Scene.java
package com.example;
import java.util.concurrent.TimeUnit;
public class Scene extends Thread {
private String sceneName;
private volatile Role role;
public Scene(String sceneName) {
this.sceneName = sceneName;
}
public void setRole(Role role) {
this.role = role;
}
// 场景的更新
@Override
public void run() {
while (true) {
try {
if (role == null) {
continue;
}
// 单位的迭代
role.pulse();
// 单位更新需要5ms
TimeUnit.MILLISECONDS.sleep(5);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public String getSceneName() {
return sceneName;
}
}
Role.java
package com.example;
import java.util.concurrent.TimeUnit;
public class Role {
private int level;
private Scene curScene;
/**
* 切换场景
*
* @param newScene
*/
public void switchScene(Scene newScene) {
System.out.println("玩家切换到场景:" + newScene.getSceneName());
// 先离开之前的场景
if (curScene != null) {
curScene.setRole(null);
curScene = null;
}
// 进入新的场景
newScene.setRole(this);
curScene = newScene;
}
/**
* 玩家属性的迭代
*/
public void pulse() {
setLevel(getLevel() + 1);
System.out.println(Thread.currentThread().getName() + "[" + level + "]");
try {
TimeUnit.MILLISECONDS.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
}
Main.java
package com.example;
import java.util.concurrent.TimeUnit;
public class Main {
public static void main(String[] args) throws Exception {
Role role = new Role();
// 场景1
Scene scene1 = new Scene("scene1");
scene1.start();
// 场景2
Scene scene2 = new Scene("scene2");
scene2.start();
// 等待2个线程启动完
TimeUnit.SECONDS.sleep(2);
int index = 0;
while (true) {
if (index++ % 2 == 0) {
role.switchScene(scene1);
} else {
role.switchScene(scene2);
}
TimeUnit.MILLISECONDS.sleep(100);
}
}
}
/*
Thread-1[150]
Thread-1[151]
Thread-1[152]
玩家切换到场景:scene1
Thread-0[153]
Thread-0[154]
Thread-0[155]
Thread-0[156]
Thread-0[157]
玩家切换到场景:scene2
Thread-1[158]
Thread-1[159]
Thread-1[160]
Thread-1[161]
Thread-1[162]
玩家切换到场景:scene1
Thread-0[163]
Thread-0[164]
Thread-0[165]
Thread-0[166]
Disconnected from the target VM, address: '127.0.0.1:59654', transport: 'socket'
玩家切换到场景:scene2
*/
结论:
玩家在不同的线程,但是同一时刻只在一个线程读写,那也没问题。
Role不加volatile,则Scene看不到Role