多个碰撞体判断
Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position, 0.5f, 1 << LayerMask.NameToLayer("Tree"));
单个碰撞体判断
Collider2D collider = Physics2D.OverlapCircle(transform.position,0.1f);
多个碰撞体判断
Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position, 0.5f, 1 << LayerMask.NameToLayer("Tree"));
单个碰撞体判断
Collider2D collider = Physics2D.OverlapCircle(transform.position,0.1f);