vtk实战(五十四)—对直线设置颜色

#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkCellArray.h>
#include <vtkCellData.h>
#include <vtkUnsignedCharArray.h>
#include <vtkPoints.h>
#include <vtkLine.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>

int main()
{

    vtkSmartPointer<vtkPolyData> linesPolyData =
        vtkSmartPointer<vtkPolyData>::New();

    double origin[3] = { 0.0, 0.0, 0.0 };
    double p0[3] = { 1.0, 0.0, 0.0 };
    double p1[3] = { 0.0, 1.0, 0.0 };

    vtkSmartPointer<vtkPoints> pts =
        vtkSmartPointer<vtkPoints>::New();
    pts->InsertNextPoint(origin);
    pts->InsertNextPoint(p0);
    pts->InsertNextPoint(p1);
    linesPolyData->SetPoints(pts);


    vtkSmartPointer<vtkLine> line0 =
        vtkSmartPointer<vtkLine>::New();
    line0->GetPointIds()->SetId(0, 0); // 第二个0表示pts中的origin点
    line0->GetPointIds()->SetId(1, 1); //第二个1表示pts中的p0点

    vtkSmartPointer<vtkLine> line1 =
        vtkSmartPointer<vtkLine>::New();
    line1->GetPointIds()->SetId(0, 0); 
    line1->GetPointIds()->SetId(1, 2);

    vtkSmartPointer<vtkCellArray> lines =
        vtkSmartPointer<vtkCellArray>::New();
    lines->InsertNextCell(line0);
    lines->InsertNextCell(line1);

    linesPolyData->SetLines(lines);
    unsigned char red[3] = { 255, 0, 0 };
    unsigned char green[3] = { 0, 255, 0 };

    vtkSmartPointer<vtkUnsignedCharArray> colors =
        vtkSmartPointer<vtkUnsignedCharArray>::New();
    colors->SetNumberOfComponents(3);
    colors->InsertNextTupleValue(red);
    colors->InsertNextTupleValue(green);

    linesPolyData->GetCellData()->SetScalars(colors);

    vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper->SetInput(linesPolyData);
    vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
    renderer->AddActor(actor);
    vtkSmartPointer<vtkRenderWindow> window =
        vtkSmartPointer<vtkRenderWindow>::New();
    window->AddRenderer(renderer);
    vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    interactor->SetRenderWindow(window);
    window->Render();
    interactor->Start();

    return 0;
}

这里写图片描述

  • 0
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 2
    评论
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值