using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
GameObject a;
public UIAtlas at;
// Use this for initialization
void Start () {
a = GameObject.Find("Invisible_Widget");
}
// Update is called once per frame
void Update () {
}
public void ButtonClick()
{
UISprite b = NGUITools.AddSprite(a, at, "Pinky");
b.MakePixelPerfect();
}
}
动态加载切换Atlas资源
最新推荐文章于 2022-12-19 23:17:05 发布