截取指定区域屏幕的截图
public static Texture2D CaptureScreenshotByRectTransform(RectTransform rect)
{
Rect m_Rect = new Rect();
Vector3[] fourCornersArray = new Vector3[4];
rect.GetWorldCorners(fourCornersArray);
m_Rect.width = fourCornersArray[2].x - fourCornersArray[0].x;
m_Rect.height = fourCornersArray[2].y - fourCornersArray[0].y;
m_Rect.x = fourCornersArray[0].x;
m_Rect.y = fourCornersArray[0].y;
return CaptureScreenshotByRect(m_Rect);
}
public static Texture2D CaptureScreenshotByRect(Rect rect)
{
// 先创建一个的空纹理,大小可根据实现需要来设置
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
// 读取屏幕像素信息并存储为纹理数据,
screenShot.ReadPixels(rect, 0, 0);
screenShot.Apply();
return screenShot;
}