cocos2d 如何实现 翻牌效果
///test
- (void) test
{
CCSprite * sp_background_ = [CCSprite spriteWithFile:@"main_background.png"];
id flipX = [CCOrbitCamera actionWithDuration:1.3 radius:1 deltaRadius:0 angleZ:0 deltaAngleZ:-90 angleX:0 deltaAngleX:0];
[sp_background_ runAction:flipX];
}