Rage(PC) Modding Notes : Console Commands

                  _(翻译了一部分,没有完工,如果你的电脑显示器有问题,可以考虑缩小很多浏览器扥窗口的尺寸,缩小后使用,有的也可以考虑 偶尔的使用 电视 的显示器处理文档一把,hdml线连接,偶然试用一下,长期对眼睛不好,很多可以把亮度,对比度调低一下,包括电脑手机登都可以调低一下亮度,对比度等等,这样子可以使用机器时间长一点的,偶然用一下是可以的)________________________________________
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    Rage(PC)

                        Modding Notes : Console Commands
                                
                   _________________________________________
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                Sept 29, 2014
                                 Draft 1.0

                              Written by:  Dheu

______________________________________Notes____________________________________

This Document looks best in a fixed-width font, such as Courier New.

Parent Document : 


本文档以固定宽度字体(如Courier New)显示效果最佳。
父文件:


===============================================================================
IX.A > > > >  Console Commands

  • 控制台命令 

===============================================================================

  aa_AssistMode         sets the aim assist to easy mode

aa_AssistMode将瞄准辅助设置为简单模式


  aas_visCacheInfo      shows information about the AAS visibility cache

aas_visCacheInfo显示AAS可见性缓存信息


  aasLoad               load a particular AAS

aasLoad加载特定的AAS


  aasStats              shows AAS stats

aasStats显示AAS统计信息


  accelSim              outputs a 1D positional value for a point accelerated 
                        over time

accelSim输出加速点的一维位置值随着时间的推移


  activateConsole       forces the console down ( or up ) and the desired 
                        fraction.. 0.5 is normal 0.2 is shifted

activateConsole

使用 控制台 ?   向下(或向上)和所需的 分数. .0.5是正常的0.2是移位的


  addarrow              adds a debug arrow

Addarrow添加了一个 调试 信号(翻译可能有误 )


  addClamp              adds to a cvar, with clamping

addClamp    增加一个 cvar中,伴随着clamping


(Clamp函数可以将随机变化的数值限制在一个给定的区间[min, max]内:)


  addline               adds a debug line

Addline添加一个调试行


  AddResourceFile       Add a resource file to the current resource set

AddResourceFile向当前资源集中添加一个资源文件


  addWrap               adds to a cvar, with wrapping

addWrap添加到cvar中,并进行换行


  aievents_stats        show stats for AI event manager

aievents_stats显示AI事件管理器的统计信息


  AIStats                get the stats from all the active AI in this level 

AIStats获取该关卡中所有活动AI的状态


  anim_bumpFormat2to3   bump the anim format of all animations in the base/md6 
                        folder. This is a one-time use command and will need to
                        be customized each time the anim needs bumping.

anim_bumpFormat2to3将base/md6中所有动画的动画格式改为动画格式 文件夹中。

这是一个一次性使用命令,将在每次动画 需要 需要碰撞时进行定制。


  anim_bumpFormat3to4   bump the anim format of all animations in the base/md6 
                        folder. This is a one-time use command and will need to 
                        be customized each time the anim needs bumping.

anim_bumpFormat3to4 bump base/md6(翻译未必正确。我感觉应该是 凹凸贴图转换 的命令)

为 在base/md5文件夹 中所有的 动画 格式 进行 凹凸贴图转换???

这是一个一次性使用命令,每次动画 需要凹凸贴图转换?时将进行进行 定制?(翻译位置对否?感觉继承了doom3凹凸贴图控制台命令?)


  anim_checkCompressionError checks the compression error setting for 
                        animations in the specified folder

anim_checkCompressionError检查压缩错误设置
指定文件夹中的动画


  anim_checkVersions    check version info for all animations in the specified
                        path

anim_checkVersions检查指定动画的版本信息路径


  anim_fixProps         fixes props that are in Maya space so that they're in 
                        idSpace

anim_fixProps修复了Maya空间中的道具,以便它们在idSpace


  anim_genScripts       auto-generates Maya MEL scripts for re-exporting 
                        existing models

anim_genScripts自动生成Maya MEL脚本用于重新导出  现有的模型


  anim_listWeakRefs     list all weak .md6anim references

anim_listWeakRefs

列出所有弱. md6animm引用?


  anim_verifySources    examines source references in .md6anim files to see 
                        how many are valid

anim_verifysource检查. md6animm文件中的源引用
有多少是有效的?


  bcm                   build collision models for a map

BCM为地图构建碰撞模型


  benchmarkGameData     Test seek and read of the gameresources file

测试查找和读取游戏资源文件


  BenchmarkRadixSort    Compares STL/Radix sorts

BenchmarkRadixSort比较STL/基数排序


  bin2c                 reads in a binary file and outputs a C format 
                        declaration for embedding in code

bin2c读取二进制文件并输出C格式
用于嵌入代码的声明


  bind                  binds a command to a key

Bind将命令绑定到一个键


  bink                  Play a bink video

播放 bink格式的 视频(bink视频格式的一种,游戏中常用)


  bitmapConsole         tests bitmap console

bitmapConsole测试位图控制台


  blinkline             blinks a debug line

   blinkline   使调试行闪烁


  break                 causes a debug breakpoint

break导致调试断点


  BuildAmbientLighting  Calculates cpu ambient lighting for all dynamic models

BuildAmbientLighting计算所有动态模型的cpu环境光照


  buildCollisionColors  build megatexture sample colors into the world 
                        collision model for this map

buildCollisionColors  构建超大纹理样本颜色到世界中
                        为这张地图 创造碰撞模型


  buildDetail           compiles detail model for a map

buildDetail为地图编译细节模型


  buildFoliage          compiles foliage for a map

buildFoliage   为地图编译 树叶?(植物?)


  BuildGame             Create the packed resource files for distribution

创建用于分发的打包资源文件


  BuildGpuAmbientLighting Calculates ambient lighting for all dynamic models

buildpuambientlighting 计算所有动态模型的环境照明


  BuildPixelScreenshot  Builds and writes a screenshot using the cpugen

buildpixel截图使用cpugen构建和写入截图


  BuildPreviewScreenshot Builds a circular preview screenshot from player 
                        origin
  buildRenderProgs    

  
  BuildResourcePatch    Build a differenced resource files for a patch


  buildTexLOD           build the texlod model for the specified map


  BuildTool             Build tools


  BuildUniqueBSP        Does a combine and layout on a map

BuildUniqueBSP在地图上进行组合和布局


  BuildVisiblePixelMegatexture Builds and writes a megatexture image showing 
                        the visible pixels

BuildVisiblePixelMegatexture构建并写入一个megatexture图像显示
可见像素


  buildwater            compiles dynamic water surfaces for a map

Buildwater为地图编译动态水面


  centerview            centers the view (set pitch to 0)

Centerview将视图居中(将pitch设为0)


  changeTeam            Change teams (Team Games Only).

changeTeam更换团队(仅限团队游戏)。


  checkin               check in all files for the current or specified map

登记当前所有的文件 或者 特殊地图?


  checkout              check out all files for the current or specified map

检查 出 当前的所有文件 或者 特殊地图?(check in?check out 意思?)


  checkSWF              Loads and unloads a swf to report memory usage and 
                        check for leaks

加载和卸载一个swf来报告内存使用情况
检查泄漏


  cleanMapFolders       Cleans out old map files (.bcm, .bmodel and .proc) from
                        map folders)

清理旧的地图文件。. Bcm、.bmodel 和.proc  从 地图文件夹中

(英汉对照,翻译未必全部正确!!!)


通用场景
术语库
_________________________________________
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                                    狂怒(PC)

                        模组改装  :控制台命令
                                
                   _________________________________________
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

2014年9月29日
                                 1.0草案

Written by:德鲁

______________________________________ 笔记 ____________________________________

本文档以固定宽度字体(如Courier New)显示效果最佳。

父文件:

===============================================================================
9。A > > > >控制台命令
===============================================================================

aa_AssistMode

将瞄准辅助设置为简单模式


aas_visCacheInfo显示AAS可见性缓存信息


aasLoad加载特定的AAS


aasStats显示AAS统计信息


accelSim输出加速点的一维位置值
                        随着时间的推移


activateConsole强制控制台向下(或向上)和所需的
                        分数. .0.5是正常的0.2是移位的


addarrow 添加一个调试箭头()


addClamp添加到cvar中,(Clamp ?具体意思翻译我现阶段也不完全清楚)


addline添加一个调试行


AddResourceFile向当前资源集中添加一个资源文件


addWrap                增加了一个cvar 包装


aievents_stats显示AI事件管理器的统计信息


AIStats获取该关卡中所有活动AI的状态


anim_bumpFormat2to3将base/md6中所有动画的动画格式改为动画格式
                        文件夹中。这是一个一次性使用命令,将需要
                        每次被定制似的需要碰撞。


anim_bumpFormat3to4 bump base/md6中所有动画的动画格式
                        文件夹中。这是一个一次性使用命令,将需要
                        每次被定制似的需要碰撞。


anim_checkCompressionError检查压缩错误设置
                        动画在指定的文件夹中
anim_checkVersions检查指定动画的版本信息
                        路径


anim_fixProps修复了Maya空间中的道具,以便它们在
                        idSpace
anim_genScripts自动生成Maya MEL脚本用于重新导出
                        现有的模型


anim_listWeakRefs列出所有弱. md6animm引用
anim_verifysource检查. md6animm文件中的源引用
有多少是有效的?


bcm                    建立碰撞模型的映射
测试查找和读取游戏资源文件


BenchmarkRadixSort 比较STL/基数排序


bin2c读取二进制文件并输出C格式
                        申报嵌入代码


bind将命令绑定到一个键


播放眨眼视频


bitmapConsole测试位图控制台


blinkline使调试行闪烁


break导致调试断点


BuildAmbientLighting计算所有动态模型的cpu环境光照
buildCollisionColors构建超大纹理样本颜色到世界中
                        这张地图碰撞模型


buildDetail为地图编译细节模型


buildFoliage为地图编译树叶
创建用于分发的打包资源文件


buildpuambientlighting计算所有动态模型的环境照明


buildpixel截图使用cpugen构建和写入截图


buildpreviewscreen从玩家生成一个圆形预览截图
                        起源


buildRenderProgs


BuildResourcePatch为补丁构建一个差异资源文件
为指定的地图建立texlod模型
构建工具


BuildUniqueBSP在地图上进行组合和布局


BuildVisiblePixelMegatexture构建并写入一个megatexture图像显示
可见像素


buildwater为地图编译动态水面


centerview将视图居中(将pitch设置为0)


changeTeam更换团队(仅限团队游戏)。


签入当前或指定映射的所有文件
签出当前或指定映射的所有文件
加载和卸载一个swf来报告内存使用情况
检查泄漏
清理旧的地图文件。. Bcm、.bmodel和.proc
                        地图文件夹)


 


  CleanUpMegatextureDrive Deletes old megatextures from megatexture drive


  clear                 clears the console


  ClearDebugDrawing     Clears all the debug lines

清除所有调试行


  clearDebugPoints      empties the list of debug points

clearDebugPoints清空调试点列表


  clearHistory          Clears the console history

clearHistory清除控制台历史记录


  clearLights           clears all lights

clearLights清除所有的灯


  clearLoadedSounds     Load sounds from a map into the sound editor's "in use"
                        list

将地图中的声音加载到声音编辑器的“in use”中 列表


  clearWarnings         clears the warnings list

clearWarnings清除警告列表


  clipStats             clip space statistics

clipStats  剪辑空间统计信息


  closeViewNotes        close the view showing any notes for this map

关闭显示此地图的所有注释的视图


  CloudBuild            Completely rebuild a map's pagefile on the cloud

CloudBuild在云上完全重建地图的页面文件


  CloudConnect          Connects to the master server

CloudConnect连接到主服务器


  CloudDataBuild        Builds the generated files for a specified map


  CloudDataSeed         Seeds the cloud with generated files


  CloudDirectLighting   Builds the low-res *_directLighting images necessary 
                        for radiosity


  CloudEditJob          Edits a cloud job


  CloudExecString       Sends across a text string to be executed on all slaves


  CloudFreeUpServers    Requests the cloud to free up some servers


  CloudKill             Shutsdown all the connected cloud servers


  CloudServers          Spawn cloud servers for cloudBuild or stamping


  CloudStamp            Start the stamping DLLs


  cmap                  loads a combo map


  CmdMacroPlay          <optional filename> <optional loop count>. Plays 
                        CmdMacro


  CmdMacroRecord        Records a cmd macro. Optionally specify filename


  CmdMacroStop          Stops recording and playback of cmd macro


  collisionModelInfo    shows collision model info


  CombineVirtualTextures Writes out a single combined page file from all page
                         files loaded for the specified map file

从所有页中   写入 单个组合页文件 为指定的 地图 文件加载 的文件(翻译可能有误,我自己都看不懂)


  commonDialogClear     clears all dialogs that may be hung


  compressFile          compresses a file


  ComputeVtInstallPoint Computes the preload endpoint for the virtual texture
  con_unwatch           removes the specified console watch. Specify 'all' to
                        remove all watches.


  con_watch             adds a new console watch - displays per frame results 
                        of console var/function printed output
  conDump               dumps the console text to a file


  connect               connect to the specified IP (only when 
                        net_usePlatformBackend 0)
  convertPhonemes       converts a phonemes file (.anno) to a voice track


  ConvertPoiPlayerColor Converts the color for player POI from hex to int and 
                        sets the poi_PlayerColor cvar
  convertStripsToTris   convert in place for testing


  convertToSuperScript  converts a .script file to a .ss file
  convertToTriStrips    convert in place for testing


  copy                  copy a file


  correctOnlineLevel    function for setting proper level from user's xp
  countModelsPerNode    


  crash                 causes a crash


  createResourceIDs     Create resource IDs without conflicts.


  CreateTestCube        Writes a single pixel sized cube map with different 
                        colors on the sides for radiosity validation
  cvar_restart          restarts the cvar system, defaulting all cvars


  cvarAdd               adds a value to a cvar
  cvarMultiply          multiplies a cvar by a value


  cvarRandom            sets a cvar to a random value
  cvarsModified         reports cvars modified since the last call

CleanUpMegatextureDrive从megatexture drive中删除旧的megatexture
clear清空控制台
清除所有调试行


clearDebugPoints清空调试点列表


clearHistory清除控制台历史记录


clearLights清除所有的灯


将地图中的声音加载到声音编辑器的“in use”中
                        列表
clearWarnings清除警告列表


clipStats剪辑空间统计信息
关闭显示此地图的所有注释的视图
CloudBuild在云上完全重建地图的页面文件


CloudConnect连接到主服务器
CloudDataBuild为指定的映射生成文件
CloudDataSeed用生成的文件在云上播种


CloudDirectLighting构建所需的低分辨率*_directLighting图像
                        对光能传递
CloudEditJob编辑云作业


CloudExecString发送一个文本字符串,在所有slave上执行
CloudFreeUpServers请求云释放一些服务器


CloudKill关闭所有连接的云服务器
为cloudBuild或冲压生成云服务器


CloudStamp启动戳印dll


cmap加载一个组合映射


CmdMacroPlay <可选文件名> <可选循环计数>。戏剧
                        CmdMacro


CmdMacroRecord记录cmd宏。可选地指定文件名


CmdMacroStop停止录制和播放cmd宏


collisionModelInfo显示碰撞模型信息


CombineVirtualTextures从所有页面中写入单个合并页面文件
                         文件加载指定的映射文件


commonDialogClear清除所有可能挂起的对话框


compressFile压缩文件


ComputeVtInstallPoint计算虚拟纹理的预加载端点


con_unwatch删除指定的控制台监视。指定'all' to
取下所有手表。(此处翻译可能有误)


con_watch添加了一个新的控制台手表-显示每帧结果
                        控制台的var /函数打印输出


conDump将控制台文本转储到一个文件中


connect连接到指定的IP地址(仅当
                        net_usePlatformBackend 0)


convertphoneme将音素文件(.anno)转换为语音轨道


ConvertPoiPlayerColor将玩家POI的颜色从十六进制转换为int和
                        设置poi_PlayerColor cvar


convertStripsToTris转换在适当的地方进行测试


convertToSuperScript将。script文件转换为。ss文件


convertToTriStrips转换为测试
复制复制文件


correctOnlineLevel功能,从用户的xp设置适当的级别


countModelsPerNode
导致崩溃


createResourceIDs创建不冲突的资源id。
写入一个像素大小的立方体地图
                        颜色方面的光能传递验证


cvar_restart重启cvar系统,默认所有cvar


cvarAdd为cvar添加一个值


cvarMultiply将一个cvar乘以一个值


cvarRandom将cvar设置为随机值


cvarsModified

报告自上次调用以来修改的cvarsModified


  damage                apply damage to an entity


  debugScript           launches the in-game script debugger


  decompressFile        decompresses a file


  DelayedScreenshot     write out screenshot after time passed in


  deleteGenerated       deletes the generated path


  DeleteSelected        deletes selected entity from the game world, but does 
                        not remove it from the map file.


  demoCaptureFrames     Capture demo frames at 1280x720


  demoCaptureSounds     Capture demo sound


  demoplay              Play a recorded demo


  demorecord            Record a demo


  demorecord_playtest   Record a demo for playtest, gets argurments from cvars.


  demostop              Stop recording or playing a demo


  devcmap               loads a combo map in developer mode


  devmap                loads a combo map in developer mode


  dir                   lists a folder


  dirtree               lists a folder with subfolders


  disasmScript          disassembles script


  disconnect            disconnects from a game


  discSwapper_cancelSwap Simulates a cancelled disc swap on the PC


  discSwapper_getDiscNumber Returns which disc is in use


  discSwapper_swap      Simulates the need to swap a DVD on the PC


  discSwapper_testTokenization Tests how the string is going to be broken up


  Dmap                  compiles a map


  downloadPageFiles     Copies pagefiles for the specified map from the newtork
                        to the local vt_filepath.


  DrawCollision         Visualize the collision model for the world


  DrawCombinedCentroidLines Debug command to draw the combined centroid lines


  DrawCombinedCentroids Debug command to draw the combined centroids


  DrawGlobalShadowsModel Visualize the global shadow map as a model surface


  duck                  Syntax: duck <decl> [fadeIn [sustain fadeOut]]


  duckBlend             Syntax: duckBlend <decl> <percent 0-100>


  dumpHeapEntries       Walks the heap in debug builds


  dumpWarnings          Dump all warnings to a text file.


  echo                  prints text


  editEntity            launches the in-game Entity Inspector


  editEnvironment       launches the in-game environment editor


  editFx                launches the in-game fx editor


  editMaterial          launches the in-game Material Editor


  editMegatexture       launches idstudio and the megatexture editor


  editParticles         launches the in-game Particle Editor


  editSoundDucks        launches the in-game Sound Duck Editor


  editSoundEnvironment  launches the in-game Sound Environment Editor
  editSounds            launches the in-game Sound Editor


  EnableStreamFileLog   Allocate memory for the stream file log


  envshot               takes an environment shot


  error                 causes an error


  exec                  executes a config file


  exit                  exits the game


  expandMap             expands a map


  expandModel           expands a model


  exportCollisionModel  Writes an obj model visualizing the given collision 
                        model


  ExportCPUVmtr         Writes images in screenshots/ for all channels and mips
                        of a CPU vmtr


  exportJobCompletions  Exports the jobs completions values to a csv.  


  exportJobDescriptions Exports the jobs description values to a csv.  


  exportJobNotes        Exports the jobs notes values to a csv.  


  ExportPlayerAmmo      exports all the ammo types the player can have


  ExportPlayerInventoryCosts exports costs to a csv from the appropriate decls


  ExportPlayerRecipes   exports recipes to a csv from the appropriate decls


  ExportPlayerWeaponStats exports weapon stats to a csv from the appropriate 
                        decls
  exportTriggers        export all trigger information to file triggers.txt


  exportWorld           export the specified map's area models as lightwave 
                        models (put .entities after map name)


  ExtractResourceFile   Apply a patch to a resource file(s)


  fc_clearHDC           Clear both the memory cache and hard drive backing 
                        cache.


  fc_clearMem           Clear the memory cache but leave the hard disk backing 
                        cache.


  fc_stats              Reports file cache statistics.


  fc_testCacheDrive     


  filmStripper          generate a texture film strip from all the textures in
                        a specified directory


  find                  finds all system elements containing the given search 
                        string


  findImageInMaterial   Scans parsed materials for an image


  findNewProps          finds all func/statics with prop models that haven't 
                        been defined as props


  findOrphanedClipModels lists all clip models that aren't pointed to by an 
                        entity


  FindTriangleData      Scans for models that still hold CPU side data


  findUninitializedMem  find uninitialized class variables


  FindUnlocalizedStrings Goes through the decls and writes out a file of some 
                        of the unlocalized strings, if given a parameter 
                        that'll be the file it writes to.


  FindUnreferencedStrings Goes through the lang file and finds ones that aren't
                        in decls. (doesn't mean it's not in a map though)


  fixActionScripts      fix action script formats


  force_disconnect_all  force disconnect on all users


  ForceAmbient          Sets all ambient lighting to the channels from a 
                        specified environment map


  ForceEndGame          Forefully end the game, useful for testing end game 
                        stats


  forceFollow           force the debug targetted AI to follow the player.


  ForceIdListsToReallocateEveryAppend Enable idList debugging tool


  FreeUpDiskSpace       Deletes files in a directory until enough space is 
                        free


  freeze                freezes the game for a number of seconds


  fromQuat              converts an quaternion to a euler rotation


  game_memory           displays game class info


  gameError             causes a game error


  GatherMapStats        sends the map stats after a load to the map stat 
                        server
  GenDamageSkin         Generates Damage Skins


  generateDevMenuLayerInformation Generates layer sets for the dev menu 
                        options.


  GenerateOrthoMap      creates high-res map images of the current map


  generateScenarioLayerInformation Generates layer sets for the scenario 
                        options.


  genPhaseTrack         generates a phase track for the specified model and 
                        animation


  getlatest             get latest from source control for the specified file 
                        or folder


  getviewpos            prints the current view position


  GfxInfo               show graphics info


  Give                  gives one or more items


  GiveAllPlayers        gives one or more items


  giveStat              gives stats that affects game/lifetime values


  God                   enables god mode


  guardPages            Covers all allocated memory with guard pages


  GuardResources        Sets a guard page on all idResources, use  
                        reportGuardedResources to see which have not been 
                        touched

 game_memory           displays game class info

Game_memory显示游戏类信息


  gameError             causes a game error

gameError导致游戏错误


  GatherMapStats        sends the map stats after a load to the map stat 

在加载地图后,GatherMapStats发送地图统计信息给地图统计
               

         server
  GenDamageSkin         Generates Damage Skins

gendamagesskin生成伤害皮肤


  generateDevMenuLayerInformation Generates layer sets for the dev menu 
                        options.


  GenerateOrthoMap      creates high-res map images of the current map

GenerateOrthoMap创建当前地图的高分辨率地图图像


  generateScenarioLayerInformation Generates layer sets for the scenario 
                        options.

generateScenarioLayerInformation

为场景 生成层集 选项。


  genPhaseTrack         generates a phase track for the specified model and 
     genPhaseTrack为指定的模型和生成一个阶段跟踪

 animation动画(翻译待定,有没有这个待定)


  getlatest             get latest from source control for the specified file 
                        or folder

从源代码控制中获取指定文件的最新版本

                        或文件夹


  getviewpos            prints the current view position

Getviewpos打印当前视图位置


  GfxInfo               show graphics info

GfxInfo显示图形信息


  Give                  gives one or more items

Give给出一个或多个项目


  GiveAllPlayers        gives one or more items

GiveAllPlayers给出一个或多个道具


  giveStat              gives stats that affects game/lifetime values

giveStat给出影响游戏/终身价值的统计数据


  God                   enables god mode

God     启用上帝模式


  guardPages            Covers all allocated memory with guard pages

guardPages覆盖所有使用保护页分配的内存


  GuardResources        Sets a guard page on all idResources, use  
                        reportGuardedResources to see which have not been 
                        touched

GuardResources在所有idResources上设置一个保护页面

                        reportGuardedResources报告守卫者资源???

                     


  Hands_Cmd_Hide        force the player hands to hide.


  Hands_Cmd_Show        force the player hands to show.


  healAI                heals all AI in the level


  history               Displays the console command history


  hitch                 hitches the game


  htmlScriptOperators   lists all script operators

 Hands_Cmd_Hide        force the player hands to hide.

Hands_Cmd_Hide强制玩家的手隐藏。


  Hands_Cmd_Show        force the player hands to show.

Hands_Cmd_Show 强制玩家的手显示。


  healAI                heals all AI in the level

治愈关卡中所有的AI


  history               Displays the console command history

history显示控制台命令历史


  hitch                 hitches the game

Hitch阻碍了游戏的发展


  htmlScriptOperators   lists all script operators

htmlScriptOperators列出了所有的脚本操作符


  IdentifyVisiblePages  Exports _visiblePages.jpg for the current view

(当前视图的Exports _visiblePages.jpg?)


  IdentifyVisibleTexels Exports _visiblePages.jpg for the current view


  idStudio              design studio for rage

狂怒设计 工具包


  importJobDescriptions imports voice strings for jobs from a master .csv file.

从主.csv文件中为作业导入语音字符串。


  importJobNotes        imports the job notes strings and references from a 
                         master.csv file.

导入job注释字符串和引用master.csv文件。


  ImportPlayerAmmo      imports ammo from a csv and writes to appropriate decls

 从CSV中导入 弹药 并将其 写入 适当 的 文件


  ImportPlayerInventoryCosts imports costs from a csv and writes to appropriate
                        decls

从CSV导入costs(成本?)并写入适当的 decls


  ImportPlayerRecipes   imports recipes from a csv and writes to appropriate 
                        decls

从CSV导入recipes(食谱,方法)并写入适当的decls


  ImportPlayerWeaponStats imports weapon stats from a csv and writes to 
                        appropriate decls

从CSV文件中导入 武器 数据 并写入 适当 decls


  importVoiceOvers      imports voice overs and strings for jobs and 
                        interactions from a master .csv file.

为 jobs 和导入配音和字符串来自主.csv文件的交互(翻译可能有误)


  in_restart            Restart the input sysem

重新  启动输入  系统


  iPhoneBuildAmbient    Loads the specified map and renderworld and calculates
                        the ambient color for each iphone entity with 
                        brightness == 1.0

加载指定的地图和渲染世界 并进行  计算,


每个iPhone实体的环境色亮度== 1.0


  iPhoneCharacterBatched Builds the models.iosmodels file and all the necessary
                        pvr images

构建模型。Iosmodels文件 和 所有必要的pvr的图片


  iPhoneMap             Process a map for the iPhone

为iPhone处理地图


  iPhonePlay            Plays back an iphone map dataset

回放iphone地图数据集


  iphoneShadow          generate the characterShadow file


  ItemsInMap             get the stats from all items in the level 

获取关卡中所有道具的状态


  IdentifyVisiblePages  Exports _visiblePages.jpg for the current view

IdentifyVisiblePages导出当前视图的_visiblePages.jpg


  IdentifyVisibleTexels Exports _visiblePages.jpg for the current view

IdentifyVisibleTexels Exports _visiblePages.jpg用于当前视图


  idStudio              design studio for rage

idStudio狂暴设计工作室


  importJobDescriptions imports voice strings for jobs from a master .csv file.

importjobdescription

从主csv文件中导入作业的语音字符串。


  importJobNotes        imports the job notes strings and references from a 
                         master.csv file.

importJobNotes从目录中导入作业注释字符串和引用

                         master.csv文件。


  ImportPlayerAmmo      imports ammo from a csv and writes to appropriate decls

ImportPlayerAmmo

从csv文件中导入玩家携带的 弹药,并写入相应的文件


  ImportPlayerInventoryCosts imports costs from a csv and writes to appropriate
                        decls

ImportPlayerInventoryCosts

从csv导入 Inventory( 详细目录,清单;存货,库存;盘货,存货盘点, 开列清单)

并写入到适当的  decls


  ImportPlayerRecipes   imports recipes from a csv and writes to appropriate 
                        decls

ImportPlayerRecipes 从csv导入Recipes (食谱,方法),并写入适当的 decls


  ImportPlayerWeaponStats imports weapon stats from a csv and writes to 
                        appropriate decls

ImportPlayerWeaponStats从csv文件中导入武器数据并写入

                        适当decls


  importVoiceOvers      imports voice overs and strings for jobs and 
                        interactions from a master .csv file.

importVoiceOvers为作业和导入配音和字符串

                        从主. csv文件交互。


  in_restart            Restart the input sysem

in_restart重启输入系统


  iPhoneBuildAmbient    Loads the specified map and renderworld and calculates
                        the ambient color for each iphone entity with 
                        brightness == 1.0

iPhoneBuildAmbient加载指定的地图和渲染世界并计算为每个iphone实体与环境的颜色

亮度== 1.0


  iPhoneCharacterBatched Builds the models.iosmodels file and all the necessary
                        pvr images

iPhoneCharacterBatched构建模型。Iosmodels文件和所有必要的

                        pvr的图片


  iPhoneMap             Process a map for the iPhone

iPhoneMap为iPhone处理一个地图


  iPhonePlay            Plays back an iphone map dataset

回放iphone地图数据集


  iphoneShadow          generate the characterShadow file

生成characterShadow文件


  ItemsInMap             get the stats from all items in the level 

ItemsInMap   获取关卡中所有道具的状态


  jobAccept             accepts the given job and completes all predecessor 
                        jobs


  jobActiveGameState    prints out the current game state variables on the 
                        job manager


  jobActiveItemMemories prints out the current item memories on the job manager


  jobActiveLayers       prints out the current layers on the job manager


  jobComplete           completes a job and all predecessor jobs


  jobFail               fails the given job.


  jobGUI                open the job debug GUI.  adds all job decls to the 
                        job manager in status NONE


  jobImportStrings      imports job strings from a .csv file


  jobReadyToTurnIn      sets a job to the ready to turn in status
  jobTestArea           print out the area we are in


  jobTestNumbers        print out the number of jobs completed versus available


  jobAccept             accepts the given job and completes all predecessor 
                        jobs

jobAccept接受给定的任务并完成所有前一个任务

                        工作


  jobActiveGameState    prints out the current game state variables on the 
                        job manager

控件上的当前游戏状态变量打印出来 作业管理器


  jobActiveItemMemories prints out the current item memories on the job manager

jobActiveItemMemories

显示出  出 作业管理器 上的当前项 内存


  jobActiveLayers       prints out the current layers on the job manager

jobActiveLayers打印出作业管理器上的当前层


  jobComplete           completes a job and all predecessor jobs

jobComplete完成一个作业和所有前一个作业


  jobFail               fails the given job.

jobFail使给定的作业失败。


  jobGUI                open the job debug GUI.  adds all job decls to the 
                        job manager in status NONE

jobGUI打开作业调试GUI. 将所有job请求添加到 job管理器中(后面不知道怎么翻译)


  jobImportStrings      imports job strings from a .csv file

jobImportStrings从.csv文件中导入作业字符


  jobReadyToTurnIn      sets a job to the ready to turn in status

jobReadyToTurnIn 将job设置为准备提交状态


  jobTestArea           print out the area we are in

jobTestArea打印出我们所在的区域


  jobTestNumbers        print out the number of jobs completed versus available

jobTestNumbers打印完成的 jobs 数与可用的 jobs

(jobs可能是线程,不同平台的线程不同,抽象 定义的job?? 具体得查)



  launchScenarioOption  launches a scenario decl with a loadout decl at a 
                        specific difficulty


  leaveGame             disconnects from a game


  List                  Lists all resources of a given type


  listActiveEntities    lists active game entities


  listActiveLayers      lists active gameplay layers


  listAvailCloudServers displays a list of available servers on the renderfarm


  listBinds             lists key bindings


  listClasses           lists game classes


  listClassTypeInfo     list class type info


  listCmds              lists commands


  listCollisionModels   lists collision models


  ListCudaDevices       Lists devices available for use for CUDA


  listCustomizedVoiceTracks lists referenced voice tracks that have been 
                        modified since phoneme to viseme generation.


  listCvars             lists cvars


  listDecls             lists all decls


  listDevices           Lists the connected sound devices


  listEntities          lists game entities


  listEntitiesAtOrigin  lists all entities at the origin, optionally matching 
                        contents flags


  listEntityCollision   lists game entity collision models


  listEntityTypes       lists game entities by type and count


  listGameTypeInfo      list game type info


  listImages            lists images


  listInventory         lists players inventory or inventory of actor player 
                        is targeting with cursor


  listLines             lists all debug lines


  listMemTags           lists the TAG_* names for each numeric value


  listModels            lists all models


  listRenderLights      lists the renderLights


  listRenderModels      lists the renderModels


  ListRenderModelsGrouped lists the renderModels grouped by Model name and 
                        sorted by total number


  listStaleVoiceTracks  lists voice tracks that have not been regenerated 
                        since their source text or sound shader were changed


  listSWF               Lists all current idSWF objects


  listThreads           lists script threads


  listTypeInfo          list type info


  listVirtualTextures   lists all the referenced virtual texture pagefile 
                        pathnames


  Load                  Loads a resource type / name


  loadDevMenuOption     loads a map from a idDeclDevMenuList and sublist option


  loadGame              loads a game


  loadGameSteam         loads a game from the steam cloud


  LoadGui               For loading a gui in MainMenu


  loadout               set the player's loadout for next respawn.


  loadoutsClearAll      clears all stored loadouts for the master user and 
                        returns to the defaults


  loadSoundsFrom        Load sounds from a map into the sound editor's "in use" 
                        list


  loadVoiceTrack        Loads a voice track file and outputs some statistics 
                        about the file


  MakeAmbientMap        makes an ambient map


  makeConsoleFont       writes consoleFont.cpp


  MakeTest              makeTest <mapName> [##] Starts recording a regression 
                        test using layer ##


  MakeTestLoadGame      makeTestLoadGame <mapName> <layer #> Starts recording 
                        a regression test for loading a savegame


  map                   loads a combo map


  MegaScreenShot        take a mega-screenshot


  mergeMaps             Combines all the compiled COMBO surfaces used by 
                        submaps for the wasteland


  mergeMaps2            Combines all the SOURCE surfaces used by submaps for 
                        the wasteland


  messagemode           activate text entry in the hud


  messagemode2          activate text entry in the hud


  MetricsRecord         record performance metrics


  MetricsStop           stop performance metrics recording


  MobileCollision       Process a map collision for mobile 


  MobileDecls           Exports all available mobile decls to a live object 
                        file


  MobileFont            Exports a font create a .dat file and a pvr for the
                        font


  MobileModel           Builds the idMobile Model file from MD6 Model


  MobileParticles       Converts the particle decls listed in the specified 
                        batch file


  MobileSWF             Exports all available mobile decls to a live object 
                        file


  ModelStats            Prints statistics about a model


  MPAddMultiplierPoints Add multiplier points in coop challenge mode


  MPCallout             Add multiplier points in coop challenge mode


  mpMenu                Show the multiplayer menu


  MPMeteorShower_SpillMeteors Add multiplier pionts in copp challenge mode


  MPTestLeaderboardDownloadCoop Tests uploading leaderboard entries


  MPTestLeaderboardDownloadRally Tests uploading leaderboard entries


  MPTestLeaderboardUpload Tests uploading leaderboard entries


  MPTestLeaderboardUploadCoop Tests uploading leaderboard entries


  MPTestLeaderboardUploadRoadRage Tests uploading leaderboard entries


  MPTestSpawns          Tests all multiplayer spawn points


  mt_matteStamp         Create a matte painting stamp


  Net_BandwidthChallenge Test network bandwidth


  net_debugOutputSignedInUsers Outputs all the local users and other debugging 
                        information from the sign in manager


  Net_DropClient        Drop a client


  net_removeUserFromLobby Removes the given user from the lobby
  Net_ThrottlePeer      Test network bandwidth


  nextActiveAI          move debug target to the next active (alive and not 
                        hidden) monster


  nextAI                move debug target to the next monster


  nextmap               transitions to the next map, maintaining inventory


  nextRegressionTest    force NextTest() call on regression system


  Noclip                disables collision detection for the player


  Notarget              disables the player as a target


  OrderIslands          Survey the islands in view and write an islandOrder 
                        file


  OutputPhysicsHash     prints the physics hash table


  parse                 prints tokenized string


  path                  lists search paths


  playerShowTutorial    Syntax: duckBlend <decl> <percent 0-100>


  playEvents            playEvents <name> playback sys events F12 will stop 
                        playback
  playFlyThrough        play back a fly through


  PlayTest              playTest <events|folder> [startUp] Plays a regression 
                        test. Use third argument if running from command line 


  playtest_CreateAllData goes through all the playtest data and creates the 
                        necessary release data.  helper function for rob


  playtest_CreateBashTVFile goes through the passed in directory and creates 
                        a text file about the bash tv data


  playtest_CreateBombBaseFile goes through the passed in directory and creates
                        a text file about the bomb base data


  playtest_CreateComboModel loads a playtest directory and creates all the 
                        models from everything in side that into one model


  playtest_CreateFindWellSpringFile goes through the passed in directory and 
                        creates a text file about the find wellspring data


  playtest_CreateModel  loads a playtest binary file and creates the playtest
                        models * does a batch through all


  playtest_CreatePlayerPathCombo loads a playtest directory and creates the 
                        player paths from everything in side that into one 
                        model


  playtest_CreateTextFile loads a playtest binary file and creates the text 
                        file * does a batch through all


  playtest_CreateWasteLandRallyFile goes through the passed in directory and 
                        creates a text file about the wasteland rally data


  playtest_DebugDraw    draws the current playtest log info in debug mode, 
                        parameter is ms to draw for, 60000 by default


  playtest_SaveAndClear saves the playtest log to a file and clears the data


  playtest_SaveNoClear  saves the playtest log to a file does not clear the 
                        data


  PlayTestAndExit       playTestAndExit <events|folder> [startUp] Plays a 
                        regression test or folder tree, then shuts down the 
                        game


  playtestGUI           open the playtest debug gui


  playTestModel         spawns a playtest test model


  popDebugPoint         removes a debug point from the list of debug points
  popLight              removes the last created light


  PrepareCPUData        Ensures all data needed for cloudbuild on the current 
                        map is available


  prevAI                move debug target to the prev monster


  Print                 Prints information about all resources that match the 
                        provided name


  PrintCudaFuncStats    Prints function stats for the specified CUDA function


  printGameSpawnInfo    For printing out some test info


  PrintSharedRenderParms Print render parms that are used by both a vertex and
                        fragment program


  printVirtualMaterial  prints data on a virtual material


  PrintVirtualTextureStats Prints out stats of the megatexture


  printVOlog            Show recent history of AI voice controller


  ps3_testGetFriendScores Gets scores from ps3 ranking server
  ps3_testGetMyScore    Gets scores from ps3 ranking server
  ps3_testGetScores     Gets scores from ps3 ranking server


  ps3_testSendScore     Send a test score to the ps3 ranking server
  pushDebugPoint        adds a debug point to the list of debug points
  quit                  quits the game


  randomTest            superficial test of random number generators


  RebuildGlobalShadows  rebuild globalShadows for a specific map


  rebuildMap            check out, compile and check in the specified map


  RebuildVmtrs          Fully rebuilds vmtrs with no compression artifacts and 
                        in optimal order


  recordEvents          recordEvents <name> start recording sys events


  recordViewNotes       system record the current view position with notes


  reexportDecls         reparses and saves decls of a specific type


  regenVoicetracks      Loads and regenerates visemes for existing voicetrack 
                        in a path.


  Regression_idBitBlockAllocator_f regression check


  Reload                Calls ReloadIfStale() for either all resources, or a 
                        specific type


  reloadCloud           Reload files across the cloud


  reloadDecls           reloads decl files that have changed


  reloadEntity          reloads the specified entity
  reloadLanguage        reload language dict


  reloadModels          reloads models


  ReloadParticles       


  ReloadSuperScriptDLL  Reload super script


  reloadSurface         reloads the decl and images for selected surface


  reloadVehicles        reload all vehicles


  reloadVirtualMaterials checks timestamps of all virtual materials, reloading
                        outdated ones


  reloadVirtualMaterialsContaining reload any virtual material containing the 
                        passed in name


  reloadVoiceOvers      reload changed voice overs, add 'force' as a parameter 
                        to force regeneration of all voice overs


  reloadWater           reloads all loaded dynamic water entities


  Remove                remove a game entity


  removeline            removes a debug line


  removeUnreferencedVoiceTracks Deletes voice tracks (.vtr) files that are not
                        referenced by any voice over decls


  renameRenderProg      temporarily replace a renderProg with a different one


  RenameResource        Temporarily replace a resource definition with a 
                        different one


  RenderBump            processes a low poly / high poly model set to generate
                        normal / diffuse / ambient maps


  RenderBumpFlat        renders a flat bump map


  ReportAlbedo          Reports the average of the material diffuse colors


  ReportAtomicStrings   Stats for idAtomicString


  ReportGuardedResources Determine which resources tripped their guard pages
 

reportHeaps           reports the allocations in the global and map heaps
 

reportLinkedMemory    Associates memory blocks with the block that looks 
                        like it has pointers to it


  reportMainMenuFonts   reports font usage in main menu


  reportMemoryAllocations Reports on all the current memory allocations


  reportMemoryMappedFile dump the current memory mapped file


  reportMeshMemory      Reports on different vertex/index formats used by md6 
                        meshes
  reportNumRenderModels Writes the number of render models in the map to the 
                        console
  reportSoundWorld      Reports emitter / channel information


  ReportStalePointers   Looks for global heap pointers to the map heap
  reportStaticModelMemory Reports on different vertex/index formats used by 
                        static models


  ReportStreamFileLog   Dump the recorded stream file log information


  reportSWFMemory       Lists all current idSWF dictType objects


  reportTagStrings      Walks the heap in debug builds


  reportThreadSpeedLogs Write a file suitable for excel


  ReportWorldSurfaces   Reports the total surface and parm count


  reset                 resets a cvar to it's default value


  resetBreakables       reset breakables


  resetProfile          clears stats, achievements, and loadouts for the master 
                        user


  resetViewParms        Resets the current view renderParms


  ResourceErrors        Reports all resource errors


  Resources             Reports on all the idResourceLists


  restart_loadgame      loads a game after rebooting due to a disc swap
  restart_mapAfterSwap  continues after a disc swap to a map
  restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2
  restart_nextMap       transitions to the next map after a process restart, 
                        maintaining inventory
  restart_passMainMenu  continues after a disc swap to somewhere on the main 
                        menu
  restartmap            restarts the current map
  restartMapFromDevMenu re runs whatever command was last used to start a map 
                        from the development menu
  restartmaphere        restarts the current map and teleports the player back
                        to the current position
  resubdivideWorld      re-subdivide the static world
  returnToShell         disconnect from game and return to shell
  reviveTest            tests hand revive code withou actually reviving
  rewriteAnimWebs       Loads and resaves all animweb decls
  rewriteInteractions   rewrite's all interaction decls.
  rewriteVoiceTracks    loads all voice tracks in the base/voicetrack folder
                        and rewrites them.
  rp                    Displays or modifies a renderparm
  runAAS2               compiles an AAS file for a model
  runAAS2Reach          compiles an AAS file for a model
  runSpacial2           compiles an AAS file for a model
  runTest               run a functional test
  s_restart             restart sound system
  Sample_GuiModel       Documentation sample
  Sample_PixelEdges     Documentation sample
  Sample_Viewport       Documentation sample
  saveFSM               saves out the AI's finite state machine to a file
  saveGame              saves a game
  saveGameSteam         saves a game to the steam cloud
  saveWeaponFSM         saves out the AI's finite state machine to a file
  screenshot            takes a screenshot
  script                executes a line of script
  selectDebugEntity     selects the player's focus entity as the debug entity
  SendGameEventReliable Sends reliable events. arg1 = event. arg2 = playernum. 
                        See onlineGameEvent_t for enum val
  separateDiffuseOnly   0/1
  set                   sets a cvar (deprecated)
  seta                  sets a cvar (deprecated)
  setDebugEntity        sets the debug entity to the entity with the specified 
                        entity number
  setDemoMode           Disables all debug output and sets any other cvars 
                        necessary for giving a demo
  setGameChallengeState Change the current state of the game challange.
  SetGameTimeManagerHz  Sets the game speed
  setHandsModel         test switching the hands model
  setOnlineCash         test function for setting online cash.
  setOnlineCoopLockAll  This will reset/lock all coop maps in your player 
                        profile to default
  setOnlineCoopUnlock   This will unlock a coop map in your player profile
  setOnlineCoopUnlockAll This will unlock all coop maps in your player profile
  setOnlineEmblemUnlockAll This will unlock all emblems in your player profile
  setOnlineLevel        test function for setting online level.
  setOnlineXP           test function for setting online xp.


  setProfileDefaults    sets profile settings to default and saves


  setStat               test function for lifetime stats


  setStatGame           test function for game stats


  setviewpos            sets the current view position


  ShowCloudDirectLighting Changes all world megatexture materials to show the 
                        direct lighting, or the explicit image passed on the 
                        command line


  showEntityStats       shows stats ( and waste ) for loaded entities


  ShowPartySessions     For showing all party sessions


  ShowTexLod            Adds or removes the models generated by texLod for 
                        the current map


  showViewNotes         show any view notes for the current map, successive 
                        calls will cycle to the next note


  simpleShade           Flat shade all surfaces


  slowmap               loads a map using slow non shipping render path in 
                        developer mode


  soundBSP              compiles a sound world


  SoundReportFrequencies Displays a frequency histogram of all sound files


  SoundReportNonMatchingFrequencies Reports sounds that don't match given 
                        frquency


  Spawn                 spawns a game entity


  startServer           start a multiplayer game lobby


  StartSlowMotion       Starts SlowMotion with decl


  StartSlowMotion2      Starts SlowMotion without decl, just a raw scale value


  statsClearAll         clears all lifetime stats for the master user


  statsClearGame        clears all game stats for the master user


  SteamResetStats       Reset all of your steam stats


  StepParticleTime      modifies a global particle 'timeline' to debug 
                        particles in game


  stopEditing           stops the current in-game editing


  StopSlowMotion        Stops SlowMotion


  StopSlowMotion2       Stops SlowMotion


  StopTest              stopTest Stops a regression test recording or playback
  StopTestFx            stops the current test fx


  StripBadStamps        Merges the land files and removes stamps that don't 
                        have materials from the current land file.
  stripbcm              
  StripFloatingStamps   Merges the land files and removes stamps and foliage 
                        that no longer touch the level's geometry
  stripStrings          strip strings containing the specified substring or 
                        prefix
  suicide               suicide the player.


  Sys_AnalyzeResources  Analyze resources


  sys_dumpMemory        Walks the heap and reports stats


  sys_testAllocPerf     Test allocation performance


  sys_writeMemoryReport Walks the heap and writes stats to XML file


  takeViewNotes         user record the current view position with notes
  teleport              teleports the player to an entity location
  test_dlc_rewards      Call give dlc rewards on the player
  Test_FloatBilerpClamp Function test
  Test_PageBreaks       Code test of FirstCompletePageAfterCoord() / 
                        LastCompletePageBeforeCoord()
  TestAllIES            Loads every file in the ies directory
  testArray             Test idArray
  testArrayWrapper      Test idArrayWrapper
  TestAtomicString      Exercises idAtomicString
  testBinaryHeap        Tests the binary heap impl
  testBinaryTree        Tests the binary tree impl
  testBreakTrianglesIntoTextureIslands function test
  testBSPSurface        
  testCircumferenceFractionToAreaFraction 
  TestCompressionSpeeds Compares zlib and our code
  testCreateOSPath      tests idFileSystemLocal::CreateOSPath
  TestCubeImage         displays the given cube image mapped to a sphere
  testDeath             tests death


  TestDefMemory         Test memory savings
  TestDeInterleaveBits  test bit extract
  testDiskSwap          testDiskSwap - Testing mainmenu's SP -> MP disk swap
  testEmblem            test function for emblems.
  testEnv               overrides default dynamic environment processing with 
                        a specific declEnv
  TestFLog2             Math test
  TestFMT_X16           Tests the X16 texture format to make sure it reads 
                        as integers in fragment shaders
  TestFont              Render text to the screen
  TestFx                tests a fx impact
  TestGammaTable        Checks for perfect inversion
  testGiveAllEmblems    test function for emblems.
  testGuardPages        Enables guard pages and performs memory operations 
                        to test
  testGuardPagesOnNew   Enables guard pages and performs memory operations 
                        to test
  TestGui               For testing GUIs
  TestIES               Tests the sampling of IES lights
  testImage             displays the given image centered on screen
  TestInitializeVmtrsFromResourceFile Test DLC generation
  TestInterleave        Tests bit interleave
  TestJobParallelHQDXTCompress compress an image
  testLCP               test LCP solver code
  testLight             tests a light
  TestLoadImage         Tries to load an image with type based on the 
                        extension
  TestLocalReport       Tests the Local Report code
  testLog2              
  testMainMenuEnumerateSavegames to re-enumerate savegames
  testMainMenuHideSaveLoadScreen to simulate hiding save/load screen
  testMainMenuShowSaveLoadScreen to simulate showing save/load screen
  TestMapVolumeFromFadeDB Tests TestMapVolumeFromFadeDB
  TestMaskBlock         idBitBlockAllocator test
  testMatchParms        test function for match parms.
  TestMaterial          displays the given material centered on screen
  testMemoryMappedFile  test idMemoryMappedFile
  TestMipLevelForTexelStep function test
  testmodel             spawns a test model
  testNegativeWrappingMod Function test
  TestObjLoader         Tests the new obj file loader
  testParallelLight     tests a point light
  TestParseFaceLine     Tests part of the obj file parsing
  TestParticle          tests a particle impact
  testPlayBashTv        tests games played and score for bashtv
  TestPlayerProfile     Toggle the main menu
  TestPlayerViewParticle tests a player view particle
  testPlayWingstickGame tests games played and score for wingstick minigame
  testPointLight        tests a point light
  TestPoiPlayerColor    Tests the color for player POI
  TestPoisonAllocs      Check for extremely bad allocation times
  testPreloader         
  TestPreprocessorMacros check analyze warning
  testPrettyMapName     returns the pretty map name of string passed in or 
                        current map
  testRenderProgs       Load and compile all render progs
  TestRnd               Tests random number generators
  testSavegameAutosave  simulates an autosave
  testSaveGameCheck     tests existance of savegame
  testSavegameDelete    deletes a savegames without confirmation
  testSavegameDeleteAll delete all savegames without confirmation
  testSavegameDeleteInstance deletes one or more instance from a folder, 
                        specify the map names space separated
  testSaveGameDetails   returns the pretty map name of string passed in or 
                        current map
  testSavegameEnumerate enumerates the savegames available
  testSavegameEnumerateFiles enumerates all the files in a folder (blank for 
                        'current slot' folder, use 'autosave' for the autosave 
                        slot)
  testSavegameEnumerateInstances enumerates the instances in a folder (blank 
                        for 'current slot' folder, use 'autosave' for the 
                        autosave slot)
  TestSaveGameFile      Exercises the pipelined savegame code
  testSavegameGetInstanceName gets the filename for the instance to save and 
                        whether it should be saved
  testSaveGameLoadMostRecent loads the most recent savegame
  testSavegameMapHashNames calculates hash names for all the maps and flags 
                        duplicates


  testSaveGameSaveCheckpoint saves as a non-crawl save
  TestSeparateBits      function test
  TestServerArmor       test
  TestServerArmorRestore test
  testShowDialog        show a dialog
  TestSignBit           Test the INT32_SIGNBIT functions
  testSound             tests a sound
  TestSphereSamples     Visualize sphere samples
  TestSquishVmtrs       Builds and uses test images for the 128 to 120 squeezed
                        vmtrs
  TestStaleIdListReference Tests the test code
  testStatsBegin        starts a test session for recording stats
  testStatsEnd          ends a test session for recording stats and exits the 
                        game
  TestStreamFileLog     Flushes all caches and logs the events to bring 
                        everything in
  TestStrStatic         Test idStrStatic
  TestSummedAreaTable   Tests the idSummedAreaTable class
  TestTracerKD          Builds a trace world for the current map and fires test
                        rays through the eye
  TestTraceWorld2       Builds a trace world for the current map and fires test
                        rays through the eye
  TestTransImageAtlas   image atlas tools
  TestTrianglesShareAnEdge Function test
  testUnlock            test function for vehicle unlocks.
  testUpgradePatch1Saves upgrades all the player inventory files to the current
                        version
  TestVMTR              displays the given vmtr centered on the screen
  testVmtrBlocking      Test the page read optimized tiling
  testVmtrLoad          
  testWeapon            test a weapon model
  TestWinHansoftReport  Tests the Windows Hansoft Report code
  testWorld             copies current world to the testWorld
  testXML               tests the idXML classes
  testZipBuilderCombineFiles test routine for memory zip file building
  testZipBuilderExtractFiles test routine for memory zip file extraction
  texLOD2               process the texlod model for a map with ray tracing
  tm_addAnim            add a named anim to the current test model's blend 
                        equation animator
  tm_addAttach          adds an attachment to the current test model
  tm_addBlendVariable   add a blend variable to the blend equation animator
  tm_addPitch           add the specified angle (in degrees) to the selected 
                        test model's current pitch
  tm_addRoll            add the specified angle (in degrees) to the selected 
                        test model's current roll
  tm_addYaw             add the specified angle (in degrees) to the selected 
                        test model's current yaw
  tm_blendEq            set the blend equaton for the current test model
  tm_clearAnims         clears all named anims for the test model blend 
                        equation animator
  tm_continuous         selects the translation mode of the current model's 
                        origin to translate continuously without resetting
  tm_fixed              selects the translation mode of the current model's 
                        origin to be fixed in place
  tm_frame              set the current frame of the selected test model
  tm_keep               keeps the current testmodel around even if a new one 
                        is spawned
  tm_listAnims          lists named anims for the test model blend equation 
                        animator
  tm_loop               plays a looping animation on the current test model
  tm_nextAlias          change the animation to the next alias in the modelDef
  tm_nextframe          advance the current frame by 1. Will wrap if the frame
                        exceeds the animation length.
  tm_nudge              push or pull the test model along a line from the 
                        player to the testmodel. Postive values push, negative
                        values pull.
  tm_play               plays a non-looping animation on the current test model
  tm_prevframe          go to the previous frame. If at frame 0 this will wrap 
                        to the last frame of the animation.
  tm_remove             removes the current test model
  tm_removeAnim         remove a named anim from the current test model's 
                        blend equation animator
  tm_removeAttach       removes an attachment from the current test model
  tm_removeBlendVariable remove a blend variable from the blend equation 
                        animator
  tm_reset              selects the translation mode of the current model's 
                        origin
                        to translate but reset when anim loops
  tm_select             selects the test model the player is looking at as the  
                        current test model
  tm_setAnim            set the animation for a named anim in the current test 
                        model's blend equation animator
  tm_spawn              spawns a test model
  tm_vo                 plays a voice over with lip-sync on the current test 
                        model
  toggle                toggles a cvar


  ToggleMainMenu        Toggle the main menu


  togglePlayerStatTracking toggles player stat tracking


  toQuat                converts an angle to a quaternion


  touchDecl             reparses a decl


  touchWorld            Loads a render world for the specified map. Useful for 
                        referencing page files before executing 
                        xcopyvirtualtextures.


  trace                 forces a trace


  trailerCameraSpawn    spawns a trailer utility camera for capturing cinematics
  trigger               triggers an entity


  ttplay                Play a recorded timetrial


  ttplayqueued          Play a queued timetrial from memory


  ttrecord              Record a timetrial


  ttstop                Stop recording or playing a timetrial


  tw_save               writes current testweapon parameters to a config file


  unbind                unbinds any command from a key
  unbindAll             unbinds any commands from all keys


  unlinkRaceModels      remove models we don't want


  UnpackResourceFile    Decompresses everything in a resource file


  UpdateRadiosityPreview Force an update to the radiosity preview


  UpdateStaleStamps     Updates pages that are touched by stamps that have 
                        newly modified images.

Unbind解除对键的任何命令的绑定
unbindAll从所有键中解除任何命令的绑定


unlinkRaceModels删除我们不想要的模型


UnpackResourceFile解压资源文件中的所有内容


UpdateRadiosityPreview强制更新辐射预览


UpdateStaleStamps更新由具有
新修改的图像。


  VehDamage             KillDamage vehicles <amount> <playerNum>

VehKillDamage 车辆伤害 <amount> <playerNum>


  VehExitForce          Forces local player out of vehicle in VDM games


  VehHealth             Give vehicles health <amount> <playerNum>


  VehSpawn              spawns a game entity while you are in a vehicle


  vid_restart           resizes/fullscreens the game window


  vidEncode             encodes a video


  VmtrProfileBegin      Begin collecting vmtr profile information


  VmtrProfileEnd        Processes all collected vmtr profile data


  voicechat_mute        TEMP


  vstr                  inserts the current value of a cvar as command text


  vt_benchmark          Benchmark the virtual texture transcoding


  vt_emptyCache         empties and zeros the physical images


  vt_export             Writes out a TGA for each channel of the specified 
                        virtual texture
  vt_genCoarseMips      Explicitly generate the texels of a mip level from 
                        the adjacent finer one.


  vt_info               Reports information on the current virtual texture 
                        system
  vt_lockPages          locks physical pages


  vt_reload             reload all the currently loaded virtual textures
  vt_restart            reallocates the physical images for changes in size 
                        or compression


  vt_seenBitsImage      Writes out an image for a level of a seen bit file
  vt_setSource          Explicitly change the page file for a virtual material 
                        to compare


  vt_testTranscodePerformance test the performance of the transcoder.
  vt_testTranscodeQuality test the quality of the transcoder.


  vt_transcodeBenchmark Benchmark the virtual texture transcoding
  vt_validateCache      consistency checks the page buffers


  vt_validatePageFile   consistency check for page file structure
  vt_visualBenchmark    Benchmark the virtual texture transcoding


  vtr_deleteUnreferenced Deletes any .vtrs files in the specified path that 
                        are not also in the passed list file
  vtr_fixupStrings      go through all vtrs and try to fix up string IDs that 
                        aren't in english.lang


  vtr_genList           generate a list of all vtrs from buildgame outputs
  vtr_listHandKeyed     outputs a list of all vtrs that have hand-keyed 
                        animation


  vtr_localize          loads all English voice tracks and converts them to 
                        the specified language, maintaining gestures from the 
                        English tracks
  vtr_verify            loads all voice tracks for the specified language and 
                        attempts to verify their referenced assets exist
  vtr_verifyStrings     Verifies that the string ids in voice tracks exist 
                        the specified language file



 


VehExitForce在VDM游戏中强制本地玩家离开车辆
给予车辆生命值<amount> <playerNum>


VehSpawn生成一个游戏实体,而你是在一个车辆


vid_restart调整游戏窗口大小/全屏


vidEncode对视频进行编码


VmtrProfileBegin开始收集vmtr profile信息


VmtrProfileEnd处理收集到的所有vmtr profile数据
voicechat_mute临时


vstr将cvar的当前值作为命令文本插入


vt_benchmark测试虚拟纹理转码


vt_emptyCache将物理映像清空并归零


vt_export为指定的通道输出TGA
                        虚拟结构


vt_genCoarseMips显式地生成mip级别的纹理
相邻的较细的那个。


vt_info报告当前虚拟纹理信息
                        系统


vt_lockPages锁定物理页面


vt_reload加载所有当前加载的虚拟纹理


vt_restart重新分配物理映像以适应大小的变化
                        或压缩
vt_seenBitsImage为可视位文件的一个级别写一个图像


vt_setSource显式地更改虚拟材料的页面文件
                        比较
测试转码器的性能。
测试转码器的质量。


vt_transcodeBenchmark测试虚拟纹理转码


vt_validateCache一致性检查页面缓冲区


vt_validatePageFile页面文件结构一致性检查


vt_visualBenchmark测试虚拟纹理转码


vtr_deleteunreference删除指定路径下的任何.vtrs文件
                        不还通过列表中的文件


vtr_fixupStrings遍历所有的vtrs,并尝试修复字符串id

vtr_genList从buildgame输出中生成所有vtrs的列表


vtr_listHandKeyed输出一个包含所有手控的vtr的列表
                        动画


vtr_localalize加载所有英语音轨并将其转换为英语音轨
                        指定的语言,保持动作的
                        英语歌曲


vtr_verify加载指定语言的所有语音轨道
                        试图验证他们的资产存在引用


vtr_verifyStrings验证音轨中的字符串id是否存在
                        指定的语言文件


  wait                  delays remaining buffered commands one or more frames
 

where                 prints the current view position

 wait                 延迟剩余缓冲命令一个或多个帧
 where              打印当前视图的位置


  writeAnimwebNodeOrder writes out the node in order, for a load/save 
                        compatibility fix
  writeConfig           writes a config file


  writeEntitiesFile     writes out a production build .entities file for the 
                        specified map


  WriteGammaTable       Writes the static code for the 2.2 gamma table


  WriteGlobalShadows    Builds and writes the global shadow map for dynamic 
                        model shadowing


  writeImage            Writes a tga for a given image


  xcopyVirtualTextures  copies virtual texture pagefiles to a specified path


  yawToVector           convert a yaw value to a normalized vector



writeAnimwebNodeOrder按顺序写出节点,用于加载/保存
                        兼容性修正


writeConfig 写配置文件


writeEntitiesFile 为指定的地图


WriteGammaTable为2.2伽玛表写静态代码


WriteGlobalShadows为动态构建和写入全局阴影贴图
                        模型跟踪


writeImage为给定的图像写tga


xcopyVirtualTextures将虚拟纹理页面文件复制到指定路径


将偏航值转换为归一化向量


  keepTestModel         keeps the current testmodel around even if a new one 
                        is spawned

keepTestModel保持当前的testmodel,即使是新的是诞生了


  kill                  kills the player

终止一个玩家 游戏


 

killAI                kills all AI in the level
 终止关卡中的所有AI

 killDeadAI            kills (removes) all AI that are dead.
 

终止 (移除)所有的 dead  AI

 killDebugTarget       kills the current debug target

终止当前的调试目标


  killEntity            removes the entity with the given name,

 kill          entityname' will remove that single entity,

 kill all 
                      entityname' removes all entities matching the class of 
                        the given name

删除名称“kill”的实体(待定) “实体名”将删除单个实体,

删除 “所有完全的名字”(待定) 将删除与给定的名称类相匹配的 所有 实体


  killiPhoneHelpers     kills all the iPhone helper entities in the level

终止 该级别中的所有iPhone助手实体
 

 killMonsters          removes all monsters

清除所有怪物


 

 killMoveables         removes all moveables

删除所有可移动数据
 

 KillPlayer            Kill player终止玩家


  killRagdolls          removes all ragdolls

移除所有的布娃娃


  killshot              fire a shot guaranteed to kill any actor in the 
                        player's focus

射击保证能终止 玩家集中的任何玩家


  killUnhiddenAI        kills all AI that are not currently hidden in the level

终止  目前 所有  没有 隐藏 在  关卡中 的  人工智能

______________________________

                   ?

                                    Rage(PC)

                        Modding Notes : Script Commands

                                 and Constants

 狂怒 模组 制作 便签 :脚本命令和常量

   )

                                

                   _________________________________________

                   ?

                                Sept 29, 2014

                                 Draft 1.0

                              Written by:  Dheu

Parent Document : (本体文档:翻译不知对否?)

===============================================================================

IX.C > > > >  Script Commands and Constants

脚本命令和常量

===============================================================================

-------------------------------------------------------------------------------

Object Hiearchy( 对象层次结构 )

-------------------------------------------------------------------------------

+- idEntity

   |- idAASObstacle

   |- idAIInteraction(Interaction 互动,交流)

   |- idAITest

   |  +- idAITest_Rotation

   |- idActionNode

   |- idAnimatedEntity

   |  |- idAFEntity_Dummy

   |  |- idAFEntity_Generic

   |  |- idActor

   |  |  |- idAI2

   |  |  +- idPlayer

   |  |- idAnimated

   |  |- idAnimatedInteractable(Interactable 相互作用)

   |  |  +- idAnimatedInteractable_Explosive

   |  |- idAnimated_AnimWeb

   |  |- idAuthorityRepairBot

   |  |- idBossFightComponent

   |  |  +- idBossFight_ScorchedEarth

   |  |- idBossFightTargetLine

   |  |- idBossFightTargetLineSet

   |  |- idDoor_Base

   |  |  |- idDoor_Animated

   |  |  |- idDoor_Parametric

   |  |  +- idDoor_Regime

   |  |- idDrone

   |  |- idDropShip

   |  |- idEditorModelEntity

   |  |- idHugeMutant

   |  |- idMiniGameTarget

   |  |- idProp

   |  |  |- idHoverTurret

   |  |  |- idProp_Flower

   |  |  |- idProp_Usable

   |  |  |  |- idProp_BreakableLoot

   |  |  |  |- idProp_ContinuallyUsed

   |  |  |  |- idProp_Findable

   |  |  |  |- idProp_JobPosting

   |  |  |  |- idProp_Moveable

   |  |  |  |  |- idProp_AIArmor

   |  |  |  |  |  +- idProp_ElectricArmor

   |  |  |  |  |- idProp_AmmoRefill

   |  |  |  |  |- idProp_Attachable

   |  |  |  |  |  +- idProp_AttachableBomb

   |  |  |  |  |     +- idProp_AttachableMine

   |  |  |  |  |- idProp_Breakable

   |  |  |  |  |  |- idProp_LockGrinder

   |  |  |  |  |  +- idProp_VehicleJump

   |  |  |  |  |- idProp_CTF_Flag

   |  |  |  |  |- idProp_Explosive

   |  |  |  |  |- idProp_ExplosivePlunger

   |  |  |  |  |- idProp_GameStateInt

   |  |  |  |  |- idProp_Loot

   |  |  |  |  |- idProp_Noticable

   |  |  |  |  |- idProp_OnlineCollectible

   |  |  |  |  |- idProp_SkullTag_Skull

   |  |  |  |  |- idProp_Spawnable

   |  |  |  |  |- idProp_VehiclePickup

   |  |  |  |  |  |- idProp_Boost

   |  |  |  |  |  |- idProp_EscortPackagePickup

   |  |  |  |  |  |- idProp_MPMeteoritePickup

   |  |  |  |  |  |- idProp_MeteoritePickup

   |  |  |  |  |  |- idProp_OnlineVehiclePickup

   |  |  |  |  |  |  |- idProp_OnlineBoost

   |  |  |  |  |  |  |- idProp_VehicleAmmoRecharger

   |  |  |  |  |  |  |- idProp_VehicleHealthRecharger

   |  |  |  |  |  |  |- idProp_VehicleMegaArmor

   |  |  |  |  |  |  |- idProp_VehicleQuadDamage

   |  |  |  |  |  |  +- idProp_VehicleQuickUseRecharger

   |  |  |  |  |  |- idProp_RallyPoint

   |  |  |  |  |  |- idProp_VehicleAmmo

   |  |  |  |  |  |- idProp_VehicleArmor

   |  |  |  |  |  +- idProp_VehicleOddBall

   |  |  |  |  +- idSkeetTarget

   |  |  |  |- idProp_Static

   |  |  |  |  |- idProp_DoorLockConsole

   |  |  |  |  |- idProp_RallyTube

   |  |  |  |  +- idProp_WeaponStatic

   |  |  |  +- idProp_Zipline

   |  |  |- idProp_Vehicle

   |  |  +- idRepairBot

   |  |- idRaceSpectator

   |  |- idSplineFollower

   |  |- idSpringEntity

   |  |- idTestModel2

   |  |- idTurret

   |  |  |- idRailTurret

   |  |  +- idTowerTurret

   |  |- idTurretGunner

   |  |- idVehicle

   |  |  +- idVehicle_Car

   |  |- idVehicleMountedTurret

   |  +- idVehicleOccupant

   |     |- idVehicleOccupant_ATV

   |     +- idVehicleOccupant_Car

   |- idAnnouncementManager

   |- idBashTVEncounter

   |- idBreakable

   |- idCamera

   |  |- idCameraView

   |  |  |- idAnimCamera

   |  |  |- idDeathCamera

   |  |  |  +- idOnlineVehicleDeathCamera

   |  |  |- idRCBombDeathCamera

   |  |  |- idRaceCamera

   |  |  |- idRaceCountdownCamera

   |  |  |- idRaceDeathCamera

   |  |  |- idReviveCamera

   |  |  |- idSpectatorCamera

   |  |  +- idThrownCamera

   |  |- idInteractionCamera

   |  +- idUtilityCamera

   |     |- idEntityCamera

   |     |  |- idAIDebugCamera

   |     |  |- idCinematicCamera

   |     |  |- idSlowMotionCamera

   |     |  |- idTownGarageCamera

   |     |  +- idTrailerCamera

   |     +- idRotatableCamera

   |- idCaptureController

   |- idCollisionStreamArea

   |- idCoopStartingInventory

   |- idCoverBlocker

   |- idDamageableEntity

   |  +- idDamageableTower

   |- idDoor_Blocker

   |- idDynamicEntity

   |  |- idDebrisEntity

   |  |- idElectricBoltEmitter

   |  |- idEntityFx

   |  |- idEntityImposter

   |  |- idFuncCloth

   |  |  +- idFuncDropBomb

   |  |- idGuiEntity

   |  |- idLensFlare

   |  |- idParticleEmitter

   |  |- idRegimeTile

   |  |- idRibbonEmitter

   |  |- idTumbleWeed

   |  +- idWaterRippleEmitter

   |- idDynamicJob

   |- idEncounterGroupMgr

   |- idEntityEmitter

   |- idEntityParticle

   |- idFuncRotate

   |- idFuncShadowCaster

   |- idFuncSwing

   |- idFuncWind

   |- idGameChallenge

   |  |- idGameChallenge_Carnage

   |  |- idGameChallenge_Coop

   |  |- idGameChallenge_Meteor_Shower

   |  |- idGameChallenge_Oddball

   |  |- idGameChallenge_VehicleCarnage

   |  |- idGameChallenge_Vehicle_CTF

   |  |  |- idGameChallenge_Vehicle_CTF_base

   |  |  |- idGameChallenge_Vehicle_CTF_one_flag

   |  |  +- idGameChallenge_Vehicle_CTF_tag

   |  |- idGameChallenge_Vehicle_Control_Point

   |  |- idGameChallenge_Vehicle_DM

   |  |- idGameChallenge_Vehicle_Domination

   |  |- idGameChallenge_Vehicle_KingOfTheHill

   |  |- idGameChallenge_Vehicle_Rally_Base

   |  |  |- idGameChallenge_Bully

   |  |  |- idGameChallenge_Vehicle_Meteor_Rally

   |  |  |- idGameChallenge_Vehicle_Rally

   |  |  |  +- idGameChallenge_Vehicle_Tri_Rally

   |  |  +- idGameChallenge_Vehicle_Team_Chain_Rally

   |  +- idGameChallenge_Vehicle_SkullTag

   |- idInfo

   |  |- idAIHint

   |  |  |- idAIAASHint

   |  |  |  |- idAISearchHintAnimation

   |  |  |  +- idAISearchHintAuto

   |  |  +- idAICombatHint

   |  |     +- idAICombatHint_SuppressionFirePoint

   |  |- idAIHintGroup

   |  |  |- idAISearchHintGroup

   |  |  +- idTurretSpawnerControlGroup

   |  |- idInfoAmbient

   |  |- idInfoCloudShot

   |  |- idInfoCover

   |  |- idInfoDebugMarker

   |  |- idInfoDebugText

   |  |  +- idInfoDebugMapName

   |  |- idInfoExportHint

   |  |- idInfoGarageBay

   |  |- idInfoLookTarget

   |  |- idInfoLookTargetGroup

   |  |- idInfoOrbit

   |  |- idInfoPath

   |  |- idInfoPointOfInterest

   |  |- idInfoRCTarget

   |  |- idInfoRepairBotPath

   |  |- idInfoRoam

   |  |- idInfoSpawnPoint

   |  |- idInfoTexLod

   |  |- idInfoTowLocation

   |  |- idInfoTraversal

   |  |- idInfoTraversalEndPoint

   |  |- idInfoVehicleObstacle

   |  |- idInfo_Trigger_Facing_Target

   |  +- idTownGarageManager

   |- idInfoAAS

   |- idInfoFocus

   |- idInfoLevelFadeIn

   |- idInfo_Blocker

   |- idInformationEntity

   |- idInventoryStorage

   |- idLaserGate

   |- idLight

   |  +- idEnvArea

   |- idLoot_Blocker

   |- idLoot_ItemCase

   |- idMPRoverBomb

   |- idMinigameMutantController

   |- idMobileAI

   |- idMobileAttackPosition

   |- idMobileItem

   |- idMobileParticleEmitter

   |- idMobileSpawnPoint

   |- idMobileWaveGenerator

   |- idMover

   |  |- idWeaponTarget

   |  +- idWingStickGameTarget

   |- idPathCorner

   |- idPieceEmitter

   |- idPlayerStart

   |- idProgressionEntity

   |- idProjectile

   |  |- idProjectile_Arrow

   |  |  |- idProjectile_ArrowControl

   |  |  |- idProjectile_ArrowExplode

   |  |  |- idProjectile_ArrowImpaler

   |  |  +- idProjectile_Dagger

   |  |- idProjectile_Grenade

   |  |  |- idProjectile_BouncyBomb

   |  |  |- idProjectile_EventPulser

   |  |  |  +- idProjectile_EventPulserMA

   |  |  +- idProjectile_HugeMutantDebris

   |  |- idProjectile_Mortar

   |  |- idProjectile_Rocket

   |  |  |- idProjectile_BFG

   |  |  |- idProjectile_FlakShell

   |  |  +- idProjectile_Homing

   |  |- idProjectile_StickyBomb

   |  +- idProjectile_Wingstick

   |     +- idProjectile_Wingstick_Multitarget

   |- idRandomLoot

   |- idReferenceMap

   |- idRoamSpawn

   |- idScriptMapEntity

   |- idSniperEncounter

   |- idSound

   |- idSoundDoor

   |- idSoundEnvironment

   |- idSplinePath

   |  |- idMobileSpline

   |  |- idNavSplinePath

   |  |  |- idAISplinePath

   |  |  +- idQuestNavSplinePath

   |  +- idSplineMesh

   |- idStaticEntity

   |- idTarget_AIEvent

   |- idTarget_AIEventReciever

   |- idTarget_Achievement

   |- idTarget_ActionScript

   |- idTarget_AnimWebChangeState

   |- idTarget_AnimWebChangeStateVia

   |- idTarget_AnimWebPause

   |- idTarget_AnimWebUnpause

   |- idTarget_ApplyExplosionImpulse

   |- idTarget_ApplyImpulse

   |- idTarget_AssignVehicle

   |- idTarget_BombTimer

   |- idTarget_Break

   |- idTarget_ChangeColor

   |- idTarget_ChangeSeatInfo

   |- idTarget_ClearFakeEnemy

   |- idTarget_CollisionDamage

   |- idTarget_CompleteGame

   |- idTarget_CoopGiveScore

   |- idTarget_CoopObjectiveTracker

   |- idTarget_Count

   |- idTarget_Count_Random

   |- idTarget_Cvar

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值