION = 0;  //较少的

static const int TIXML2_PATCH_VERSION = 9;  //修补的


namespace tinyxml2    //如果namespace xxx{}   则括号里定义的变量 类  函数 都使用xxx作为命名空间 外部使用时前加xxx::

{

class XMLDocument;

class XMLElement;

class XMLAttribute;

class XMLComment;

class XMLNode;

class XMLText;

class XMLDeclaration;

class XMLUnknown;


class XMLPrinter;


/*

A class that wraps strings. Normally stores the start and end

pointers into the XML file itself, and will apply normalization

and entity translation if actually read. Can also store (and memory

manage) a traditional char[]

*/

class CC_DLL StrPair

{

public:

    enum {

        NEEDS_ENTITY_PROCESSING= 0x01,

        NEEDS_NEWLINE_NORMALIZATION= 0x02,

        COLLAPSE_WHITESPACE= 0x04,


        TEXT_ELEMENT            = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,

        TEXT_ELEMENT_LEAVE_ENTITIES= NEEDS_NEWLINE_NORMALIZATION,

        ATTRIBUTE_NAME            = 0,

        ATTRIBUTE_VALUE            = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,

        ATTRIBUTE_VALUE_LEAVE_ENTITIES  = NEEDS_NEWLINE_NORMALIZATION,

        COMMENT            = NEEDS_NEWLINE_NORMALIZATION

    };


    StrPair() : _flags( 0 ), _start( 0 ), _end( 0 ) {}

    ~StrPair();


    void Set( char* start, char* end, int flags ) {

        Reset();

        _start  = start;

        _end    = end;

        _flags  = flags | NEEDS_FLUSH;

    }


    const char* GetStr();


    bool Empty() const {

        return _start == _end;

    }


    void SetInternedStr( const char* str ) {

        Reset();

        _start = const_cast<char*>(str);

    }


    void SetStr( const char* str, int flags=0 );


    char* ParseText( char* in, const char* endTag, int strFlags );

    char* ParseName( char* in );


private:

    void Reset();

    void CollapseWhitespace();


    enum {

        NEEDS_FLUSH = 0x100,

        NEEDS_DELETE = 0x200

    };


    // After parsing, if *end != 0, it can be set to zero.

    int     _flags;

    char*   _start;

    char*   _end;

};



/*

A dynamic array of Plain Old Data. Doesn't support constructors, etc.

Has a small initial memory pool, so that low or no usage will not

cause a call to new/delete

*/

template <class T, int INIT>

class CC_DLL DynArray

{

public:

    DynArray< T, INIT >() {

        _mem = _pool;

        _allocated = INIT;

        _size = 0;

    }


    ~DynArray() {

        if ( _mem != _pool ) {

            delete [] _mem;

        }

    }


    void Push( T t ) {

        EnsureCapacity( _size+1 );

        _mem[_size++] = t;

    }


    T* PushArr( int count ) {

        EnsureCapacity( _size+count );

        T* ret = &_mem[_size];

        _size += count;

        return ret;

    }


    T Pop() {

        return _mem[--_size];

    }


    void PopArr( int count ) {

        TIXMLASSERT( _size >= count );

        _size -= count;

    }


    bool Empty() const{

        return _size == 0;

    }


    T& operator[](int i){

        TIXMLASSERT( i>= 0 && i < _size );

        return _mem[i];

    }


    const T& operator[](int i) const{

        TIXMLASSERT( i>= 0 && i < _size );

        return _mem[i];

    }


    int Size() const{

        return _size;

    }


    int Capacity() const{

        return _allocated;

    }


    const T* Mem() const{

        return _mem;

    }


    T* Mem(){

        return _mem;

    }


private:

    void EnsureCapacity( int cap ) {

        if ( cap > _allocated ) {

            int newAllocated = cap * 2;

            T* newMem = new T[newAllocated];

            memcpy( newMem, _mem, sizeof(T)*_size );// warning: not using constructors, only works for PODs

            if ( _mem != _pool ) {

                delete [] _mem;

            }

            _mem = newMem;

            _allocated = newAllocated;

        }

    }


    T*  _mem;

    T   _pool[INIT];

    int _allocated;// objects allocated

    int _size;// number objects in use

};



/*

Parent virtual class of a pool for fast allocation

and deallocation of objects.

*/

class CC_DLL MemPool

{

public:

    MemPool() {}

    virtual ~MemPool() {}


    virtual int ItemSize() const = 0;

    virtual void* Alloc() = 0;

    virtual void Free( void* ) = 0;

    virtual void SetTracked() = 0;

};



/*

Template child class to create pools of the correct type.

*/

template< int SIZE >

class CC_DLL MemPoolT : public MemPool

{

public:

    MemPoolT() : _root(0), _currentAllocs(0), _nAllocs(0), _maxAllocs(0), _nUntracked(0){}

    ~MemPoolT() {

        // Delete the blocks.

        for( int i=0; i<_blockPtrs.Size(); ++i ) {

            delete _blockPtrs[i];

        }

    }


    virtual int ItemSize() const{

        return SIZE;

    }

    int CurrentAllocs() const{

        return _currentAllocs;

    }


    virtual void* Alloc() {

        if ( !_root ) {

            // Need a new block.

            Block* block = new Block();

            _blockPtrs.Push( block );


            for( int i=0; i<COUNT-1; ++i ) {

                block->chunk[i].next = &block->chunk[i+1];

            }

            block->chunk[COUNT-1].next = 0;

            _root = block->chunk;

        }

        void* result = _root;

        _root = _root->next;


        ++_currentAllocs;

        if ( _currentAllocs > _maxAllocs ) {

            _maxAllocs = _currentAllocs;

        }

        _nAllocs++;

        _nUntracked++;

        return result;

    }

    virtual void Free( void* mem ) {

        if ( !mem ) {

            return;

        }

        --_currentAllocs;

        Chunk* chunk = (Chunk*)mem;

#ifdef DEBUG

        memset( chunk, 0xfe, sizeof(Chunk) );

#endif

        chunk->next = _root;

        _root = chunk;

    }

    void Trace( const char* name ) {

        printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",

                name, _maxAllocs, _maxAllocs*SIZE/1024, _currentAllocs, SIZE, _nAllocs, _blockPtrs.Size() );

    }


    void SetTracked() {

        _nUntracked--;

    }


    int Untracked() const {

        return _nUntracked;

    }


    enum { COUNT = 1024/SIZE }; // Some compilers do not accept to use COUNT in private part if COUNT is private


private:

    union Chunk {

        Chunk*  next;

        char    mem[SIZE];

    };

    struct Block {

        Chunk chunk[COUNT];

    };

    DynArray< Block*, 10 > _blockPtrs;

    Chunk* _root;


    int _currentAllocs;

    int _nAllocs;

    int _maxAllocs;

    int _nUntracked;

};




/**

Implements the interface to the "Visitor pattern" (see the Accept() method.)

If you call the Accept() method, it requires being passed a XMLVisitor

class to handle callbacks. For nodes that contain other nodes (Document, Element)

you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs

are simply called with Visit().


If you return 'true' from a Visit method, recursive parsing will continue. If you return

false, <b>no children of this node or its sibilings</b> will be visited.


All flavors of Visit methods have a default implementation that returns 'true' (continue

visiting). You need to only override methods that are interesting to you.


Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.


You should never change the document from a callback.


@sa XMLNode::Accept()

*/

class CC_DLL XMLVisitor

{

public:

    virtual ~XMLVisitor() {}


    /// Visit a document.

    virtual bool VisitEnter( const XMLDocument& /*doc*/ ){

        return true;

    }

    /// Visit a document.

    virtual bool VisitExit( const XMLDocument& /*doc*/ ){

        return true;

    }


    /// Visit an element.

    virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ){

        return true;

    }

    /// Visit an element.

    virtual bool VisitExit( const XMLElement& /*element*/ ){

        return true;

    }


    /// Visit a declaration.

    virtual bool Visit( const XMLDeclaration& /*declaration*/ ){

        return true;

    }

    /// Visit a text node.

    virtual bool Visit( const XMLText& /*text*/ ){

        return true;

    }

    /// Visit a comment node.

    virtual bool Visit( const XMLComment& /*comment*/ ){

        return true;

    }

    /// Visit an unknown node.

    virtual bool Visit( const XMLUnknown& /*unknown*/ ){

        return true;

    }

};



/*

Utility functionality.

*/

class CC_DLL XMLUtil

{

public:

    // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't

    // correct, but simple, and usually works.

    static const char* SkipWhiteSpace( const char* p ){

        while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) {

            ++p;

        }

        return p;

    }

    static char* SkipWhiteSpace( char* p ){

        while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) ){

            ++p;

        }

        return p;

    }

    static bool IsWhiteSpace( char p ){

        return !IsUTF8Continuation(p) && isspace( static_cast<unsigned char>(p) );

    }


    inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX )  {

        int n = 0;

        if ( p == q ) {

            return true;

        }

        while( *p && *q && *p == *q && n<nChar ) {

            ++p;

            ++q;

            ++n;

        }

        if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {

            return true;

        }

        return false;

    }

    inline static int IsUTF8Continuation( const char p ) {

        return p & 0x80;

    }

    inline static int IsAlphaNum( unsigned char anyByte ){

        return ( anyByte < 128 ) ? isalnum( anyByte ) : 1;

    }

    inline static int IsAlpha( unsigned char anyByte ){

        return ( anyByte < 128 ) ? isalpha( anyByte ) : 1;

    }


    static const char* ReadBOM( const char* p, bool* hasBOM );

    // p is the starting location,

    // the UTF-8 value of the entity will be placed in value, and length filled in.

    static const char* GetCharacterRef( const char* p, char* value, int* length );

    static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );


    // converts primitive types to strings

    static void ToStr( int v, char* buffer, int bufferSize );

    static void ToStr( unsigned v, char* buffer, int bufferSize );

    static void ToStr( bool v, char* buffer, int bufferSize );

    static void ToStr( float v, char* buffer, int bufferSize );

    static void ToStr( double v, char* buffer, int bufferSize );


    // converts strings to primitive types

    static boolToInt( const char* str, int* value );

    static bool ToUnsigned( const char* str, unsigned* value );

    static boolToBool( const char* str, bool* value );

    static boolToFloat( const char* str, float* value );

    static bool ToDouble( const char* str, double* value );

};



/** XMLNode is a base class for every object that is in the

XML Document Object Model (DOM), except XMLAttributes.

Nodes have siblings, a parent, and children which can

be navigated. A node is always in a XMLDocument.

The type of a XMLNode can be queried, and it can

be cast to its more defined type.


A XMLDocument allocates memory for all its Nodes.

When the XMLDocument gets deleted, all its Nodes

will also be deleted.


@verbatim

A Document can contain:Element(container or leaf)

Comment (leaf)

Unknown (leaf)

Declaration( leaf )


An Element can contain:Element (container or leaf)

Text(leaf)

Attributes (not on tree)

Comment (leaf)

Unknown (leaf)


@endverbatim

*/

class CC_DLL XMLNode

{

    friend class XMLDocument;

    friend class XMLElement;

public:


    /// Get the XMLDocument that owns this XMLNode.

    const XMLDocument* GetDocument() const{

        return _document;

    }

    /// Get the XMLDocument that owns this XMLNode.

    XMLDocument* GetDocument(){

        return _document;

    }


    /// Safely cast to an Element, or null.

    virtual XMLElement*ToElement(){

        return 0;

    }

    /// Safely cast to Text, or null.

    virtual XMLText*ToText(){

        return 0;

    }

    /// Safely cast to a Comment, or null.

    virtual XMLComment*ToComment(){

        return 0;

    }

    /// Safely cast to a Document, or null.

    virtual XMLDocument*ToDocument(){

        return 0;

    }

    /// Safely cast to a Declaration, or null.

    virtual XMLDeclaration*ToDeclaration(){

        return 0;

    }

    /// Safely cast to an Unknown, or null.

    virtual XMLUnknown*ToUnknown(){

        return 0;

    }


    virtual const XMLElement*ToElement() const{

        return 0;

    }

    virtual const XMLText*ToText() const{

        return 0;

    }

    virtual const XMLComment*ToComment() const{

        return 0;

    }

    virtual const XMLDocument*ToDocument() const{

        return 0;

    }

    virtual const XMLDeclaration*ToDeclaration() const{

        return 0;

    }

    virtual const XMLUnknown*ToUnknown() const{

        return 0;

    }


    /** The meaning of 'value' changes for the specific type.

   @verbatim

   Document:empty

   Element:name of the element

   Comment:the comment text

   Unknown:the tag contents

   Text:the text string

   @endverbatim

    */

    const char* Value() const{

        return _value.GetStr();

    }


    /** Set the Value of an XML node.

   @sa Value()

    */

    void SetValue( const char* val, bool staticMem=false );


    /// Get the parent of this node on the DOM.

    const XMLNode*Parent() const{

        return _parent;

    }


    XMLNode* Parent(){

        return _parent;

    }


    /// Returns true if this node has no children.

    bool NoChildren() const{

        return !_firstChild;

    }


    /// Get the first child node, or null if none exists.

    const XMLNode*  FirstChild() const{

        return _firstChild;

    }


    XMLNode*FirstChild(){

        return _firstChild;

    }


    /** Get the first child element, or optionally the first child

        element with the specified name.

    */

    const XMLElement* FirstChildElement( const char* value=0 ) const;


    XMLElement* FirstChildElement( const char* value=0 ){

        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value ));

    }


    /// Get the last child node, or null if none exists.

    const XMLNode*LastChild() const{

        return _lastChild;

    }


    XMLNode*LastChild(){

        return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() );

    }


    /** Get the last child element or optionally the last child

        element with the specified name.

    */

    const XMLElement* LastChildElement( const char* value=0 ) const;


    XMLElement* LastChildElement( const char* value=0 ){

        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) );

    }


    /// Get the previous (left) sibling node of this node.

    const XMLNode*PreviousSibling() const{

        return _prev;

    }


    XMLNode*PreviousSibling(){

        return _prev;

    }


    /// Get the previous (left) sibling element of this node, with an opitionally supplied name.

    const XMLElement*PreviousSiblingElement( const char* value=0 ) const ;


    XMLElement*PreviousSiblingElement( const char* value=0 ) {

        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) );

    }


    /// Get the next (right) sibling node of this node.

    const XMLNode*NextSibling() const{

        return _next;

    }


    XMLNode*NextSibling(){

        return _next;

    }


    /// Get the next (right) sibling element of this node, with an opitionally supplied name.

    const XMLElement*NextSiblingElement( const char* value=0 ) const;


    XMLElement*NextSiblingElement( const char* value=0 ){

        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) );

    }


    /**

   Add a child node as the last (right) child.

    */

    XMLNode* InsertEndChild( XMLNode* addThis );


    XMLNode* LinkEndChild( XMLNode* addThis ){

        return InsertEndChild( addThis );

    }

    /**

   Add a child node as the first (left) child.

    */

    XMLNode* InsertFirstChild( XMLNode* addThis );

    /**

   Add a node after the specified child node.

    */

    XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );


    /**

   Delete all the children of this node.

    */

    void DeleteChildren();


    /**

   Delete a child of this node.

    */

    void DeleteChild( XMLNode* node );


    /**

   Make a copy of this node, but not its children.

   You may pass in a Document pointer that will be

   the owner of the new Node. If the 'document' is

   null, then the node returned will be allocated

   from the current Document. (this->GetDocument())


   Note: if called on a XMLDocument, this will return null.

    */

    virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;


    /**

   Test if 2 nodes are the same, but don't test children.

   The 2 nodes do not need to be in the same Document.


   Note: if called on a XMLDocument, this will return false.

    */

    virtual bool ShallowEqual( const XMLNode* compare ) const = 0;


    /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the

   XML tree will be conditionally visited and the host will be called back

   via the TiXmlVisitor interface.


   This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse

   the XML for the callbacks, so the performance of TinyXML is unchanged by using this

   interface versus any other.)


   The interface has been based on ideas from:


   -http://www.saxproject.org/

   -http://c2.com/cgi/wiki?HierarchicalVisitorPattern


   Which are both good references for "visiting".


   An example of using Accept():

   @verbatim

   TiXmlPrinter printer;

   tinyxmlDoc.Accept( &printer );

   const char* xmlcstr = printer.CStr();

   @endverbatim

    */

    virtual bool Accept( XMLVisitor* visitor ) const = 0;


    // internal

    virtual char* ParseDeep( char*, StrPair* );


protected:

    XMLNode( XMLDocument* );

    virtual ~XMLNode();

    XMLNode( const XMLNode& );// not supported

    XMLNode& operator=( const XMLNode& );// not supported


    XMLDocument*_document;

    XMLNode*_parent;

    mutable StrPair_value;


    XMLNode*_firstChild;

    XMLNode*_lastChild;


    XMLNode*_prev;

    XMLNode*_next;


private:

    MemPool*_memPool;

    void Unlink( XMLNode* child );

};



/** XML text.


Note that a text node can have child element nodes, for example:

@verbatim

<root>This is <b>bold</b></root>

@endverbatim


A text node can have 2 ways to output the next. "normal" output

and CDATA. It will default to the mode it was parsed from the XML file and

you generally want to leave it alone, but you can change the output mode with

SetCDATA() and query it with CDATA().

*/

class CC_DLL XMLText : public XMLNode

{

    friend class XMLBase;

    friend class XMLDocument;

public:

    virtual bool Accept( XMLVisitor* visitor ) const;


    virtual XMLText* ToText(){

        return this;

    }

    virtual const XMLText* ToText() const{

        return this;

    }


    /// Declare whether this should be CDATA or standard text.

    void SetCData( bool isCData ){

        _isCData = isCData;

    }

    /// Returns true if this is a CDATA text element.

    bool CData() const{

        return _isCData;

    }


    char* ParseDeep( char*, StrPair* endTag );

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

    virtual bool ShallowEqual( const XMLNode* compare ) const;


protected:

    XMLText( XMLDocument* doc ): XMLNode( doc ), _isCData( false ){}

    virtual ~XMLText(){}

    XMLText( const XMLText& );// not supported

    XMLText& operator=( const XMLText& );// not supported


private:

    bool _isCData;

};



/** An XML Comment. */

class CC_DLL XMLComment : public XMLNode

{

    friend class XMLDocument;

public:

    virtual XMLComment*ToComment(){

        return this;

    }

    virtual const XMLComment* ToComment() const{

        return this;

    }


    virtual bool Accept( XMLVisitor* visitor ) const;


    char* ParseDeep( char*, StrPair* endTag );

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

    virtual bool ShallowEqual( const XMLNode* compare ) const;


protected:

    XMLComment( XMLDocument* doc );

    virtual ~XMLComment();

    XMLComment( const XMLComment& );// not supported

    XMLComment& operator=( const XMLComment& );// not supported


private:

};



/** In correct XML the declaration is the first entry in the file.

@verbatim

<?xml version="1.0" standalone="yes"?>

@endverbatim


TinyXML2 will happily read or write files without a declaration,

however.


The text of the declaration isn't interpreted. It is parsed

and written as a string.

*/

class CC_DLL XMLDeclaration : public XMLNode

{

    friend class XMLDocument;

public:

    virtual XMLDeclaration*ToDeclaration(){

        return this;

    }

    virtual const XMLDeclaration* ToDeclaration() const{

        return this;

    }


    virtual bool Accept( XMLVisitor* visitor ) const;


    char* ParseDeep( char*, StrPair* endTag );

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

    virtual bool ShallowEqual( const XMLNode* compare ) const;


protected:

    XMLDeclaration( XMLDocument* doc );

    virtual ~XMLDeclaration();

    XMLDeclaration( const XMLDeclaration& );// not supported

    XMLDeclaration& operator=( const XMLDeclaration& );// not supported

};



/** Any tag that tinyXml doesn't recognize is saved as an

unknown. It is a tag of text, but should not be modified.

It will be written back to the XML, unchanged, when the file

is saved.


DTD tags get thrown into TiXmlUnknowns.

*/

class CC_DLL XMLUnknown : public XMLNode

{

    friend class XMLDocument;

public:

    virtual XMLUnknown*ToUnknown(){

        return this;

    }

    virtual const XMLUnknown* ToUnknown() const{

        return this;

    }


    virtual bool Accept( XMLVisitor* visitor ) const;


    char* ParseDeep( char*, StrPair* endTag );

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

    virtual bool ShallowEqual( const XMLNode* compare ) const;


protected:

    XMLUnknown( XMLDocument* doc );

    virtual ~XMLUnknown();

    XMLUnknown( const XMLUnknown& );// not supported

    XMLUnknown& operator=( const XMLUnknown& );// not supported

};



enum XMLError {

    XML_NO_ERROR = 0,

    XML_SUCCESS = 0,


    XML_NO_ATTRIBUTE,

    XML_WRONG_ATTRIBUTE_TYPE,


    XML_ERROR_FILE_NOT_FOUND,

    XML_ERROR_FILE_COULD_NOT_BE_OPENED,

    XML_ERROR_FILE_READ_ERROR,

    XML_ERROR_ELEMENT_MISMATCH,

    XML_ERROR_PARSING_ELEMENT,

    XML_ERROR_PARSING_ATTRIBUTE,

    XML_ERROR_IDENTIFYING_TAG,

    XML_ERROR_PARSING_TEXT,

    XML_ERROR_PARSING_CDATA,

    XML_ERROR_PARSING_COMMENT,

    XML_ERROR_PARSING_DECLARATION,

    XML_ERROR_PARSING_UNKNOWN,

    XML_ERROR_EMPTY_DOCUMENT,

    XML_ERROR_MISMATCHED_ELEMENT,

    XML_ERROR_PARSING,


    XML_CAN_NOT_CONVERT_TEXT,

    XML_NO_TEXT_NODE

};



/** An attribute is a name-value pair. Elements have an arbitrary

number of attributes, each with a unique name.


@note The attributes are not XMLNodes. You may only query the

Next() attribute in a list.

*/

class CC_DLL XMLAttribute

{

    friend class XMLElement;

public:

    /// The name of the attribute.

    const char* Name() const {

        return _name.GetStr();

    }

    /// The value of the attribute.

    const char* Value() const {

        return _value.GetStr();

    }

    /// The next attribute in the list.

    const XMLAttribute* Next() const {

        return _next;

    }


    /** IntAttribute interprets the attribute as an integer, and returns the value.

        If the value isn't an integer, 0 will be returned. There is no error checking;

   use QueryIntAttribute() if you need error checking.

    */

    intIntValue() const{

        int i=0;

        QueryIntValue( &i );

        return i;

    }

    /// Query as an unsigned integer. See IntAttribute()

    unsigned UnsignedValue() const{

        unsigned i=0;

        QueryUnsignedValue( &i );

        return i;

    }

    /// Query as a boolean. See IntAttribute()

    boolBoolValue() const{

        bool b=false;

        QueryBoolValue( &b );

        return b;

    }

    /// Query as a double. See IntAttribute()

    double DoubleValue() const{

        double d=0;

        QueryDoubleValue( &d );

        return d;

    }

    /// Query as a float. See IntAttribute()

    floatFloatValue() const{

        float f=0;

        QueryFloatValue( &f );

        return f;

    }


    /** QueryIntAttribute interprets the attribute as an integer, and returns the value

   in the provided paremeter. The function will return XML_NO_ERROR on success,

   and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.

    */

    XMLError QueryIntValue( int* value ) const;

    /// See QueryIntAttribute

    XMLError QueryUnsignedValue( unsigned int* value ) const;

    /// See QueryIntAttribute

    XMLError QueryBoolValue( bool* value ) const;

    /// See QueryIntAttribute

    XMLError QueryDoubleValue( double* value ) const;

    /// See QueryIntAttribute

    XMLError QueryFloatValue( float* value ) const;


    /// Set the attribute to a string value.

    void SetAttribute( const char* value );

    /// Set the attribute to value.

    void SetAttribute( int value );

    /// Set the attribute to value.

    void SetAttribute( unsigned value );

    /// Set the attribute to value.

    void SetAttribute( bool value );

    /// Set the attribute to value.

    void SetAttribute( double value );

    /// Set the attribute to value.

    void SetAttribute( float value );


private:

    enum { BUF_SIZE = 200 };


    XMLAttribute() : _next( 0 ) {}

    virtual ~XMLAttribute(){}


    XMLAttribute( const XMLAttribute& );// not supported

    void operator=( const XMLAttribute& );// not supported

    void SetName( const char* name );


    char* ParseDeep( char* p, bool processEntities );


    mutable StrPair _name;

    mutable StrPair _value;

    XMLAttribute*   _next;

    MemPool*        _memPool;

};



/** The element is a container class. It has a value, the element name,

and can contain other elements, text, comments, and unknowns.

Elements also contain an arbitrary number of attributes.

*/

class CC_DLL XMLElement : public XMLNode

{

    friend class XMLBase;

    friend class XMLDocument;

public:

    /// Get the name of an element (which is the Value() of the node.)

    const char* Name() const{

        return Value();

    }

    /// Set the name of the element.

    void SetName( const char* str, bool staticMem=false ){

        SetValue( str, staticMem );

    }


    virtual XMLElement* ToElement(){

        return this;

    }

    virtual const XMLElement* ToElement() const {

        return this;

    }

    virtual bool Accept( XMLVisitor* visitor ) const;


    /** Given an attribute name, Attribute() returns the value

   for the attribute of that name, or null if none

   exists. For example:


   @verbatim

   const char* value = ele->Attribute( "foo" );

   @endverbatim


   The 'value' parameter is normally null. However, if specified,

   the attribute will only be returned if the 'name' and 'value'

   match. This allow you to write code:


   @verbatim

   if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();

   @endverbatim


   rather than:

   @verbatim

   if ( ele->Attribute( "foo" ) ) {

   if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();

   }

   @endverbatim

    */

    const char* Attribute( const char* name, const char* value=0 ) const;


    /** Given an attribute name, IntAttribute() returns the value

   of the attribute interpreted as an integer. 0 will be

   returned if there is an error. For a method with error

   checking, see QueryIntAttribute()

    */

    intIntAttribute( const char* name ) const{

        int i=0;

        QueryIntAttribute( name, &i );

        return i;

    }

    /// See IntAttribute()

    unsigned UnsignedAttribute( const char* name ) const {

        unsigned i=0;

        QueryUnsignedAttribute( name, &i );

        return i;

    }

    /// See IntAttribute()

    boolBoolAttribute( const char* name ) const{

        bool b=false;

        QueryBoolAttribute( name, &b );

        return b;

    }

    /// See IntAttribute()

    double DoubleAttribute( const char* name ) const{

        double d=0;

        QueryDoubleAttribute( name, &d );

        return d;

    }

    /// See IntAttribute()

    floatFloatAttribute( const char* name ) const{

        float f=0;

        QueryFloatAttribute( name, &f );

        return f;

    }


    /** Given an attribute name, QueryIntAttribute() returns

   XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion

   can't be performed, or XML_NO_ATTRIBUTE if the attribute

   doesn't exist. If successful, the result of the conversion

   will be written to 'value'. If not successful, nothing will

   be written to 'value'. This allows you to provide default

   value:


   @verbatim

   int value = 10;

   QueryIntAttribute( "foo", &value );// if "foo" isn't found, value will still be 10

   @endverbatim

    */

    XMLError QueryIntAttribute( const char* name, int* value ) const{

        const XMLAttribute* a = FindAttribute( name );

        if ( !a ) {

            return XML_NO_ATTRIBUTE;

        }

        return a->QueryIntValue( value );

    }

    /// See QueryIntAttribute()

    XMLError QueryUnsignedAttribute( const char* name, unsigned int* value ) const{

        const XMLAttribute* a = FindAttribute( name );

        if ( !a ) {

            return XML_NO_ATTRIBUTE;

        }

        return a->QueryUnsignedValue( value );

    }

    /// See QueryIntAttribute()

    XMLError QueryBoolAttribute( const char* name, bool* value ) const{

        const XMLAttribute* a = FindAttribute( name );

        if ( !a ) {

            return XML_NO_ATTRIBUTE;

        }

        return a->QueryBoolValue( value );

    }

    /// See QueryIntAttribute()

    XMLError QueryDoubleAttribute( const char* name, double* value ) const{

        const XMLAttribute* a = FindAttribute( name );

        if ( !a ) {

            return XML_NO_ATTRIBUTE;

        }

        return a->QueryDoubleValue( value );

    }

    /// See QueryIntAttribute()

    XMLError QueryFloatAttribute( const char* name, float* value ) const{

        const XMLAttribute* a = FindAttribute( name );

        if ( !a ) {

            return XML_NO_ATTRIBUTE;

        }

        return a->QueryFloatValue( value );

    }


    /// Sets the named attribute to value.

    void SetAttribute( const char* name, const char* value ){

        XMLAttribute* a = FindOrCreateAttribute( name );

        a->SetAttribute( value );

    }

    /// Sets the named attribute to value.

    void SetAttribute( const char* name, int value ){

        XMLAttribute* a = FindOrCreateAttribute( name );

        a->SetAttribute( value );

    }

    /// Sets the named attribute to value.

    void SetAttribute( const char* name, unsigned value ){

        XMLAttribute* a = FindOrCreateAttribute( name );

        a->SetAttribute( value );

    }

    /// Sets the named attribute to value.

    void SetAttribute( const char* name, bool value ){

        XMLAttribute* a = FindOrCreateAttribute( name );

        a->SetAttribute( value );

    }

    /// Sets the named attribute to value.

    void SetAttribute( const char* name, double value ){

        XMLAttribute* a = FindOrCreateAttribute( name );

        a->SetAttribute( value );

    }


    /**

   Delete an attribute.

    */

    void DeleteAttribute( const char* name );


    /// Return the first attribute in the list.

    const XMLAttribute* FirstAttribute() const {

        return _rootAttribute;

    }

    /// Query a specific attribute in the list.

    const XMLAttribute* FindAttribute( const char* name ) const;


    /** Convenience function for easy access to the text inside an element. Although easy

   and concise, GetText() is limited compared to getting the TiXmlText child

   and accessing it directly.


   If the first child of 'this' is a TiXmlText, the GetText()

   returns the character string of the Text node, else null is returned.


   This is a convenient method for getting the text of simple contained text:

   @verbatim

   <foo>This is text</foo>

   const char* str = fooElement->GetText();

   @endverbatim


   'str' will be a pointer to "This is text".


   Note that this function can be misleading. If the element foo was created from

   this XML:

   @verbatim

   <foo><b>This is text</b></foo>

   @endverbatim


   then the value of str would be null. The first child node isn't a text node, it is

   another element. From this XML:

   @verbatim

   <foo>This is <b>text</b></foo>

   @endverbatim

   GetText() will return "This is ".

    */

    const char* GetText() const;


    /**

   Convenience method to query the value of a child text node. This is probably best

   shown by example. Given you have a document is this form:

   @verbatim

   <point>

   <x>1</x>

   <y>1.4</y>

   </point>

   @endverbatim


   The QueryIntText() and similar functions provide a safe and easier way to get to the

   "value" of x and y.


   @verbatim

   int x = 0;

   float y = 0;// types of x and y are contrived for example

   const XMLElement* xElement = pointElement->FirstChildElement( "x" );

   const XMLElement* yElement = pointElement->FirstChildElement( "y" );

   xElement->QueryIntText( &x );

   yElement->QueryFloatText( &y );

   @endverbatim


   @returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted

    to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.


    */

    XMLError QueryIntText( int* ival ) const;

    /// See QueryIntText()

    XMLError QueryUnsignedText( unsigned* uval ) const;

    /// See QueryIntText()

    XMLError QueryBoolText( bool* bval ) const;

    /// See QueryIntText()

    XMLError QueryDoubleText( double* dval ) const;

    /// See QueryIntText()

    XMLError QueryFloatText( float* fval ) const;


    // internal:

    enum {

        OPEN,// <foo>

        CLOSED,// <foo/>

        CLOSING// </foo>

    };

    int ClosingType() const {

        return _closingType;

    }

    char* ParseDeep( char* p, StrPair* endTag );

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;

    virtual bool ShallowEqual( const XMLNode* compare ) const;


private:

    XMLElement( XMLDocument* doc );

    virtual ~XMLElement();

    XMLElement( const XMLElement& );// not supported

    void operator=( const XMLElement& );// not supported


    XMLAttribute* FindAttribute( const char* name );

    XMLAttribute* FindOrCreateAttribute( const char* name );

    //void LinkAttribute( XMLAttribute* attrib );

    char* ParseAttributes( char* p );


    int _closingType;

    // The attribute list is ordered; there is no 'lastAttribute'

    // because the list needs to be scanned for dupes before adding

    // a new attribute.

    XMLAttribute* _rootAttribute;

};



enum Whitespace {

    PRESERVE_WHITESPACE,

    COLLAPSE_WHITESPACE

};



/** A Document binds together all the functionality.

It can be saved, loaded, and printed to the screen.

All Nodes are connected and allocated to a Document.

If the Document is deleted, all its Nodes are also deleted.

*/

class CC_DLL XMLDocument : public XMLNode

{

    friend class XMLElement;

public:

    /// constructor

    XMLDocument( bool processEntities = true, Whitespace = PRESERVE_WHITESPACE );

    ~XMLDocument();


    virtual XMLDocument* ToDocument(){

        return this;

    }

    virtual const XMLDocument* ToDocument() const{

        return this;

    }


    /**

   Parse an XML file from a character string.

   Returns XML_NO_ERROR (0) on success, or

   an errorID.


   You may optionally pass in the 'nBytes', which is

   the number of bytes which will be parsed. If not

   specified, TinyXML will assume 'xml' points to a

   null terminated string.

    */

    XMLError Parse( const char* xml, size_t nBytes=(size_t)(-1) );


    /**

   Load an XML file from disk.

   Returns XML_NO_ERROR (0) on success, or

   an errorID.

    */

    XMLError LoadFile( const char* filename );


    /**

   Load an XML file from disk. You are responsible

   for providing and closing the FILE*.


   Returns XML_NO_ERROR (0) on success, or

   an errorID.

    */

    XMLError LoadFile( FILE* );


    /**

   Save the XML file to disk.

   Returns XML_NO_ERROR (0) on success, or

   an errorID.

    */

    XMLError SaveFile( const char* filename, bool compact = false );


    /**

   Save the XML file to disk. You are responsible

   for providing and closing the FILE*.


   Returns XML_NO_ERROR (0) on success, or

   an errorID.

    */

    XMLError SaveFile( FILE* fp, bool compact = false );


    bool ProcessEntities() const{

        return _processEntities;

    }

    Whitespace WhitespaceMode() const{

        return _whitespace;

    }


    /**

   Returns true if this document has a leading Byte Order Mark of UTF8.

    */

    bool HasBOM() const {

        return _writeBOM;

    }

    /** Sets whether to write the BOM when writing the file.

    */

    void SetBOM( bool useBOM ) {

        _writeBOM = useBOM;

    }


    /** Return the root element of DOM. Equivalent to FirstChildElement().

        To get the first node, use FirstChild().

    */

    XMLElement* RootElement(){

        return FirstChildElement();

    }

    const XMLElement* RootElement() const{

        return FirstChildElement();

    }


    /** Print the Document. If the Printer is not provided, it will

        print to stdout. If you provide Printer, this can print to a file:

   @verbatim

   XMLPrinter printer( fp );

   doc.Print( &printer );

   @endverbatim


   Or you can use a printer to print to memory:

   @verbatim

   XMLPrinter printer;

   doc->Print( &printer );

   // printer.CStr() has a const char* to the XML

   @endverbatim

    */

    void Print( XMLPrinter* streamer=0 );

    virtual bool Accept( XMLVisitor* visitor ) const;


    /**

   Create a new Element associated with

   this Document. The memory for the Element

   is managed by the Document.

    */

    XMLElement* NewElement( const char* name );

    /**

   Create a new Comment associated with

   this Document. The memory for the Comment

   is managed by the Document.

    */

    XMLComment* NewComment( const char* comment );

    /**

   Create a new Text associated with

   this Document. The memory for the Text

   is managed by the Document.

    */

    XMLText* NewText( const char* text );

    /**

   Create a new Declaration associated with

   this Document. The memory for the object

   is managed by the Document.


   If the 'text' param is null, the standard

   declaration is used.:

   @verbatim

   <?xml version="1.0" encoding="UTF-8"?>

   @endverbatim

    */

    XMLDeclaration* NewDeclaration( const char* text=0 );

    /**

   Create a new Unknown associated with

   this Document. The memory forthe object

   is managed by the Document.

    */

    XMLUnknown* NewUnknown( const char* text );


    /**

   Delete a node associated with this document.

   It will be unlinked from the DOM.

    */

    void DeleteNode( XMLNode* node ){

        node->_parent->DeleteChild( node );

    }


    void SetError( XMLError error, const char* str1, const char* str2 );


    /// Return true if there was an error parsing the document.

    bool Error() const {

        return _errorID != XML_NO_ERROR;

    }

    /// Return the errorID.

    XMLError  ErrorID() const {

        return _errorID;

    }

    /// Return a possibly helpful diagnostic location or string.

    const char* GetErrorStr1() const {

        return _errorStr1;

    }

    /// Return a possibly helpful secondary diagnostic location or string.

    const char* GetErrorStr2() const {

        return _errorStr2;

    }

    /// If there is an error, print it to stdout.

    void PrintError() const;


    // internal

    char* Identify( char* p, XMLNode** node );


    virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const{

        return 0;

    }

    virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const{

        return false;

    }


private:

    XMLDocument( const XMLDocument& );// not supported

    void operator=( const XMLDocument& );// not supported

    void InitDocument();


    bool        _writeBOM;

    bool        _processEntities;

    XMLError    _errorID;

    Whitespace  _whitespace;

    const char* _errorStr1;

    const char* _errorStr2;

    char*       _charBuffer;


    MemPoolT< sizeof(XMLElement) >_elementPool;

    MemPoolT< sizeof(XMLAttribute) > _attributePool;

    MemPoolT< sizeof(XMLText) >_textPool;

    MemPoolT< sizeof(XMLComment) >_commentPool;

};



/**

A XMLHandle is a class that wraps a node pointer with null checks; this is

an incredibly useful thing. Note that XMLHandle is not part of the TinyXML

DOM structure. It is a separate utility class.


Take an example:

@verbatim

<Document>

<Element attributeA = "valueA">

<Child attributeB = "value1" />

<Child attributeB = "value2" />

</Element>

</Document>

@endverbatim


Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very

easy to write a *lot* of code that looks like:


@verbatim

XMLElement* root = document.FirstChildElement( "Document" );

if ( root )

{

XMLElement* element = root->FirstChildElement( "Element" );

if ( element )

{

XMLElement* child = element->FirstChildElement( "Child" );

if ( child )

{

XMLElement* child2 = child->NextSiblingElement( "Child" );

if ( child2 )

{

// Finally do something useful.

@endverbatim


And that doesn't even cover "else" cases. XMLHandle addresses the verbosity

of such code. A XMLHandle checks for null pointers so it is perfectly safe

and correct to use:


@verbatim

XMLHandle docHandle( &document );

XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();

if ( child2 )

{

// do something useful

@endverbatim


Which is MUCH more concise and useful.


It is also safe to copy handles - internally they are nothing more than node pointers.

@verbatim

XMLHandle handleCopy = handle;

@endverbatim


See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.

*/

class CC_DLL XMLHandle

{

public:

    /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.

    XMLHandle( XMLNode* node ){

        _node = node;

    }

    /// Create a handle from a node.

    XMLHandle( XMLNode& node ){

        _node = &node;

    }

    /// Copy constructor

    XMLHandle( const XMLHandle& ref ){

        _node = ref._node;

    }

    /// Assignment

    XMLHandle& operator=( const XMLHandle& ref ){

        _node = ref._node;

        return *this;

    }


    /// Get the first child of this handle.

    XMLHandle FirstChild(){

        return XMLHandle( _node ? _node->FirstChild() : 0 );

    }

    /// Get the first child element of this handle.

    XMLHandle FirstChildElement( const char* value=0 ){

        return XMLHandle( _node ? _node->FirstChildElement( value ) : 0 );

    }

    /// Get the last child of this handle.

    XMLHandle LastChild(){

        return XMLHandle( _node ? _node->LastChild() : 0 );

    }

    /// Get the last child element of this handle.

    XMLHandle LastChildElement( const char* _value=0 ){

        return XMLHandle( _node ? _node->LastChildElement( _value ) : 0 );

    }

    /// Get the previous sibling of this handle.

    XMLHandle PreviousSibling(){

        return XMLHandle( _node ? _node->PreviousSibling() : 0 );

    }

    /// Get the previous sibling element of this handle.

    XMLHandle PreviousSiblingElement( const char* _value=0 ){

        return XMLHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );

    }

    /// Get the next sibling of this handle.

    XMLHandle NextSibling(){

        return XMLHandle( _node ? _node->NextSibling() : 0 );

    }

    /// Get the next sibling element of this handle.

    XMLHandle NextSiblingElement( const char* _value=0 ){

        return XMLHandle( _node ? _node->NextSiblingElement( _value ) : 0 );

    }


    /// Safe cast to XMLNode. This can return null.

    XMLNode* ToNode(){

        return _node;

    }

    /// Safe cast to XMLElement. This can return null.

    XMLElement* ToElement(){

        return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );

    }

    /// Safe cast to XMLText. This can return null.

    XMLText* ToText(){

        return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );

    }

    /// Safe cast to XMLUnknown. This can return null.

    XMLUnknown* ToUnknown(){

        return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );

    }

    /// Safe cast to XMLDeclaration. This can return null.

    XMLDeclaration* ToDeclaration(){

        return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );

    }


private:

    XMLNode* _node;

};



/**

A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the

same in all regards, except for the 'const' qualifiers. See XMLHandle for API.

*/

class CC_DLL XMLConstHandle

{

public:

    XMLConstHandle( const XMLNode* node ){

        _node = node;

    }

    XMLConstHandle( const XMLNode& node ){

        _node = &node;

    }

    XMLConstHandle( const XMLConstHandle& ref ){

        _node = ref._node;

    }


    XMLConstHandle& operator=( const XMLConstHandle& ref ){

        _node = ref._node;

        return *this;

    }


    const XMLConstHandle FirstChild() const{

        return XMLConstHandle( _node ? _node->FirstChild() : 0 );

    }

    const XMLConstHandle FirstChildElement( const char* value=0 ) const{

        return XMLConstHandle( _node ? _node->FirstChildElement( value ) : 0 );

    }

    const XMLConstHandle LastChild()const{

        return XMLConstHandle( _node ? _node->LastChild() : 0 );

    }

    const XMLConstHandle LastChildElement( const char* _value=0 ) const{

        return XMLConstHandle( _node ? _node->LastChildElement( _value ) : 0 );

    }

    const XMLConstHandle PreviousSibling() const{

        return XMLConstHandle( _node ? _node->PreviousSibling() : 0 );

    }

    const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const{

        return XMLConstHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );

    }

    const XMLConstHandle NextSibling() const{

        return XMLConstHandle( _node ? _node->NextSibling() : 0 );

    }

    const XMLConstHandle NextSiblingElement( const char* _value=0 ) const{

        return XMLConstHandle( _node ? _node->NextSiblingElement( _value ) : 0 );

    }



    const XMLNode* ToNode() const{

        return _node;

    }

    const XMLElement* ToElement() const{

        return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );

    }

    const XMLText* ToText() const{

        return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );

    }

    const XMLUnknown* ToUnknown() const{

        return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );

    }

    const XMLDeclaration* ToDeclaration() const{

        return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );

    }


private:

    const XMLNode* _node;

};



/**

Printing functionality. The XMLPrinter gives you more

options than the XMLDocument::Print() method.


It can:

-# Print to memory.

-# Print to a file you provide.

-# Print XML without a XMLDocument.


Print to Memory


@verbatim

XMLPrinter printer;

doc->Print( &printer );

SomeFunction( printer.CStr() );

@endverbatim


Print to a File


You provide the file pointer.

@verbatim

XMLPrinter printer( fp );

doc.Print( &printer );

@endverbatim


Print without a XMLDocument


When loading, an XML parser is very useful. However, sometimes

when saving, it just gets in the way. The code is often set up

for streaming, and constructing the DOM is just overhead.


The Printer supports the streaming case. The following code

prints out a trivially simple XML file without ever creating

an XML document.


@verbatim

XMLPrinter printer( fp );

printer.OpenElement( "foo" );

printer.PushAttribute( "foo", "bar" );

printer.CloseElement();

@endverbatim

*/

class CC_DLL XMLPrinter : public XMLVisitor

{

public:

    /** Construct the printer. If the FILE* is specified,

   this will print to the FILE. Else it will print

   to memory, and the result is available in CStr().

   If 'compact' is set to true, then output is created

   with only required whitespace and newlines.

    */

    XMLPrinter( FILE* file=0, bool compact = false );

    ~XMLPrinter(){}


    /** If streaming, write the BOM and declaration. */

    void PushHeader( bool writeBOM, bool writeDeclaration );

    /** If streaming, start writing an element.

        The element must be closed with CloseElement()

    */

    void OpenElement( const char* name );

    /// If streaming, add an attribute to an open element.

    void PushAttribute( const char* name, const char* value );

    void PushAttribute( const char* name, int value );

    void PushAttribute( const char* name, unsigned value );

    void PushAttribute( const char* name, bool value );

    void PushAttribute( const char* name, double value );

    /// If streaming, close the Element.

    void CloseElement();


    /// Add a text node.

    void PushText( const char* text, bool cdata=false );

    /// Add a text node from an integer.

    void PushText( int value );

    /// Add a text node from an unsigned.

    void PushText( unsigned value );

    /// Add a text node from a bool.

    void PushText( bool value );

    /// Add a text node from a float.

    void PushText( float value );

    /// Add a text node from a double.

    void PushText( double value );


    /// Add a comment

    void PushComment( const char* comment );


    void PushDeclaration( const char* value );

    void PushUnknown( const char* value );


    virtual bool VisitEnter( const XMLDocument& /*doc*/ );

    virtual bool VisitExit( const XMLDocument& /*doc*/ ){

        return true;

    }


    virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );

    virtual bool VisitExit( const XMLElement& element );


    virtual bool Visit( const XMLText& text );

    virtual bool Visit( const XMLComment& comment );

    virtual bool Visit( const XMLDeclaration& declaration );

    virtual bool Visit( const XMLUnknown& unknown );


    /**

   If in print to memory mode, return a pointer to

   the XML file in memory.

    */

    const char* CStr() const {

        return _buffer.Mem();

    }

    /**

   If in print to memory mode, return the size

   of the XML file in memory. (Note the size returned

   includes the terminating null.)

    */

    int CStrSize() const {

        return _buffer.Size();

    }


private:

    void SealElement();

    void PrintSpace( int depth );

    void PrintString( const char*, bool restrictedEntitySet );// prints out, after detecting entities.

    void Print( const char* format, ... );


    bool _elementJustOpened;

    bool _firstElement;

    FILE* _fp;

    int _depth;

    int _textDepth;

    bool _processEntities;

    bool _compactMode;


    enum {

        ENTITY_RANGE = 64,

        BUF_SIZE = 200

    };

    bool _entityFlag[ENTITY_RANGE];

    bool _restrictedEntityFlag[ENTITY_RANGE];


    DynArray< const char*, 10 > _stack;

    DynArray< char, 20 > _buffer;

#ifdef _MSC_VER

    DynArray< char, 20 > _accumulator;

#endif

};



}// tinyxml2



#endif // TINYXML2_INCLUDED


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