转发请保持地址:http://blog.csdn.net/stalendp/article/details/22687059
写了个等待标识,不过效率估计不是很高。结果如下:
Shader "stalendp/waitIcons" {
CGINCLUDE
#include "UnityCG.cginc"
#pragma target 3.0
struct v2f {
float4 pos:SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.uv = v.texcoord.xy;
return o;
}
fixed calcDot(fixed a, fixed ca, fixed2 uv) {
a /= 57.295779513;
ca /= 57.295779513;