_(翻译了一部分,没有完工,如果你的电脑显示器有问题,可以考虑缩小很多浏览器扥窗口的尺寸,缩小后使用,有的也可以考虑 偶尔的使用 电视 的显示器处理文档一把,hdml线连接,偶然试用一下,长期对眼睛不好,很多可以把亮度,对比度调低一下,包括电脑手机登都可以调低一下亮度,对比度等等,这样子可以使用机器时间长一点的,偶然用一下是可以的)________________________________________
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Rage(PC)
Modding Notes : Console Commands
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Sept 29, 2014
Draft 1.0
Written by: Dheu
______________________________________Notes____________________________________
This Document looks best in a fixed-width font, such as Courier New.
Parent Document :
本文档以固定宽度字体(如Courier New)显示效果最佳。
父文件:
===============================================================================
IX.A > > > > Console Commands
- 控制台命令
===============================================================================
aa_AssistMode sets the aim assist to easy mode
aa_AssistMode将瞄准辅助设置为简单模式
aas_visCacheInfo shows information about the AAS visibility cache
aas_visCacheInfo显示AAS可见性缓存信息
aasLoad load a particular AAS
aasLoad加载特定的AAS
aasStats shows AAS stats
aasStats显示AAS统计信息
accelSim outputs a 1D positional value for a point accelerated
over time
accelSim输出加速点的一维位置值随着时间的推移
activateConsole forces the console down ( or up ) and the desired
fraction.. 0.5 is normal 0.2 is shifted
activateConsole
使用 控制台 ? 向下(或向上)和所需的 分数. .0.5是正常的0.2是移位的
addarrow adds a debug arrow
Addarrow添加了一个 调试 信号(翻译可能有误 )
addClamp adds to a cvar, with clamping
addClamp 增加一个 cvar中,伴随着clamping
(Clamp函数可以将随机变化的数值限制在一个给定的区间[min, max]内:)
addline adds a debug line
Addline添加一个调试行
AddResourceFile Add a resource file to the current resource set
AddResourceFile向当前资源集中添加一个资源文件
addWrap adds to a cvar, with wrapping
addWrap添加到cvar中,并进行换行
aievents_stats show stats for AI event manager
aievents_stats显示AI事件管理器的统计信息
AIStats get the stats from all the active AI in this level
AIStats获取该关卡中所有活动AI的状态
anim_bumpFormat2to3 bump the anim format of all animations in the base/md6
folder. This is a one-time use command and will need to
be customized each time the anim needs bumping.
anim_bumpFormat2to3将base/md6中所有动画的动画格式改为动画格式 文件夹中。
这是一个一次性使用命令,将在每次动画 需要 需要碰撞时进行定制。
anim_bumpFormat3to4 bump the anim format of all animations in the base/md6
folder. This is a one-time use command and will need to
be customized each time the anim needs bumping.
anim_bumpFormat3to4 bump base/md6(翻译未必正确。我感觉应该是 凹凸贴图转换 的命令)
为 在base/md5文件夹 中所有的 动画 格式 进行 凹凸贴图转换???
这是一个一次性使用命令,每次动画 需要凹凸贴图转换?时将进行进行 定制?(翻译位置对否?感觉继承了doom3凹凸贴图控制台命令?)
anim_checkCompressionError checks the compression error setting for
animations in the specified folder
anim_checkCompressionError检查压缩错误设置
指定文件夹中的动画
anim_checkVersions check version info for all animations in the specified
path
anim_checkVersions检查指定动画的版本信息路径
anim_fixProps fixes props that are in Maya space so that they're in
idSpace
anim_fixProps修复了Maya空间中的道具,以便它们在idSpace
anim_genScripts auto-generates Maya MEL scripts for re-exporting
existing models
anim_genScripts自动生成Maya MEL脚本用于重新导出 现有的模型
anim_listWeakRefs list all weak .md6anim references
anim_listWeakRefs
列出所有弱. md6animm引用?
anim_verifySources examines source references in .md6anim files to see
how many are valid
anim_verifysource检查. md6animm文件中的源引用
有多少是有效的?
bcm build collision models for a map
BCM为地图构建碰撞模型
benchmarkGameData Test seek and read of the gameresources file
测试查找和读取游戏资源文件
BenchmarkRadixSort Compares STL/Radix sorts
BenchmarkRadixSort比较STL/基数排序
bin2c reads in a binary file and outputs a C format
declaration for embedding in code
bin2c读取二进制文件并输出C格式
用于嵌入代码的声明
bind binds a command to a key
Bind将命令绑定到一个键
bink Play a bink video
播放 bink格式的 视频(bink视频格式的一种,游戏中常用)
bitmapConsole tests bitmap console
bitmapConsole测试位图控制台
blinkline blinks a debug line
blinkline 使调试行闪烁
break causes a debug breakpoint
break导致调试断点
BuildAmbientLighting Calculates cpu ambient lighting for all dynamic models
BuildAmbientLighting计算所有动态模型的cpu环境光照
buildCollisionColors build megatexture sample colors into the world
collision model for this map
buildCollisionColors 构建超大纹理样本颜色到世界中
为这张地图 创造碰撞模型
buildDetail compiles detail model for a map
buildDetail为地图编译细节模型
buildFoliage compiles foliage for a map
buildFoliage 为地图编译 树叶?(植物?)
BuildGame Create the packed resource files for distribution
创建用于分发的打包资源文件
BuildGpuAmbientLighting Calculates ambient lighting for all dynamic models
buildpuambientlighting 计算所有动态模型的环境照明
BuildPixelScreenshot Builds and writes a screenshot using the cpugen
buildpixel截图使用cpugen构建和写入截图
BuildPreviewScreenshot Builds a circular preview screenshot from player
origin
buildRenderProgs
BuildResourcePatch Build a differenced resource files for a patch
buildTexLOD build the texlod model for the specified map
BuildTool Build tools
BuildUniqueBSP Does a combine and layout on a map
BuildUniqueBSP在地图上进行组合和布局
BuildVisiblePixelMegatexture Builds and writes a megatexture image showing
the visible pixels
BuildVisiblePixelMegatexture构建并写入一个megatexture图像显示
可见像素
buildwater compiles dynamic water surfaces for a map
Buildwater为地图编译动态水面
centerview centers the view (set pitch to 0)
Centerview将视图居中(将pitch设为0)
changeTeam Change teams (Team Games Only).
changeTeam更换团队(仅限团队游戏)。
checkin check in all files for the current or specified map
登记当前所有的文件 或者 特殊地图?
checkout check out all files for the current or specified map
检查 出 当前的所有文件 或者 特殊地图?(check in?check out 意思?)
checkSWF Loads and unloads a swf to report memory usage and
check for leaks
加载和卸载一个swf来报告内存使用情况
检查泄漏
cleanMapFolders Cleans out old map files (.bcm, .bmodel and .proc) from
map folders)
清理旧的地图文件。. Bcm、.bmodel 和.proc 从 地图文件夹中
(英汉对照,翻译未必全部正确!!!)
通用场景
术语库
_________________________________________
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狂怒(PC)
模组改装 :控制台命令
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2014年9月29日
1.0草案
Written by:德鲁
______________________________________ 笔记 ____________________________________
本文档以固定宽度字体(如Courier New)显示效果最佳。
父文件:
===============================================================================
9。A > > > >控制台命令
===============================================================================
aa_AssistMode
将瞄准辅助设置为简单模式
aas_visCacheInfo显示AAS可见性缓存信息
aasLoad加载特定的AAS
aasStats显示AAS统计信息
accelSim输出加速点的一维位置值
随着时间的推移
activateConsole强制控制台向下(或向上)和所需的
分数. .0.5是正常的0.2是移位的
addarrow 添加一个调试箭头()
addClamp添加到cvar中,(Clamp ?具体意思翻译我现阶段也不完全清楚)
addline添加一个调试行
AddResourceFile向当前资源集中添加一个资源文件
addWrap 增加了一个cvar 包装
aievents_stats显示AI事件管理器的统计信息
AIStats获取该关卡中所有活动AI的状态
anim_bumpFormat2to3将base/md6中所有动画的动画格式改为动画格式
文件夹中。这是一个一次性使用命令,将需要
每次被定制似的需要碰撞。
anim_bumpFormat3to4 bump base/md6中所有动画的动画格式
文件夹中。这是一个一次性使用命令,将需要
每次被定制似的需要碰撞。
anim_checkCompressionError检查压缩错误设置
动画在指定的文件夹中
anim_checkVersions检查指定动画的版本信息
路径
anim_fixProps修复了Maya空间中的道具,以便它们在
idSpace
anim_genScripts自动生成Maya MEL脚本用于重新导出
现有的模型
anim_listWeakRefs列出所有弱. md6animm引用
anim_verifysource检查. md6animm文件中的源引用
有多少是有效的?
bcm 建立碰撞模型的映射
测试查找和读取游戏资源文件
BenchmarkRadixSort 比较STL/基数排序
bin2c读取二进制文件并输出C格式
申报嵌入代码
bind将命令绑定到一个键
播放眨眼视频
bitmapConsole测试位图控制台
blinkline使调试行闪烁
break导致调试断点
BuildAmbientLighting计算所有动态模型的cpu环境光照
buildCollisionColors构建超大纹理样本颜色到世界中
这张地图碰撞模型
buildDetail为地图编译细节模型
buildFoliage为地图编译树叶
创建用于分发的打包资源文件
buildpuambientlighting计算所有动态模型的环境照明
buildpixel截图使用cpugen构建和写入截图
buildpreviewscreen从玩家生成一个圆形预览截图
起源
buildRenderProgs
BuildResourcePatch为补丁构建一个差异资源文件
为指定的地图建立texlod模型
构建工具
BuildUniqueBSP在地图上进行组合和布局
BuildVisiblePixelMegatexture构建并写入一个megatexture图像显示
可见像素
buildwater为地图编译动态水面
centerview将视图居中(将pitch设置为0)
changeTeam更换团队(仅限团队游戏)。
签入当前或指定映射的所有文件
签出当前或指定映射的所有文件
加载和卸载一个swf来报告内存使用情况
检查泄漏
清理旧的地图文件。. Bcm、.bmodel和.proc
地图文件夹)
CleanUpMegatextureDrive Deletes old megatextures from megatexture drive
clear clears the console
ClearDebugDrawing Clears all the debug lines
清除所有调试行
clearDebugPoints empties the list of debug points
clearDebugPoints清空调试点列表
clearHistory Clears the console history
clearHistory清除控制台历史记录
clearLights clears all lights
clearLights清除所有的灯
clearLoadedSounds Load sounds from a map into the sound editor's "in use"
list
将地图中的声音加载到声音编辑器的“in use”中 列表
clearWarnings clears the warnings list
clearWarnings清除警告列表
clipStats clip space statistics
clipStats 剪辑空间统计信息
closeViewNotes close the view showing any notes for this map
关闭显示此地图的所有注释的视图
CloudBuild Completely rebuild a map's pagefile on the cloud
CloudBuild在云上完全重建地图的页面文件
CloudConnect Connects to the master server
CloudConnect连接到主服务器
CloudDataBuild Builds the generated files for a specified map
CloudDataSeed Seeds the cloud with generated files
CloudDirectLighting Builds the low-res *_directLighting images necessary
for radiosity
CloudEditJob Edits a cloud job
CloudExecString Sends across a text string to be executed on all slaves
CloudFreeUpServers Requests the cloud to free up some servers
CloudKill Shutsdown all the connected cloud servers
CloudServers Spawn cloud servers for cloudBuild or stamping
CloudStamp Start the stamping DLLs
cmap loads a combo map
CmdMacroPlay <optional filename> <optional loop count>. Plays
CmdMacro
CmdMacroRecord Records a cmd macro. Optionally specify filename
CmdMacroStop Stops recording and playback of cmd macro
collisionModelInfo shows collision model info
CombineVirtualTextures Writes out a single combined page file from all page
files loaded for the specified map file
从所有页中 写入 单个组合页文件 为指定的 地图 文件加载 的文件(翻译可能有误,我自己都看不懂)
commonDialogClear clears all dialogs that may be hung
compressFile compresses a file
ComputeVtInstallPoint Computes the preload endpoint for the virtual texture
con_unwatch removes the specified console watch. Specify 'all' to
remove all watches.
con_watch adds a new console watch - displays per frame results
of console var/function printed output
conDump dumps the console text to a file
connect connect to the specified IP (only when
net_usePlatformBackend 0)
convertPhonemes converts a phonemes file (.anno) to a voice track
ConvertPoiPlayerColor Converts the color for player POI from hex to int and
sets the poi_PlayerColor cvar
convertStripsToTris convert in place for testing
convertToSuperScript converts a .script file to a .ss file
convertToTriStrips convert in place for testing
copy copy a file
correctOnlineLevel function for setting proper level from user's xp
countModelsPerNode
crash causes a crash
createResourceIDs Create resource IDs without conflicts.
CreateTestCube Writes a single pixel sized cube map with different
colors on the sides for radiosity validation
cvar_restart restarts the cvar system, defaulting all cvars
cvarAdd adds a value to a cvar
cvarMultiply multiplies a cvar by a value
cvarRandom sets a cvar to a random value
cvarsModified reports cvars modified since the last call
CleanUpMegatextureDrive从megatexture drive中删除旧的megatexture
clear清空控制台
清除所有调试行
clearDebugPoints清空调试点列表
clearHistory清除控制台历史记录
clearLights清除所有的灯
将地图中的声音加载到声音编辑器的“in use”中
列表
clearWarnings清除警告列表
clipStats剪辑空间统计信息
关闭显示此地图的所有注释的视图
CloudBuild在云上完全重建地图的页面文件
CloudConnect连接到主服务器
CloudDataBuild为指定的映射生成文件
CloudDataSeed用生成的文件在云上播种
CloudDirectLighting构建所需的低分辨率*_directLighting图像
对光能传递
CloudEditJob编辑云作业
CloudExecString发送一个文本字符串,在所有slave上执行
CloudFreeUpServers请求云释放一些服务器
CloudKill关闭所有连接的云服务器
为cloudBuild或冲压生成云服务器
CloudStamp启动戳印dll
cmap加载一个组合映射
CmdMacroPlay <可选文件名> <可选循环计数>。戏剧
CmdMacro
CmdMacroRecord记录cmd宏。可选地指定文件名
CmdMacroStop停止录制和播放cmd宏
collisionModelInfo显示碰撞模型信息
CombineVirtualTextures从所有页面中写入单个合并页面文件
文件加载指定的映射文件
commonDialogClear清除所有可能挂起的对话框
compressFile压缩文件
ComputeVtInstallPoint计算虚拟纹理的预加载端点
con_unwatch删除指定的控制台监视。指定'all' to
取下所有手表。(此处翻译可能有误)
con_watch添加了一个新的控制台手表-显示每帧结果
控制台的var /函数打印输出
conDump将控制台文本转储到一个文件中
connect连接到指定的IP地址(仅当
net_usePlatformBackend 0)
convertphoneme将音素文件(.anno)转换为语音轨道
ConvertPoiPlayerColor将玩家POI的颜色从十六进制转换为int和
设置poi_PlayerColor cvar
convertStripsToTris转换在适当的地方进行测试
convertToSuperScript将。script文件转换为。ss文件
convertToTriStrips转换为测试
复制复制文件
correctOnlineLevel功能,从用户的xp设置适当的级别
countModelsPerNode
导致崩溃
createResourceIDs创建不冲突的资源id。
写入一个像素大小的立方体地图
颜色方面的光能传递验证
cvar_restart重启cvar系统,默认所有cvar
cvarAdd为cvar添加一个值
cvarMultiply将一个cvar乘以一个值
cvarRandom将cvar设置为随机值
cvarsModified
报告自上次调用以来修改的cvarsModified
damage apply damage to an entity
debugScript launches the in-game script debugger
decompressFile decompresses a file
DelayedScreenshot write out screenshot after time passed in
deleteGenerated deletes the generated path
DeleteSelected deletes selected entity from the game world, but does
not remove it from the map file.
demoCaptureFrames Capture demo frames at 1280x720
demoCaptureSounds Capture demo sound
demoplay Play a recorded demo
demorecord Record a demo
demorecord_playtest Record a demo for playtest, gets argurments from cvars.
demostop Stop recording or playing a demo
devcmap loads a combo map in developer mode
devmap loads a combo map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
discSwapper_cancelSwap Simulates a cancelled disc swap on the PC
discSwapper_getDiscNumber Returns which disc is in use
discSwapper_swap Simulates the need to swap a DVD on the PC
discSwapper_testTokenization Tests how the string is going to be broken up
Dmap compiles a map
downloadPageFiles Copies pagefiles for the specified map from the newtork
to the local vt_filepath.
DrawCollision Visualize the collision model for the world
DrawCombinedCentroidLines Debug command to draw the combined centroid lines
DrawCombinedCentroids Debug command to draw the combined centroids
DrawGlobalShadowsModel Visualize the global shadow map as a model surface
duck Syntax: duck <decl> [fadeIn [sustain fadeOut]]
duckBlend Syntax: duckBlend <decl> <percent 0-100>
dumpHeapEntries Walks the heap in debug builds
dumpWarnings Dump all warnings to a text file.
echo prints text
editEntity launches the in-game Entity Inspector
editEnvironment launches the in-game environment editor
editFx launches the in-game fx editor
editMaterial launches the in-game Material Editor
editMegatexture launches idstudio and the megatexture editor
editParticles launches the in-game Particle Editor
editSoundDucks launches the in-game Sound Duck Editor
editSoundEnvironment launches the in-game Sound Environment Editor
editSounds launches the in-game Sound Editor
EnableStreamFileLog Allocate memory for the stream file log
envshot takes an environment shot
error causes an error
exec executes a config file
exit exits the game
expandMap expands a map
expandModel expands a model
exportCollisionModel Writes an obj model visualizing the given collision
model
ExportCPUVmtr Writes images in screenshots/ for all channels and mips
of a CPU vmtr
exportJobCompletions Exports the jobs completions values to a csv.
exportJobDescriptions Exports the jobs description values to a csv.
exportJobNotes Exports the jobs notes values to a csv.
ExportPlayerAmmo exports all the ammo types the player can have
ExportPlayerInventoryCosts exports costs to a csv from the appropriate decls
ExportPlayerRecipes exports recipes to a csv from the appropriate decls
ExportPlayerWeaponStats exports weapon stats to a csv from the appropriate
decls
exportTriggers export all trigger information to file triggers.txt
exportWorld export the specified map's area models as lightwave
models (put .entities after map name)
ExtractResourceFile Apply a patch to a resource file(s)
fc_clearHDC Clear both the memory cache and hard drive backing
cache.
fc_clearMem Clear the memory cache but leave the hard disk backing
cache.
fc_stats Reports file cache statistics.
fc_testCacheDrive
filmStripper generate a texture film strip from all the textures in
a specified directory
find finds all system elements containing the given search
string
findImageInMaterial Scans parsed materials for an image
findNewProps finds all func/statics with prop models that haven't
been defined as props
findOrphanedClipModels lists all clip models that aren't pointed to by an
entity
FindTriangleData Scans for models that still hold CPU side data
findUninitializedMem find uninitialized class variables
FindUnlocalizedStrings Goes through the decls and writes out a file of some
of the unlocalized strings, if given a parameter
that'll be the file it writes to.
FindUnreferencedStrings Goes through the lang file and finds ones that aren't
in decls. (doesn't mean it's not in a map though)
fixActionScripts fix action script formats
force_disconnect_all force disconnect on all users
ForceAmbient Sets all ambient lighting to the channels from a
specified environment map
ForceEndGame Forefully end the game, useful for testing end game
stats
forceFollow force the debug targetted AI to follow the player.
ForceIdListsToReallocateEveryAppend Enable idList debugging tool
FreeUpDiskSpace Deletes files in a directory until enough space is
free
freeze freezes the game for a number of seconds
fromQuat converts an quaternion to a euler rotation
game_memory displays game class info
gameError causes a game error
GatherMapStats sends the map stats after a load to the map stat
server
GenDamageSkin Generates Damage Skins
generateDevMenuLayerInformation Generates layer sets for the dev menu
options.
GenerateOrthoMap creates high-res map images of the current map
generateScenarioLayerInformation Generates layer sets for the scenario
options.
genPhaseTrack generates a phase track for the specified model and
animation
getlatest get latest from source control for the specified file
or folder
getviewpos prints the current view position
GfxInfo show graphics info
Give gives one or more items
GiveAllPlayers gives one or more items
giveStat gives stats that affects game/lifetime values
God enables god mode
guardPages Covers all allocated memory with guard pages
GuardResources Sets a guard page on all idResources, use
reportGuardedResources to see which have not been
touched
game_memory displays game class info
Game_memory显示游戏类信息
gameError causes a game error
gameError导致游戏错误
GatherMapStats sends the map stats after a load to the map stat
在加载地图后,GatherMapStats发送地图统计信息给地图统计
server
GenDamageSkin Generates Damage Skins
gendamagesskin生成伤害皮肤
generateDevMenuLayerInformation Generates layer sets for the dev menu
options.
GenerateOrthoMap creates high-res map images of the current map
GenerateOrthoMap创建当前地图的高分辨率地图图像
generateScenarioLayerInformation Generates layer sets for the scenario
options.
generateScenarioLayerInformation
为场景 生成层集 选项。
genPhaseTrack generates a phase track for the specified model and
genPhaseTrack为指定的模型和生成一个阶段跟踪
animation动画(翻译待定,有没有这个待定)
getlatest get latest from source control for the specified file
or folder
从源代码控制中获取指定文件的最新版本
或文件夹
getviewpos prints the current view position
Getviewpos打印当前视图位置
GfxInfo show graphics info
GfxInfo显示图形信息
Give gives one or more items
Give给出一个或多个项目
GiveAllPlayers gives one or more items
GiveAllPlayers给出一个或多个道具
giveStat gives stats that affects game/lifetime values
giveStat给出影响游戏/终身价值的统计数据
God enables god mode
God 启用上帝模式
guardPages Covers all allocated memory with guard pages
guardPages覆盖所有使用保护页分配的内存
GuardResources Sets a guard page on all idResources, use
reportGuardedResources to see which have not been
touched
GuardResources在所有idResources上设置一个保护页面
reportGuardedResources报告守卫者资源???
Hands_Cmd_Hide force the player hands to hide.
Hands_Cmd_Show force the player hands to show.
healAI heals all AI in the level
history Displays the console command history
hitch hitches the game
htmlScriptOperators lists all script operators
Hands_Cmd_Hide force the player hands to hide.
Hands_Cmd_Hide强制玩家的手隐藏。
Hands_Cmd_Show force the player hands to show.
Hands_Cmd_Show 强制玩家的手显示。
healAI heals all AI in the level
治愈关卡中所有的AI
history Displays the console command history
history显示控制台命令历史
hitch hitches the game
Hitch阻碍了游戏的发展
htmlScriptOperators lists all script operators
htmlScriptOperators列出了所有的脚本操作符
IdentifyVisiblePages Exports _visiblePages.jpg for the current view
(当前视图的Exports _visiblePages.jpg?)
IdentifyVisibleTexels Exports _visiblePages.jpg for the current view
idStudio design studio for rage
狂怒设计 工具包
importJobDescriptions imports voice strings for jobs from a master .csv file.
从主.csv文件中为作业导入语音字符串。
importJobNotes imports the job notes strings and references from a
master.csv file.
导入job注释字符串和引用master.csv文件。
ImportPlayerAmmo imports ammo from a csv and writes to appropriate decls
从CSV中导入 弹药 并将其 写入 适当 的 文件
ImportPlayerInventoryCosts imports costs from a csv and writes to appropriate
decls
从CSV导入costs(成本?)并写入适当的 decls
ImportPlayerRecipes imports recipes from a csv and writes to appropriate
decls
从CSV导入recipes(食谱,方法)并写入适当的decls
ImportPlayerWeaponStats imports weapon stats from a csv and writes to
appropriate decls
从CSV文件中导入 武器 数据 并写入 适当 decls
importVoiceOvers imports voice overs and strings for jobs and
interactions from a master .csv file.
为 jobs 和导入配音和字符串来自主.csv文件的交互(翻译可能有误)
in_restart Restart the input sysem
重新 启动输入 系统
iPhoneBuildAmbient Loads the specified map and renderworld and calculates
the ambient color for each iphone entity with
brightness == 1.0
加载指定的地图和渲染世界 并进行 计算,
每个iPhone实体的环境色亮度== 1.0
iPhoneCharacterBatched Builds the models.iosmodels file and all the necessary
pvr images
构建模型。Iosmodels文件 和 所有必要的pvr的图片
iPhoneMap Process a map for the iPhone
为iPhone处理地图
iPhonePlay Plays back an iphone map dataset
回放iphone地图数据集
iphoneShadow generate the characterShadow file
ItemsInMap get the stats from all items in the level
获取关卡中所有道具的状态
IdentifyVisiblePages Exports _visiblePages.jpg for the current view
IdentifyVisiblePages导出当前视图的_visiblePages.jpg
IdentifyVisibleTexels Exports _visiblePages.jpg for the current view
IdentifyVisibleTexels Exports _visiblePages.jpg用于当前视图
idStudio design studio for rage
idStudio狂暴设计工作室
importJobDescriptions imports voice strings for jobs from a master .csv file.
importjobdescription
从主csv文件中导入作业的语音字符串。
importJobNotes imports the job notes strings and references from a
master.csv file.
importJobNotes从目录中导入作业注释字符串和引用
master.csv文件。
ImportPlayerAmmo imports ammo from a csv and writes to appropriate decls
ImportPlayerAmmo
从csv文件中导入玩家携带的 弹药,并写入相应的文件
ImportPlayerInventoryCosts imports costs from a csv and writes to appropriate
decls
ImportPlayerInventoryCosts
从csv导入 Inventory( 详细目录,清单;存货,库存;盘货,存货盘点, 开列清单)
并写入到适当的 decls
ImportPlayerRecipes imports recipes from a csv and writes to appropriate
decls
ImportPlayerRecipes 从csv导入Recipes (食谱,方法),并写入适当的 decls
ImportPlayerWeaponStats imports weapon stats from a csv and writes to
appropriate decls
ImportPlayerWeaponStats从csv文件中导入武器数据并写入
适当decls
importVoiceOvers imports voice overs and strings for jobs and
interactions from a master .csv file.
importVoiceOvers为作业和导入配音和字符串
从主. csv文件交互。
in_restart Restart the input sysem
in_restart重启输入系统
iPhoneBuildAmbient Loads the specified map and renderworld and calculates
the ambient color for each iphone entity with
brightness == 1.0
iPhoneBuildAmbient加载指定的地图和渲染世界并计算为每个iphone实体与环境的颜色
亮度== 1.0
iPhoneCharacterBatched Builds the models.iosmodels file and all the necessary
pvr images
iPhoneCharacterBatched构建模型。Iosmodels文件和所有必要的
pvr的图片
iPhoneMap Process a map for the iPhone
iPhoneMap为iPhone处理一个地图
iPhonePlay Plays back an iphone map dataset
回放iphone地图数据集
iphoneShadow generate the characterShadow file
生成characterShadow文件
ItemsInMap get the stats from all items in the level
ItemsInMap 获取关卡中所有道具的状态
jobAccept accepts the given job and completes all predecessor
jobs
jobActiveGameState prints out the current game state variables on the
job manager
jobActiveItemMemories prints out the current item memories on the job manager
jobActiveLayers prints out the current layers on the job manager
jobComplete completes a job and all predecessor jobs
jobFail fails the given job.
jobGUI open the job debug GUI. adds all job decls to the
job manager in status NONE
jobImportStrings imports job strings from a .csv file
jobReadyToTurnIn sets a job to the ready to turn in status
jobTestArea print out the area we are in
jobTestNumbers print out the number of jobs completed versus available
jobAccept accepts the given job and completes all predecessor
jobs
jobAccept接受给定的任务并完成所有前一个任务
工作
jobActiveGameState prints out the current game state variables on the
job manager
控件上的当前游戏状态变量打印出来 作业管理器
jobActiveItemMemories prints out the current item memories on the job manager
jobActiveItemMemories
显示出 出 作业管理器 上的当前项 内存
jobActiveLayers prints out the current layers on the job manager
jobActiveLayers打印出作业管理器上的当前层
jobComplete completes a job and all predecessor jobs
jobComplete完成一个作业和所有前一个作业
jobFail fails the given job.
jobFail使给定的作业失败。
jobGUI open the job debug GUI. adds all job decls to the
job manager in status NONE
jobGUI打开作业调试GUI. 将所有job请求添加到 job管理器中(后面不知道怎么翻译)
jobImportStrings imports job strings from a .csv file
jobImportStrings从.csv文件中导入作业字符
jobReadyToTurnIn sets a job to the ready to turn in status
jobReadyToTurnIn 将job设置为准备提交状态
jobTestArea print out the area we are in
jobTestArea打印出我们所在的区域
jobTestNumbers print out the number of jobs completed versus available
jobTestNumbers打印完成的 jobs 数与可用的 jobs
(jobs可能是线程,不同平台的线程不同,抽象 定义的job?? 具体得查)
launchScenarioOption launches a scenario decl with a loadout decl at a
specific difficulty
leaveGame disconnects from a game
List Lists all resources of a given type
listActiveEntities lists active game entities
listActiveLayers lists active gameplay layers
listAvailCloudServers displays a list of available servers on the renderfarm
listBinds lists key bindings
listClasses lists game classes
listClassTypeInfo list class type info
listCmds lists commands
listCollisionModels lists collision models
ListCudaDevices Lists devices available for use for CUDA
listCustomizedVoiceTracks lists referenced voice tracks that have been
modified since phoneme to viseme generation.
listCvars lists cvars
listDecls lists all decls
listDevices Lists the connected sound devices
listEntities lists game entities
listEntitiesAtOrigin lists all entities at the origin, optionally matching
contents flags
listEntityCollision lists game entity collision models
listEntityTypes lists game entities by type and count
listGameTypeInfo list game type info
listImages lists images
listInventory lists players inventory or inventory of actor player
is targeting with cursor
listLines lists all debug lines
listMemTags lists the TAG_* names for each numeric value
listModels lists all models
listRenderLights lists the renderLights
listRenderModels lists the renderModels
ListRenderModelsGrouped lists the renderModels grouped by Model name and
sorted by total number
listStaleVoiceTracks lists voice tracks that have not been regenerated
since their source text or sound shader were changed
listSWF Lists all current idSWF objects
listThreads lists script threads
listTypeInfo list type info
listVirtualTextures lists all the referenced virtual texture pagefile
pathnames
Load Loads a resource type / name
loadDevMenuOption loads a map from a idDeclDevMenuList and sublist option
loadGame loads a game
loadGameSteam loads a game from the steam cloud
LoadGui For loading a gui in MainMenu
loadout set the player's loadout for next respawn.
loadoutsClearAll clears all stored loadouts for the master user and
returns to the defaults
loadSoundsFrom Load sounds from a map into the sound editor's "in use"
list
loadVoiceTrack Loads a voice track file and outputs some statistics
about the file
MakeAmbientMap makes an ambient map
makeConsoleFont writes consoleFont.cpp
MakeTest makeTest <mapName> [##] Starts recording a regression
test using layer ##
MakeTestLoadGame makeTestLoadGame <mapName> <layer #> Starts recording
a regression test for loading a savegame
map loads a combo map
MegaScreenShot take a mega-screenshot
mergeMaps Combines all the compiled COMBO surfaces used by
submaps for the wasteland
mergeMaps2 Combines all the SOURCE surfaces used by submaps for
the wasteland
messagemode activate text entry in the hud
messagemode2 activate text entry in the hud
MetricsRecord record performance metrics
MetricsStop stop performance metrics recording
MobileCollision Process a map collision for mobile
MobileDecls Exports all available mobile decls to a live object
file
MobileFont Exports a font create a .dat file and a pvr for the
font
MobileModel Builds the idMobile Model file from MD6 Model
MobileParticles Converts the particle decls listed in the specified
batch file
MobileSWF Exports all available mobile decls to a live object
file
ModelStats Prints statistics about a model
MPAddMultiplierPoints Add multiplier points in coop challenge mode
MPCallout Add multiplier points in coop challenge mode
mpMenu Show the multiplayer menu
MPMeteorShower_SpillMeteors Add multiplier pionts in copp challenge mode
MPTestLeaderboardDownloadCoop Tests uploading leaderboard entries
MPTestLeaderboardDownloadRally Tests uploading leaderboard entries
MPTestLeaderboardUpload Tests uploading leaderboard entries
MPTestLeaderboardUploadCoop Tests uploading leaderboard entries
MPTestLeaderboardUploadRoadRage Tests uploading leaderboard entries
MPTestSpawns Tests all multiplayer spawn points
mt_matteStamp Create a matte painting stamp
Net_BandwidthChallenge Test network bandwidth
net_debugOutputSignedInUsers Outputs all the local users and other debugging
information from the sign in manager
Net_DropClient Drop a client
net_removeUserFromLobby Removes the given user from the lobby
Net_ThrottlePeer Test network bandwidth
nextActiveAI move debug target to the next active (alive and not
hidden) monster
nextAI move debug target to the next monster
nextmap transitions to the next map, maintaining inventory
nextRegressionTest force NextTest() call on regression system
Noclip disables collision detection for the player
Notarget disables the player as a target
OrderIslands Survey the islands in view and write an islandOrder
file
OutputPhysicsHash prints the physics hash table
parse prints tokenized string
path lists search paths
playerShowTutorial Syntax: duckBlend <decl> <percent 0-100>
playEvents playEvents <name> playback sys events F12 will stop
playback
playFlyThrough play back a fly through
PlayTest playTest <events|folder> [startUp] Plays a regression
test. Use third argument if running from command line
playtest_CreateAllData goes through all the playtest data and creates the
necessary release data. helper function for rob
playtest_CreateBashTVFile goes through the passed in directory and creates
a text file about the bash tv data
playtest_CreateBombBaseFile goes through the passed in directory and creates
a text file about the bomb base data
playtest_CreateComboModel loads a playtest directory and creates all the
models from everything in side that into one model
playtest_CreateFindWellSpringFile goes through the passed in directory and
creates a text file about the find wellspring data
playtest_CreateModel loads a playtest binary file and creates the playtest
models * does a batch through all
playtest_CreatePlayerPathCombo loads a playtest directory and creates the
player paths from everything in side that into one
model
playtest_CreateTextFile loads a playtest binary file and creates the text
file * does a batch through all
playtest_CreateWasteLandRallyFile goes through the passed in directory and
creates a text file about the wasteland rally data
playtest_DebugDraw draws the current playtest log info in debug mode,
parameter is ms to draw for, 60000 by default
playtest_SaveAndClear saves the playtest log to a file and clears the data
playtest_SaveNoClear saves the playtest log to a file does not clear the
data
PlayTestAndExit playTestAndExit <events|folder> [startUp] Plays a
regression test or folder tree, then shuts down the
game
playtestGUI open the playtest debug gui
playTestModel spawns a playtest test model
popDebugPoint removes a debug point from the list of debug points
popLight removes the last created light
PrepareCPUData Ensures all data needed for cloudbuild on the current
map is available
prevAI move debug target to the prev monster
Print Prints information about all resources that match the
provided name
PrintCudaFuncStats Prints function stats for the specified CUDA function
printGameSpawnInfo For printing out some test info
PrintSharedRenderParms Print render parms that are used by both a vertex and
fragment program
printVirtualMaterial prints data on a virtual material
PrintVirtualTextureStats Prints out stats of the megatexture
printVOlog Show recent history of AI voice controller
ps3_testGetFriendScores Gets scores from ps3 ranking server
ps3_testGetMyScore Gets scores from ps3 ranking server
ps3_testGetScores Gets scores from ps3 ranking server
ps3_testSendScore Send a test score to the ps3 ranking server
pushDebugPoint adds a debug point to the list of debug points
quit quits the game
randomTest superficial test of random number generators
RebuildGlobalShadows rebuild globalShadows for a specific map
rebuildMap check out, compile and check in the specified map
RebuildVmtrs Fully rebuilds vmtrs with no compression artifacts and
in optimal order
recordEvents recordEvents <name> start recording sys events
recordViewNotes system record the current view position with notes
reexportDecls reparses and saves decls of a specific type
regenVoicetracks Loads and regenerates visemes for existing voicetrack
in a path.
Regression_idBitBlockAllocator_f regression check
Reload Calls ReloadIfStale() for either all resources, or a
specific type
reloadCloud Reload files across the cloud
reloadDecls reloads decl files that have changed
reloadEntity reloads the specified entity
reloadLanguage reload language dict
reloadModels reloads models
ReloadParticles
ReloadSuperScriptDLL Reload super script
reloadSurface reloads the decl and images for selected surface
reloadVehicles reload all vehicles
reloadVirtualMaterials checks timestamps of all virtual materials, reloading
outdated ones
reloadVirtualMaterialsContaining reload any virtual material containing the
passed in name
reloadVoiceOvers reload changed voice overs, add 'force' as a parameter
to force regeneration of all voice overs
reloadWater reloads all loaded dynamic water entities
Remove remove a game entity
removeline removes a debug line
removeUnreferencedVoiceTracks Deletes voice tracks (.vtr) files that are not
referenced by any voice over decls
renameRenderProg temporarily replace a renderProg with a different one
RenameResource Temporarily replace a resource definition with a
different one
RenderBump processes a low poly / high poly model set to generate
normal / diffuse / ambient maps
RenderBumpFlat renders a flat bump map
ReportAlbedo Reports the average of the material diffuse colors
ReportAtomicStrings Stats for idAtomicString
ReportGuardedResources Determine which resources tripped their guard pages
reportHeaps reports the allocations in the global and map heaps
reportLinkedMemory Associates memory blocks with the block that looks
like it has pointers to it
reportMainMenuFonts reports font usage in main menu
reportMemoryAllocations Reports on all the current memory allocations
reportMemoryMappedFile dump the current memory mapped file
reportMeshMemory Reports on different vertex/index formats used by md6
meshes
reportNumRenderModels Writes the number of render models in the map to the
console
reportSoundWorld Reports emitter / channel information
ReportStalePointers Looks for global heap pointers to the map heap
reportStaticModelMemory Reports on different vertex/index formats used by
static models
ReportStreamFileLog Dump the recorded stream file log information
reportSWFMemory Lists all current idSWF dictType objects
reportTagStrings Walks the heap in debug builds
reportThreadSpeedLogs Write a file suitable for excel
ReportWorldSurfaces Reports the total surface and parm count
reset resets a cvar to it's default value
resetBreakables reset breakables
resetProfile clears stats, achievements, and loadouts for the master
user
resetViewParms Resets the current view renderParms
ResourceErrors Reports all resource errors
Resources Reports on all the idResourceLists
restart_loadgame loads a game after rebooting due to a disc swap
restart_mapAfterSwap continues after a disc swap to a map
restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2
restart_nextMap transitions to the next map after a process restart,
maintaining inventory
restart_passMainMenu continues after a disc swap to somewhere on the main
menu
restartmap restarts the current map
restartMapFromDevMenu re runs whatever command was last used to start a map
from the development menu
restartmaphere restarts the current map and teleports the player back
to the current position
resubdivideWorld re-subdivide the static world
returnToShell disconnect from game and return to shell
reviveTest tests hand revive code withou actually reviving
rewriteAnimWebs Loads and resaves all animweb decls
rewriteInteractions rewrite's all interaction decls.
rewriteVoiceTracks loads all voice tracks in the base/voicetrack folder
and rewrites them.
rp Displays or modifies a renderparm
runAAS2 compiles an AAS file for a model
runAAS2Reach compiles an AAS file for a model
runSpacial2 compiles an AAS file for a model
runTest run a functional test
s_restart restart sound system
Sample_GuiModel Documentation sample
Sample_PixelEdges Documentation sample
Sample_Viewport Documentation sample
saveFSM saves out the AI's finite state machine to a file
saveGame saves a game
saveGameSteam saves a game to the steam cloud
saveWeaponFSM saves out the AI's finite state machine to a file
screenshot takes a screenshot
script executes a line of script
selectDebugEntity selects the player's focus entity as the debug entity
SendGameEventReliable Sends reliable events. arg1 = event. arg2 = playernum.
See onlineGameEvent_t for enum val
separateDiffuseOnly 0/1
set sets a cvar (deprecated)
seta sets a cvar (deprecated)
setDebugEntity sets the debug entity to the entity with the specified
entity number
setDemoMode Disables all debug output and sets any other cvars
necessary for giving a demo
setGameChallengeState Change the current state of the game challange.
SetGameTimeManagerHz Sets the game speed
setHandsModel test switching the hands model
setOnlineCash test function for setting online cash.
setOnlineCoopLockAll This will reset/lock all coop maps in your player
profile to default
setOnlineCoopUnlock This will unlock a coop map in your player profile
setOnlineCoopUnlockAll This will unlock all coop maps in your player profile
setOnlineEmblemUnlockAll This will unlock all emblems in your player profile
setOnlineLevel test function for setting online level.
setOnlineXP test function for setting online xp.
setProfileDefaults sets profile settings to default and saves
setStat test function for lifetime stats
setStatGame test function for game stats
setviewpos sets the current view position
ShowCloudDirectLighting Changes all world megatexture materials to show the
direct lighting, or the explicit image passed on the
command line
showEntityStats shows stats ( and waste ) for loaded entities
ShowPartySessions For showing all party sessions
ShowTexLod Adds or removes the models generated by texLod for
the current map
showViewNotes show any view notes for the current map, successive
calls will cycle to the next note
simpleShade Flat shade all surfaces
slowmap loads a map using slow non shipping render path in
developer mode
soundBSP compiles a sound world
SoundReportFrequencies Displays a frequency histogram of all sound files
SoundReportNonMatchingFrequencies Reports sounds that don't match given
frquency
Spawn spawns a game entity
startServer start a multiplayer game lobby
StartSlowMotion Starts SlowMotion with decl
StartSlowMotion2 Starts SlowMotion without decl, just a raw scale value
statsClearAll clears all lifetime stats for the master user
statsClearGame clears all game stats for the master user
SteamResetStats Reset all of your steam stats
StepParticleTime modifies a global particle 'timeline' to debug
particles in game
stopEditing stops the current in-game editing
StopSlowMotion Stops SlowMotion
StopSlowMotion2 Stops SlowMotion
StopTest stopTest Stops a regression test recording or playback
StopTestFx stops the current test fx
StripBadStamps Merges the land files and removes stamps that don't
have materials from the current land file.
stripbcm
StripFloatingStamps Merges the land files and removes stamps and foliage
that no longer touch the level's geometry
stripStrings strip strings containing the specified substring or
prefix
suicide suicide the player.
Sys_AnalyzeResources Analyze resources
sys_dumpMemory Walks the heap and reports stats
sys_testAllocPerf Test allocation performance
sys_writeMemoryReport Walks the heap and writes stats to XML file
takeViewNotes user record the current view position with notes
teleport teleports the player to an entity location
test_dlc_rewards Call give dlc rewards on the player
Test_FloatBilerpClamp Function test
Test_PageBreaks Code test of FirstCompletePageAfterCoord() /
LastCompletePageBeforeCoord()
TestAllIES Loads every file in the ies directory
testArray Test idArray
testArrayWrapper Test idArrayWrapper
TestAtomicString Exercises idAtomicString
testBinaryHeap Tests the binary heap impl
testBinaryTree Tests the binary tree impl
testBreakTrianglesIntoTextureIslands function test
testBSPSurface
testCircumferenceFractionToAreaFraction
TestCompressionSpeeds Compares zlib and our code
testCreateOSPath tests idFileSystemLocal::CreateOSPath
TestCubeImage displays the given cube image mapped to a sphere
testDeath tests death
TestDefMemory Test memory savings
TestDeInterleaveBits test bit extract
testDiskSwap testDiskSwap - Testing mainmenu's SP -> MP disk swap
testEmblem test function for emblems.
testEnv overrides default dynamic environment processing with
a specific declEnv
TestFLog2 Math test
TestFMT_X16 Tests the X16 texture format to make sure it reads
as integers in fragment shaders
TestFont Render text to the screen
TestFx tests a fx impact
TestGammaTable Checks for perfect inversion
testGiveAllEmblems test function for emblems.
testGuardPages Enables guard pages and performs memory operations
to test
testGuardPagesOnNew Enables guard pages and performs memory operations
to test
TestGui For testing GUIs
TestIES Tests the sampling of IES lights
testImage displays the given image centered on screen
TestInitializeVmtrsFromResourceFile Test DLC generation
TestInterleave Tests bit interleave
TestJobParallelHQDXTCompress compress an image
testLCP test LCP solver code
testLight tests a light
TestLoadImage Tries to load an image with type based on the
extension
TestLocalReport Tests the Local Report code
testLog2
testMainMenuEnumerateSavegames to re-enumerate savegames
testMainMenuHideSaveLoadScreen to simulate hiding save/load screen
testMainMenuShowSaveLoadScreen to simulate showing save/load screen
TestMapVolumeFromFadeDB Tests TestMapVolumeFromFadeDB
TestMaskBlock idBitBlockAllocator test
testMatchParms test function for match parms.
TestMaterial displays the given material centered on screen
testMemoryMappedFile test idMemoryMappedFile
TestMipLevelForTexelStep function test
testmodel spawns a test model
testNegativeWrappingMod Function test
TestObjLoader Tests the new obj file loader
testParallelLight tests a point light
TestParseFaceLine Tests part of the obj file parsing
TestParticle tests a particle impact
testPlayBashTv tests games played and score for bashtv
TestPlayerProfile Toggle the main menu
TestPlayerViewParticle tests a player view particle
testPlayWingstickGame tests games played and score for wingstick minigame
testPointLight tests a point light
TestPoiPlayerColor Tests the color for player POI
TestPoisonAllocs Check for extremely bad allocation times
testPreloader
TestPreprocessorMacros check analyze warning
testPrettyMapName returns the pretty map name of string passed in or
current map
testRenderProgs Load and compile all render progs
TestRnd Tests random number generators
testSavegameAutosave simulates an autosave
testSaveGameCheck tests existance of savegame
testSavegameDelete deletes a savegames without confirmation
testSavegameDeleteAll delete all savegames without confirmation
testSavegameDeleteInstance deletes one or more instance from a folder,
specify the map names space separated
testSaveGameDetails returns the pretty map name of string passed in or
current map
testSavegameEnumerate enumerates the savegames available
testSavegameEnumerateFiles enumerates all the files in a folder (blank for
'current slot' folder, use 'autosave' for the autosave
slot)
testSavegameEnumerateInstances enumerates the instances in a folder (blank
for 'current slot' folder, use 'autosave' for the
autosave slot)
TestSaveGameFile Exercises the pipelined savegame code
testSavegameGetInstanceName gets the filename for the instance to save and
whether it should be saved
testSaveGameLoadMostRecent loads the most recent savegame
testSavegameMapHashNames calculates hash names for all the maps and flags
duplicates
testSaveGameSaveCheckpoint saves as a non-crawl save
TestSeparateBits function test
TestServerArmor test
TestServerArmorRestore test
testShowDialog show a dialog
TestSignBit Test the INT32_SIGNBIT functions
testSound tests a sound
TestSphereSamples Visualize sphere samples
TestSquishVmtrs Builds and uses test images for the 128 to 120 squeezed
vmtrs
TestStaleIdListReference Tests the test code
testStatsBegin starts a test session for recording stats
testStatsEnd ends a test session for recording stats and exits the
game
TestStreamFileLog Flushes all caches and logs the events to bring
everything in
TestStrStatic Test idStrStatic
TestSummedAreaTable Tests the idSummedAreaTable class
TestTracerKD Builds a trace world for the current map and fires test
rays through the eye
TestTraceWorld2 Builds a trace world for the current map and fires test
rays through the eye
TestTransImageAtlas image atlas tools
TestTrianglesShareAnEdge Function test
testUnlock test function for vehicle unlocks.
testUpgradePatch1Saves upgrades all the player inventory files to the current
version
TestVMTR displays the given vmtr centered on the screen
testVmtrBlocking Test the page read optimized tiling
testVmtrLoad
testWeapon test a weapon model
TestWinHansoftReport Tests the Windows Hansoft Report code
testWorld copies current world to the testWorld
testXML tests the idXML classes
testZipBuilderCombineFiles test routine for memory zip file building
testZipBuilderExtractFiles test routine for memory zip file extraction
texLOD2 process the texlod model for a map with ray tracing
tm_addAnim add a named anim to the current test model's blend
equation animator
tm_addAttach adds an attachment to the current test model
tm_addBlendVariable add a blend variable to the blend equation animator
tm_addPitch add the specified angle (in degrees) to the selected
test model's current pitch
tm_addRoll add the specified angle (in degrees) to the selected
test model's current roll
tm_addYaw add the specified angle (in degrees) to the selected
test model's current yaw
tm_blendEq set the blend equaton for the current test model
tm_clearAnims clears all named anims for the test model blend
equation animator
tm_continuous selects the translation mode of the current model's
origin to translate continuously without resetting
tm_fixed selects the translation mode of the current model's
origin to be fixed in place
tm_frame set the current frame of the selected test model
tm_keep keeps the current testmodel around even if a new one
is spawned
tm_listAnims lists named anims for the test model blend equation
animator
tm_loop plays a looping animation on the current test model
tm_nextAlias change the animation to the next alias in the modelDef
tm_nextframe advance the current frame by 1. Will wrap if the frame
exceeds the animation length.
tm_nudge push or pull the test model along a line from the
player to the testmodel. Postive values push, negative
values pull.
tm_play plays a non-looping animation on the current test model
tm_prevframe go to the previous frame. If at frame 0 this will wrap
to the last frame of the animation.
tm_remove removes the current test model
tm_removeAnim remove a named anim from the current test model's
blend equation animator
tm_removeAttach removes an attachment from the current test model
tm_removeBlendVariable remove a blend variable from the blend equation
animator
tm_reset selects the translation mode of the current model's
origin
to translate but reset when anim loops
tm_select selects the test model the player is looking at as the
current test model
tm_setAnim set the animation for a named anim in the current test
model's blend equation animator
tm_spawn spawns a test model
tm_vo plays a voice over with lip-sync on the current test
model
toggle toggles a cvar
ToggleMainMenu Toggle the main menu
togglePlayerStatTracking toggles player stat tracking
toQuat converts an angle to a quaternion
touchDecl reparses a decl
touchWorld Loads a render world for the specified map. Useful for
referencing page files before executing
xcopyvirtualtextures.
trace forces a trace
trailerCameraSpawn spawns a trailer utility camera for capturing cinematics
trigger triggers an entity
ttplay Play a recorded timetrial
ttplayqueued Play a queued timetrial from memory
ttrecord Record a timetrial
ttstop Stop recording or playing a timetrial
tw_save writes current testweapon parameters to a config file
unbind unbinds any command from a key
unbindAll unbinds any commands from all keys
unlinkRaceModels remove models we don't want
UnpackResourceFile Decompresses everything in a resource file
UpdateRadiosityPreview Force an update to the radiosity preview
UpdateStaleStamps Updates pages that are touched by stamps that have
newly modified images.
Unbind解除对键的任何命令的绑定
unbindAll从所有键中解除任何命令的绑定
unlinkRaceModels删除我们不想要的模型
UnpackResourceFile解压资源文件中的所有内容
UpdateRadiosityPreview强制更新辐射预览
UpdateStaleStamps更新由具有
新修改的图像。
VehDamage KillDamage vehicles <amount> <playerNum>
VehKillDamage 车辆伤害 <amount> <playerNum>
VehExitForce Forces local player out of vehicle in VDM games
VehHealth Give vehicles health <amount> <playerNum>
VehSpawn spawns a game entity while you are in a vehicle
vid_restart resizes/fullscreens the game window
vidEncode encodes a video
VmtrProfileBegin Begin collecting vmtr profile information
VmtrProfileEnd Processes all collected vmtr profile data
voicechat_mute TEMP
vstr inserts the current value of a cvar as command text
vt_benchmark Benchmark the virtual texture transcoding
vt_emptyCache empties and zeros the physical images
vt_export Writes out a TGA for each channel of the specified
virtual texture
vt_genCoarseMips Explicitly generate the texels of a mip level from
the adjacent finer one.
vt_info Reports information on the current virtual texture
system
vt_lockPages locks physical pages
vt_reload reload all the currently loaded virtual textures
vt_restart reallocates the physical images for changes in size
or compression
vt_seenBitsImage Writes out an image for a level of a seen bit file
vt_setSource Explicitly change the page file for a virtual material
to compare
vt_testTranscodePerformance test the performance of the transcoder.
vt_testTranscodeQuality test the quality of the transcoder.
vt_transcodeBenchmark Benchmark the virtual texture transcoding
vt_validateCache consistency checks the page buffers
vt_validatePageFile consistency check for page file structure
vt_visualBenchmark Benchmark the virtual texture transcoding
vtr_deleteUnreferenced Deletes any .vtrs files in the specified path that
are not also in the passed list file
vtr_fixupStrings go through all vtrs and try to fix up string IDs that
aren't in english.lang
vtr_genList generate a list of all vtrs from buildgame outputs
vtr_listHandKeyed outputs a list of all vtrs that have hand-keyed
animation
vtr_localize loads all English voice tracks and converts them to
the specified language, maintaining gestures from the
English tracks
vtr_verify loads all voice tracks for the specified language and
attempts to verify their referenced assets exist
vtr_verifyStrings Verifies that the string ids in voice tracks exist
the specified language file
VehExitForce在VDM游戏中强制本地玩家离开车辆
给予车辆生命值<amount> <playerNum>
VehSpawn生成一个游戏实体,而你是在一个车辆
vid_restart调整游戏窗口大小/全屏
vidEncode对视频进行编码
VmtrProfileBegin开始收集vmtr profile信息
VmtrProfileEnd处理收集到的所有vmtr profile数据
voicechat_mute临时
vstr将cvar的当前值作为命令文本插入
vt_benchmark测试虚拟纹理转码
vt_emptyCache将物理映像清空并归零
vt_export为指定的通道输出TGA
虚拟结构
vt_genCoarseMips显式地生成mip级别的纹理
相邻的较细的那个。
vt_info报告当前虚拟纹理信息
系统
vt_lockPages锁定物理页面
vt_reload加载所有当前加载的虚拟纹理
vt_restart重新分配物理映像以适应大小的变化
或压缩
vt_seenBitsImage为可视位文件的一个级别写一个图像
vt_setSource显式地更改虚拟材料的页面文件
比较
测试转码器的性能。
测试转码器的质量。
vt_transcodeBenchmark测试虚拟纹理转码
vt_validateCache一致性检查页面缓冲区
vt_validatePageFile页面文件结构一致性检查
vt_visualBenchmark测试虚拟纹理转码
vtr_deleteunreference删除指定路径下的任何.vtrs文件
不还通过列表中的文件
vtr_fixupStrings遍历所有的vtrs,并尝试修复字符串id
vtr_genList从buildgame输出中生成所有vtrs的列表
vtr_listHandKeyed输出一个包含所有手控的vtr的列表
动画
vtr_localalize加载所有英语音轨并将其转换为英语音轨
指定的语言,保持动作的
英语歌曲
vtr_verify加载指定语言的所有语音轨道
试图验证他们的资产存在引用
vtr_verifyStrings验证音轨中的字符串id是否存在
指定的语言文件
wait delays remaining buffered commands one or more frames
where prints the current view position
wait 延迟剩余缓冲命令一个或多个帧
where 打印当前视图的位置
writeAnimwebNodeOrder writes out the node in order, for a load/save
compatibility fix
writeConfig writes a config file
writeEntitiesFile writes out a production build .entities file for the
specified map
WriteGammaTable Writes the static code for the 2.2 gamma table
WriteGlobalShadows Builds and writes the global shadow map for dynamic
model shadowing
writeImage Writes a tga for a given image
xcopyVirtualTextures copies virtual texture pagefiles to a specified path
yawToVector convert a yaw value to a normalized vector
writeAnimwebNodeOrder按顺序写出节点,用于加载/保存
兼容性修正
writeConfig 写配置文件
writeEntitiesFile 为指定的地图
WriteGammaTable为2.2伽玛表写静态代码
WriteGlobalShadows为动态构建和写入全局阴影贴图
模型跟踪
writeImage为给定的图像写tga
xcopyVirtualTextures将虚拟纹理页面文件复制到指定路径
将偏航值转换为归一化向量
keepTestModel keeps the current testmodel around even if a new one
is spawned
keepTestModel保持当前的testmodel,即使是新的是诞生了
kill kills the player
终止一个玩家 游戏
killAI kills all AI in the level
终止关卡中的所有AI
killDeadAI kills (removes) all AI that are dead.
终止 (移除)所有的 dead AI
killDebugTarget kills the current debug target
终止当前的调试目标
killEntity removes the entity with the given name,
kill entityname' will remove that single entity,
kill all
entityname' removes all entities matching the class of
the given name
删除名称“kill”的实体(待定) “实体名”将删除单个实体,
删除 “所有完全的名字”(待定) 将删除与给定的名称类相匹配的 所有 实体
killiPhoneHelpers kills all the iPhone helper entities in the level
终止 该级别中的所有iPhone助手实体
killMonsters removes all monsters
清除所有怪物
killMoveables removes all moveables
删除所有可移动数据
KillPlayer Kill player终止玩家
killRagdolls removes all ragdolls
移除所有的布娃娃
killshot fire a shot guaranteed to kill any actor in the
player's focus
射击保证能终止 玩家集中的任何玩家
killUnhiddenAI kills all AI that are not currently hidden in the level
终止 目前 所有 没有 隐藏 在 关卡中 的 人工智能
______________________________
?
Rage(PC)
Modding Notes : Script Commands
and Constants
(
狂怒 模组 制作 便签 :脚本命令和常量
)
_________________________________________
?
Sept 29, 2014
Draft 1.0
Written by: Dheu
Parent Document : (本体文档:翻译不知对否?)
===============================================================================
IX.C > > > > Script Commands and Constants
脚本命令和常量
===============================================================================
-------------------------------------------------------------------------------
Object Hiearchy( 对象层次结构 )
-------------------------------------------------------------------------------
+- idEntity
|- idAASObstacle
|- idAIInteraction(Interaction 互动,交流)
|- idAITest
| +- idAITest_Rotation
|- idActionNode
|- idAnimatedEntity
| |- idAFEntity_Dummy
| |- idAFEntity_Generic
| |- idActor
| | |- idAI2
| | +- idPlayer
| |- idAnimated
| |- idAnimatedInteractable(Interactable 相互作用)
| | +- idAnimatedInteractable_Explosive
| |- idAnimated_AnimWeb
| |- idAuthorityRepairBot
| |- idBossFightComponent
| | +- idBossFight_ScorchedEarth
| |- idBossFightTargetLine
| |- idBossFightTargetLineSet
| |- idDoor_Base
| | |- idDoor_Animated
| | |- idDoor_Parametric
| | +- idDoor_Regime
| |- idDrone
| |- idDropShip
| |- idEditorModelEntity
| |- idHugeMutant
| |- idMiniGameTarget
| |- idProp
| | |- idHoverTurret
| | |- idProp_Flower
| | |- idProp_Usable
| | | |- idProp_BreakableLoot
| | | |- idProp_ContinuallyUsed
| | | |- idProp_Findable
| | | |- idProp_JobPosting
| | | |- idProp_Moveable
| | | | |- idProp_AIArmor
| | | | | +- idProp_ElectricArmor
| | | | |- idProp_AmmoRefill
| | | | |- idProp_Attachable
| | | | | +- idProp_AttachableBomb
| | | | | +- idProp_AttachableMine
| | | | |- idProp_Breakable
| | | | | |- idProp_LockGrinder
| | | | | +- idProp_VehicleJump
| | | | |- idProp_CTF_Flag
| | | | |- idProp_Explosive
| | | | |- idProp_ExplosivePlunger
| | | | |- idProp_GameStateInt
| | | | |- idProp_Loot
| | | | |- idProp_Noticable
| | | | |- idProp_OnlineCollectible
| | | | |- idProp_SkullTag_Skull
| | | | |- idProp_Spawnable
| | | | |- idProp_VehiclePickup
| | | | | |- idProp_Boost
| | | | | |- idProp_EscortPackagePickup
| | | | | |- idProp_MPMeteoritePickup
| | | | | |- idProp_MeteoritePickup
| | | | | |- idProp_OnlineVehiclePickup
| | | | | | |- idProp_OnlineBoost
| | | | | | |- idProp_VehicleAmmoRecharger
| | | | | | |- idProp_VehicleHealthRecharger
| | | | | | |- idProp_VehicleMegaArmor
| | | | | | |- idProp_VehicleQuadDamage
| | | | | | +- idProp_VehicleQuickUseRecharger
| | | | | |- idProp_RallyPoint
| | | | | |- idProp_VehicleAmmo
| | | | | |- idProp_VehicleArmor
| | | | | +- idProp_VehicleOddBall
| | | | +- idSkeetTarget
| | | |- idProp_Static
| | | | |- idProp_DoorLockConsole
| | | | |- idProp_RallyTube
| | | | +- idProp_WeaponStatic
| | | +- idProp_Zipline
| | |- idProp_Vehicle
| | +- idRepairBot
| |- idRaceSpectator
| |- idSplineFollower
| |- idSpringEntity
| |- idTestModel2
| |- idTurret
| | |- idRailTurret
| | +- idTowerTurret
| |- idTurretGunner
| |- idVehicle
| | +- idVehicle_Car
| |- idVehicleMountedTurret
| +- idVehicleOccupant
| |- idVehicleOccupant_ATV
| +- idVehicleOccupant_Car
|- idAnnouncementManager
|- idBashTVEncounter
|- idBreakable
|- idCamera
| |- idCameraView
| | |- idAnimCamera
| | |- idDeathCamera
| | | +- idOnlineVehicleDeathCamera
| | |- idRCBombDeathCamera
| | |- idRaceCamera
| | |- idRaceCountdownCamera
| | |- idRaceDeathCamera
| | |- idReviveCamera
| | |- idSpectatorCamera
| | +- idThrownCamera
| |- idInteractionCamera
| +- idUtilityCamera
| |- idEntityCamera
| | |- idAIDebugCamera
| | |- idCinematicCamera
| | |- idSlowMotionCamera
| | |- idTownGarageCamera
| | +- idTrailerCamera
| +- idRotatableCamera
|- idCaptureController
|- idCollisionStreamArea
|- idCoopStartingInventory
|- idCoverBlocker
|- idDamageableEntity
| +- idDamageableTower
|- idDoor_Blocker
|- idDynamicEntity
| |- idDebrisEntity
| |- idElectricBoltEmitter
| |- idEntityFx
| |- idEntityImposter
| |- idFuncCloth
| | +- idFuncDropBomb
| |- idGuiEntity
| |- idLensFlare
| |- idParticleEmitter
| |- idRegimeTile
| |- idRibbonEmitter
| |- idTumbleWeed
| +- idWaterRippleEmitter
|- idDynamicJob
|- idEncounterGroupMgr
|- idEntityEmitter
|- idEntityParticle
|- idFuncRotate
|- idFuncShadowCaster
|- idFuncSwing
|- idFuncWind
|- idGameChallenge
| |- idGameChallenge_Carnage
| |- idGameChallenge_Coop
| |- idGameChallenge_Meteor_Shower
| |- idGameChallenge_Oddball
| |- idGameChallenge_VehicleCarnage
| |- idGameChallenge_Vehicle_CTF
| | |- idGameChallenge_Vehicle_CTF_base
| | |- idGameChallenge_Vehicle_CTF_one_flag
| | +- idGameChallenge_Vehicle_CTF_tag
| |- idGameChallenge_Vehicle_Control_Point
| |- idGameChallenge_Vehicle_DM
| |- idGameChallenge_Vehicle_Domination
| |- idGameChallenge_Vehicle_KingOfTheHill
| |- idGameChallenge_Vehicle_Rally_Base
| | |- idGameChallenge_Bully
| | |- idGameChallenge_Vehicle_Meteor_Rally
| | |- idGameChallenge_Vehicle_Rally
| | | +- idGameChallenge_Vehicle_Tri_Rally
| | +- idGameChallenge_Vehicle_Team_Chain_Rally
| +- idGameChallenge_Vehicle_SkullTag
|- idInfo
| |- idAIHint
| | |- idAIAASHint
| | | |- idAISearchHintAnimation
| | | +- idAISearchHintAuto
| | +- idAICombatHint
| | +- idAICombatHint_SuppressionFirePoint
| |- idAIHintGroup
| | |- idAISearchHintGroup
| | +- idTurretSpawnerControlGroup
| |- idInfoAmbient
| |- idInfoCloudShot
| |- idInfoCover
| |- idInfoDebugMarker
| |- idInfoDebugText
| | +- idInfoDebugMapName
| |- idInfoExportHint
| |- idInfoGarageBay
| |- idInfoLookTarget
| |- idInfoLookTargetGroup
| |- idInfoOrbit
| |- idInfoPath
| |- idInfoPointOfInterest
| |- idInfoRCTarget
| |- idInfoRepairBotPath
| |- idInfoRoam
| |- idInfoSpawnPoint
| |- idInfoTexLod
| |- idInfoTowLocation
| |- idInfoTraversal
| |- idInfoTraversalEndPoint
| |- idInfoVehicleObstacle
| |- idInfo_Trigger_Facing_Target
| +- idTownGarageManager
|- idInfoAAS
|- idInfoFocus
|- idInfoLevelFadeIn
|- idInfo_Blocker
|- idInformationEntity
|- idInventoryStorage
|- idLaserGate
|- idLight
| +- idEnvArea
|- idLoot_Blocker
|- idLoot_ItemCase
|- idMPRoverBomb
|- idMinigameMutantController
|- idMobileAI
|- idMobileAttackPosition
|- idMobileItem
|- idMobileParticleEmitter
|- idMobileSpawnPoint
|- idMobileWaveGenerator
|- idMover
| |- idWeaponTarget
| +- idWingStickGameTarget
|- idPathCorner
|- idPieceEmitter
|- idPlayerStart
|- idProgressionEntity
|- idProjectile
| |- idProjectile_Arrow
| | |- idProjectile_ArrowControl
| | |- idProjectile_ArrowExplode
| | |- idProjectile_ArrowImpaler
| | +- idProjectile_Dagger
| |- idProjectile_Grenade
| | |- idProjectile_BouncyBomb
| | |- idProjectile_EventPulser
| | | +- idProjectile_EventPulserMA
| | +- idProjectile_HugeMutantDebris
| |- idProjectile_Mortar
| |- idProjectile_Rocket
| | |- idProjectile_BFG
| | |- idProjectile_FlakShell
| | +- idProjectile_Homing
| |- idProjectile_StickyBomb
| +- idProjectile_Wingstick
| +- idProjectile_Wingstick_Multitarget
|- idRandomLoot
|- idReferenceMap
|- idRoamSpawn
|- idScriptMapEntity
|- idSniperEncounter
|- idSound
|- idSoundDoor
|- idSoundEnvironment
|- idSplinePath
| |- idMobileSpline
| |- idNavSplinePath
| | |- idAISplinePath
| | +- idQuestNavSplinePath
| +- idSplineMesh
|- idStaticEntity
|- idTarget_AIEvent
|- idTarget_AIEventReciever
|- idTarget_Achievement
|- idTarget_ActionScript
|- idTarget_AnimWebChangeState
|- idTarget_AnimWebChangeStateVia
|- idTarget_AnimWebPause
|- idTarget_AnimWebUnpause
|- idTarget_ApplyExplosionImpulse
|- idTarget_ApplyImpulse
|- idTarget_AssignVehicle
|- idTarget_BombTimer
|- idTarget_Break
|- idTarget_ChangeColor
|- idTarget_ChangeSeatInfo
|- idTarget_ClearFakeEnemy
|- idTarget_CollisionDamage
|- idTarget_CompleteGame
|- idTarget_CoopGiveScore
|- idTarget_CoopObjectiveTracker
|- idTarget_Count
|- idTarget_Count_Random
|- idTarget_Cvar