参考: http://www.yanhuangxueyuan.com/Three.js_course/geometry.html
//创建场景对象
var scene = new THREE.Scene();
// 圆弧,点模式渲染
var pointShape = new THREE.Shape();
pointShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
var pointGeometry = new THREE.ShapeGeometry(pointShape);
var pointMaterial = new THREE.PointsMaterial({
color:0x0000ff,
size:10.0//点对象像素尺寸
});
var pointLine = new THREE.Points(pointGeometry, pointMaterial);
scene.add(pointLine);
// 圆弧, 线模式渲染
var lineShape = new THREE.Shape();
lineShape.absarc(0, 0, 100, 0, 0.5 * Math.PI);
var lineGeometry = new THREE.ShapeGeometry(lineShape);
var lineMaterial = new THREE.LineBasicMaterial({color: "#ff00ff"});
var lineLine = new T