osg::PositionAttitudeTransform节点。
#include <osgViewer\Viewer>
#include <osg\Node>
#include <osg\Geode>
#include <osg\Group>
#include <osg\PositionAttitudeTransform>
#include <osgDB\ReadFile>
#include <osgDB\WriteFile>
#include <osgUtil\Optimizer>
int main()
{
//创建Viewer对象,场景浏览器
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
//创建场景组节点
osg::ref_ptr<osg::Group> root = new osg::Group();
//创建一个节点,读取牛的模型
osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("cow.osg");
//创建位置变换节点pat1
osg::ref_ptr<osg::PositionAttitudeTransform> pat1 = new osg::PositionAttitudeTransform();
//设置位置为osg::Vec3(-10.0f,0.0f,0.0f)
pat1->setPosition(osg::Vec3(-10.0f, 0.0f, 0.0f));
//设置缩放,在X,Y,Z方向都缩小一倍
pat1->setScale(osg::Vec3(0.5f, 0.5f, 0.5f));
//添加子节点
pat1->addChild(node.get());
//创建位置变换节点pat2
osg::ref_ptr<osg::PositionAttitudeTransform> pat2 = new osg::PositionAttitudeTransform();
//设置位置为osg::Vec3(-10.0f,0.0f,0.0f)
pat2->setPosition(osg::Vec3(10.0f, 0.0f, 0.0f));
//添加子节点
pat2->addChild(node.get());
//添加到场景
root->addChild(pat1.get());
root->addChild(pat2.get());
//优化场景数据
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
//设置场景数据
viewer->setSceneData(root.get());
//初始化并创建窗口
viewer->realize();
//开始渲染
viewer->run();
return 0;
}