Android,iphone:
WWW-------->AssetBundle(Compressed file)------->load(Uncompressed)------>Unload(Release self)
webGL:
WWW-------->AssetBundle(Uncompressed file)------->load------>Unload(Release self)
Android,iphone:
WWW-------->AssetBundle(Compressed file)------->load(Uncompressed)------>Unload(Release self)
webGL:
WWW-------->AssetBundle(Uncompressed file)------->load------>Unload(Release self)