Unity--WWW.movie

目前为止Unity的视频播放能力只限制在 MovieTexture函数,并且只在PC平台,且是Pro only,移动平台下是完全不能使用的;

WWW.movie该函数是实现视频的本地或网络加载功能,并使用MovieTexture进行播放;

注意:加载的视频格式必须是Ogg Theora 制式的,其他的不能加载;

有一个好处就是能够实现,下载多少,就播放多少的功能;不需等待全部加载完。

var url = "http://www.unity3d.com/webplayers/Movie/sample.ogg";
function Start () {
    // Start download
    var www = new WWW(url);

    // Make sure the movie is ready to start before we start playing
    var movieTexture = www.movie;
    while (!movieTexture.isReadyToPlay)
        yield;


    // Initialize gui texture to be 1:1 resolution centered on screen
    guiTexture.texture = movieTexture;

    transform.localScale = Vector3 (0,0,0);
    transform.position = Vector3 (0.5,0.5,0);
    guiTexture.pixelInset.xMin = -movieTexture.width / 2;
    guiTexture.pixelInset.xMax = movieTexture.width / 2;
    guiTexture.pixelInset.yMin = -movieTexture.height / 2;
    guiTexture.pixelInset.yMax = movieTexture.height / 2;

    // Assign clip to audio source
    // Sync playback with audio
    audio.clip = movieTexture.audioClip;

    // Play both movie & sound
    movieTexture.Play();
    audio.Play();
}
// Make sure we have gui texture and audio source
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)


 

// Plays a movie over a texture from a stream

var wwwData : WWW;
var url : String = "";

function Start () {
    wwwData = new WWW(url);
    guiTexture.texture = wwwData.movie;
}

function Update () {
    var m : MovieTexture = guiTexture.texture as MovieTexture;
    if (!m.isPlaying && m.isReadyToPlay)
        m.Play ();
}


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