UGUI研究院之Text文本渐变

UGUI自带的outline和shadow一样,可以同时使用。

代码在这里了。我加了个判断,它原来的有越界的隐患。
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
 
[AddComponentMenu("UI/Effects/Gradient")]
public class Gradient : BaseVertexEffect {
	[SerializeField]
	private Color32 topColor = Color.white;
	[SerializeField]
	private Color32 bottomColor = Color.black;
	
	public override void ModifyVertices(List<UIVertex> vertexList) {
		if (!IsActive()) {
			return;
		}
 
		int count = vertexList.Count;
		if(count>0){
			float bottomY = vertexList[0].position.y;
			float topY = vertexList[0].position.y;
			
			for (int i = 1; i < count; i++) {
				float y = vertexList[i].position.y;
				if (y > topY) {
					topY = y;
				}
				else if (y < bottomY) {
					bottomY = y;
				}
			}
			
			float uiElementHeight = topY - bottomY;
			
			for (int i = 0; i < count; i++) {
				UIVertex uiVertex = vertexList[i];
				uiVertex.color = Color32.Lerp(bottomColor, topColor, (uiVertex.position.y - bottomY) / uiElementHeight);
				vertexList[i] = uiVertex;
			}
		}
	}
}
如果你的项目升级到了5.2 请使用下面的代码
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
 
[AddComponentMenu("UI/Effects/Gradient")]
public class Gradient :  BaseMeshEffect
{
	[SerializeField]
	private Color32
		topColor = Color.white;
	[SerializeField]
	private Color32
		bottomColor = Color.black;
	
	public override void ModifyMesh (Mesh mesh)
	{
		if (!IsActive ()) {
			return;
		}
 
		Vector3[] vertexList = mesh.vertices;
		int count = mesh.vertexCount;
		if (count > 0) {
			float bottomY = vertexList [0].y;
			float topY = vertexList [0].y;
            
			for (int i = 1; i < count; i++) {
				float y = vertexList [i].y;
				if (y > topY) {
					topY = y;
				} else if (y < bottomY) {
					bottomY = y;
				}
			}
			List<Color32> colors = new List<Color32> ();
			float uiElementHeight = topY - bottomY;
			for (int i = 0; i < count; i++) {
				colors.Add (Color32.Lerp (bottomColor, topColor, (vertexList [i].y - bottomY) / uiElementHeight));
			}
			mesh.SetColors (colors);
		}
	}
}



Unity3D UGUI 专用文字特效插件 Text Effects 1.15 UI Text Effects are a set of effects for the standard Unity UI (uGUI) Text. - All script and shader sources included! - Extremely easy to use - just choose the effect from the component menu, and it's applied. - Add fancy titles, custom text appearance, mix multiple effects. - Rich Text support. - Mobile platform support. 12 extremely valuable effects: - Better Outline: a more continuous outline than the standard one. - Gradient Color: global/local, vertical/horizontal, override/additive/multiply. - Depth Effect: add thickness to text. - Soft Shadow: blurry shadow. - Outer Bevel: add outer lit and shaded edges. - Skew Effect: add horizontal+vertical transformations and perspective. - Curve Effect: bend or distort text vertically. - Character Spacing: increase or decrease the distance between individual characters. - Limit Visible Characters: hide characters, make a typewriter. - Overlay Texture: add an image overlay, local/global, override/additive/multiply. - Inner Bevel: add lit and shaded edges inside the characters, override/additive/multiply (only "override" on SM2 level GPUs). - Inner Outline: add outline inside the characters, override/additive/multiply. - With this package, you can finally echo effects from Photoshop or Word, while still using the standard Unity UI Text. - Suggestions for new effects are very welcome. The newly made effects will be added to the package. 仅供学习交流使用,如有侵权请告知删除。
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