记录:
获取场景图像存储到SD卡中,获取的图像是当前场景的截图,没有UI信息。
注意点:
1.Player settings中设置存储写权限。
2.SD卡根目录:@"/storage/emulated/0/”
3.将读取屏幕的相关函数放在OnPostRender()中,放在其他位置报错:
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.IO;
public class CameraTest : MonoBehaviour {
private WebCamTexture camTex;
private bool grab;
public RawImage image;
// Use this for