using UnityEngine;
using System.Collections;
public class CameraHyp : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Vector3 v1 = Camera.main.ScreenToViewportPoint(Input.mousePosition);
if (v1.x < 0.05f)
{
transform.Translate(Vector3.right * 10 * Time.deltaTime, Space.World)
Unity鼠标出屏幕后 摄像机跟随鼠标方向移动
最新推荐文章于 2024-01-18 20:54:06 发布