设置开始界面
使用do while结构写main函数:选择进入或者退出游戏。
//开始界面
void menu()
{
printf("**********************************\n");
printf("******* Master Minesweeper *******\n");
printf("**********************************\n");
printf("*********** 1 START **************\n");
printf("*********** 0 EXIT ***************\n");
printf("**********************************\n");
printf("**********************************\n");
}
```a
```js
int main()
{
//开始界面
menu();
//选择进入或者退出游戏
int input = 0;
printf("Please enter your choice (1/0): \n");
scanf("%d", &input);
switch (input)
{
case 1:
//选择1:进入游戏
//game();
break;
case 0:
//选择0:退出游戏
printf("Exit the game!!!\n");
break;
default:
//输入错误的数字
printf("Please enter a valid number!!!!\n");
break;
}
return 0;
}
进入游戏
- 创建11x11的数组来布置9x9的扫雷棋盘,防止溢出。
//创建数组
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
初始化数组
- 字符‘ 0 ’→没有雷
- 字符‘ 1 ’→有雷
- 字符‘ * ’→未知
//初始化棋盘
void InitiBoard(char arr[ROWS][COLS], int row, int col, char sign)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
arr[i][j] = sign;
}
}
}
打印棋盘
- 打印行和列
- 只打印[1]-[9]的数组
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
printf("******* Master Minesweeper *******\n\n");
for (int i = 0; i < row - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i < row - 1; i++)
{
printf("%d ", i);
for (int j = 1; j < col - 1; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
布置雷
- 布置到9x9数组中
- 雷的坐标取随机数
- 判断所得的坐标是否被占用
//布置雷
void SetMine(char arr[ROWS][COLS], int row, int col)
{
int i = COUNT_EASY;
while(i)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
//let x and y between 1~9
if (arr[x][y] != '1')
{
arr[x][y] = '1';
i--;
}
}
}
排查雷
- 排查9x9数组
- 检查输入的坐标是否有效
- 检查坐标是否被排查过
- 检查输入的坐标是否有雷
- 如果该坐标不是雷,就要统计坐标周围有几个雷
计算有几个雷:8个坐标的值加起来减去八个字符‘0’ (因为这是char类型的数组)
‘0’-‘0’=0;
‘1’-‘0’=1;
再将数字加上字符‘0’,转化为相应字符 - 加入循环,直到排查完所有的坐标
//计算雷的数量
char GetMine(char mine[ROWS][COLS], int x, int y)
{
return
mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] -
8 * '0' +
'0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < (row * col - COUNT_EASY)) {
printf("Please enter: >");
scanf("%d %d", &x, &y);
if (x <= row && x >= 1 && y <= col && y >= 1)
{
if(show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("You have been blown up!!!\n");
DisplayBoard(mine, ROWS, COLS);
break;
}
else
{
char count = GetMine(mine, x, y);
show[x][y] = count;
DisplayBoard(show, ROWS, COLS);
win++;
}
}
else
{
printf("This coordinate has been enterd. \n");
}
}
else
{
printf("Please enter valid numbers...\n");
}
}
if (win == (row * col - COUNT_EASY)) {
printf("You win!!!!!!!!!!!!!!!!!!\n");
DisplayBoard(mine, ROWS, COLS);
}
}
改进
找到周围有雷的边界(展开一片)
- 该坐标不是雷
- 该坐标周围没有雷
- 该坐标没有被排查过
- 遍历周围的8个坐标(尝试递归)
标记是否是雷
标记剩几个雷
游戏倒计时
完整代码
test.c
#include "game.h"
//开始界面
void menu()
{
printf("**********************************\n");
printf("******* Master Minesweeper *******\n");
printf("**********************************\n");
printf("*********** 1 START **************\n");
printf("*********** 0 EXIT ***************\n");
printf("**********************************\n");
printf("**********************************\n");
}
//进入游戏
void game()
{
//创建数组
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘
InitiBoard(mine, ROWS, COLS, '0');
InitiBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(show, ROWS, COLS);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROWS, COLS);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned)time(NULL));
//开始界面
menu();
//选择进入或者退出游戏
int input = 0;
printf("Please enter your choice (1/0): \n");
scanf("%d", &input);
switch (input)
{
case 1:
//选择1:进入游戏
game();
break;
case 0:
//选择0:退出游戏
printf("Exit the game!!!\n");
break;
default:
//输入错误的数字
printf("Please enter a valid number!!!!\n");
break;
}
return 0;
}
game.c
#include "game.h"
//初始化棋盘
void InitiBoard(char arr[ROWS][COLS], int row, int col, char sign)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
arr[i][j] = sign;
}
}
}
//打印棋盘
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
printf("******* Master Minesweeper *******\n\n");
for (int i = 0; i < row - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (int i = 1; i < row - 1; i++)
{
printf("%d ", i);
for (int j = 1; j < col - 1; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char arr[ROWS][COLS], int row, int col)
{
int i = COUNT_EASY;
while (i)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
//let x and y between 1~9
if (arr[x][y] != '1')
{
arr[x][y] = '1';
i--;
}
}
}
//计算雷的数量
char GetMine(char mine[ROWS][COLS], int x, int y)
{
return
mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] -
8 * '0' +
'0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < (row * col - COUNT_EASY)) {
printf("Please enter: >");
scanf("%d %d", &x, &y);
if (x <= row && x >= 1 && y <= col && y >= 1)
{
if(show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("You have been blown up!!!\n");
DisplayBoard(mine, ROWS, COLS);
break;
}
else
{
char count = GetMine(mine, x, y);
show[x][y] = count;
DisplayBoard(show, ROWS, COLS);
win++;
}
}
else
{
printf("This coordinate has been enterd. \n");
}
}
else
{
printf("Please enter valid numbers...\n");
}
}
if (win == (row * col - COUNT_EASY)) {
printf("You win!!!!!!!!!!!!!!!!!!\n");
DisplayBoard(mine, ROWS, COLS);
}
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define COUNT_EASY 10
//初始化棋盘
void InitiBoard(char arr[ROWS][COLS], int row, int col, char sign);
//打印棋盘
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char arr[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char arr[ROWS][COLS], char show[ROWS][COLS], int row, int col);