threejs 二维轮廓线

参考: http://www.yanhuangxueyuan.com/Three.js_course/geometry.html

      //创建场景对象
      var scene = new THREE.Scene();
      // 圆弧,点模式渲染
      var pointShape = new THREE.Shape();
      pointShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
      var pointGeometry = new THREE.ShapeGeometry(pointShape);
      var pointMaterial = new THREE.PointsMaterial({
        color:0x0000ff,
        size:10.0//点对象像素尺寸
      });
      var pointLine = new THREE.Points(pointGeometry, pointMaterial);
      scene.add(pointLine);

      // 圆弧, 线模式渲染
      var lineShape = new THREE.Shape();
      lineShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
      var lineGeometry = new THREE.ShapeGeometry(lineShape);
      var lineMaterial = new THREE.LineBasicMaterial({color: "#ff00ff"});
      var lineLine = new T
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值