Shader "Custom/Cg shader using additive blending"
{
SubShader
{
Tags{"Queue" = "Transparent"}
Pass
{
Cull Off
ZWrite Off
Blend SrcALpha One
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
float4 vert(float4 vertexPos:POSITION):SV_POSITION
{
return mul(UNITY_MATRIX_MVP,vertexPos);
}
float4 frag(void):COLOR
{
return float4(1.0,0,0,0.3);
}
ENDCG
}
}
}
Cg shader using additive blending
最新推荐文章于 2022-05-09 11:05:20 发布