一、第一种情况,键盘左右键控制人物旋转,让人物可以面向四方,然后上下键控制移动。
public float speed = 3.0F;
public float rotateSpeed = 3.0F;
CharacterController controller;
void Start () {
controller = GetComponent<CharacterController>();
}
void Update() {
transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);
Vector3 forward = transform.TransformDirection(Vector3.forward); //注意这个方法
float curSpeed = speed * Input.GetAxis("Vertical");
controller.SimpleMove(forward * curSpeed);
}
第二种情况,键盘四个键可以同时控制人物移动。
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
CharacterController controller;
void Start () {
controller = GetComponent<CharacterController>();
}
void Update() {
if (controller.isGrounded) {
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}