1. 引用Object
UPROPERTY, FAssetStringReference, AssetRegistry
2. 加载Object
同步,异步
3. 创建Object。
NewObject, NewNamedObject, CreateObject, SpawnActor.
1. 引用Object
UPROPERTY, FAssetStringReference, AssetRegistry
2. 加载Object
同步,异步
3. 创建Object。
NewObject, NewNamedObject, CreateObject, SpawnActor.