unity官方demo学习之Stealth(十七)电梯移动设定

本文介绍了在Unity中制作电梯移动及玩家交互的步骤,包括添加Box Collider进行触发检测,设置刚体和音频源组件,以及编写控制门开关和响应玩家进入的脚本。
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1,添加电梯prop_lift_exit,-21.85,1.5,48,y角度270
2,为电梯的5个子对象勾选use light probes
3,在电梯下创建一个空对象用来存放碰撞器与子对象分隔开,命名为prop_lift_collider,reset.添加mesh collider,在Mesh添加prop_lift_exit_collision_001

4,为电梯添加box collider检测玩家是否进入,勾选(is trigger,没勾选后面电梯进不去)参数如图:015


5,再添加刚体和音频源组件,如图016


6,添加脚本DoneLiftDoorsTracking控制双层门的开关

using UnityEngine;
using System.Collections;

public class DoneLiftDoorsTracking : MonoBehaviour
{
	public float doorSpeed = 7f;			// How quickly the inner doors will track the outer doors.
	
	
	private Transform leftOuterDoor;		// Reference to the transform of the left outer door.
	private Transform rightOuterDoor;		// Reference to the transform of the right outer door.
	private Transform leftInnerDoor;		// Reference to the transform of the left inner door.
	private Transform rightInnerDoor;		// Reference to the transform of the right inner door.
	private float leftClosedPosX;			// The initial x component of position of the left doors.
	private float rightClosedPosX;			// The initial x component of position of the right doors.
	
	
	void Awake ()
	{
		// Setting up the references.
		leftOuterDoor = GameObject.Find("door_exit_outer_left_001").transform;
		rightOuterDoor = GameObject.Find("door_exit_outer_right_001").transform;
		leftInnerDoor = GameObject.Find("door_exit_inner_left_001").transform;
		rightInnerDoor = GameObject.Find("door_exit_inner_right_001").transform;
		
		// Setting the closed x position of the doors.
		leftClosedPo
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