使用Shader类对图片进行操作

最近在学习对图片的操作~android里有个shader类可以对图片进行各种酷炫操作,今天就和大家分享一下吧.若有写错的地方还望大家指出来,一起学习,学习


下面就是我做的一个小demo

package com.example.shaderdemo;

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.view.View;

@SuppressLint({ "DrawAllocation", "ViewConstructor" }) 
public class MyView extends View {
	private Bitmap bitmap;
	private int bitHeight;
	private int bitWidth;
	//声明画笔
	private Paint paint;
	//bitmap渲染
	private Shader bitmapShader;
	//线性渐变渲染
	private Shader linearGradient;
	//混合渲染
	private Shader composeShader;
	//圆形渐变渲染
	private Shader radialGradient;
	//梯度渲染
	private Shader sweepGradient;
	
	private ShapeDrawable shapeDrawable;
	
	public MyView(Context context,Bitmap bitmap) {
		super(context);
		this.bitmap = bitmap;
		init();
	}

	/**
	 * 初始化数据
	 */
	private void init() {
		//获取图片的高度和宽度
		bitHeight = bitmap.getHeight();
		bitWidth = bitmap.getWidth();
		
		paint =  new Paint();
		
		int[] colors = {Color.RED,Color.WHITE,Color.GRAY,Color.BLUE};
		bitmapShader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
		linearGradient = new LinearGradient(0, 0, 100, 100, colors, null, Shader.TileMode.MIRROR);
		radialGradient = new RadialGradient(50, 200, 50, colors, null, Shader.TileMode.REPEAT);
		composeShader = new ComposeShader(bitmapShader, linearGradient, PorterDuff.Mode.DARKEN);
		sweepGradient = new SweepGradient(30, 30, colors, null);
		//进行刷新界面
		invalidate();
	}
	
	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		
		shapeDrawable = new ShapeDrawable(new OvalShape());
		shapeDrawable.getPaint().setShader(bitmapShader);
		shapeDrawable.setBounds(0, 0, bitWidth/2, bitHeight/2);
		shapeDrawable.draw(canvas);
		
		paint.setShader(linearGradient);
		canvas.drawRect(bitWidth,0,320,156, paint);
		
		paint.setShader(composeShader);
		canvas.drawRect(0, 500, bitWidth/2, 400+bitHeight/2, paint);
		
		paint.setShader(radialGradient);
		canvas.drawCircle(50, 200, 50, paint);
		
		paint.setShader(sweepGradient);
		canvas.drawRect(150, 160, 300, 300, paint);
	}
	
	

}

package com.example.shaderdemo;

import android.os.Bundle;
import android.widget.RelativeLayout;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;

public class MainActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        RelativeLayout rl = (RelativeLayout) findViewById(R.id.rl);
        Bitmap bitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.lf)).getBitmap();
        MyView myView = new MyView(this, bitmap);
        rl.addView(myView);
        
    }
}
//哈哈下面就xml布局了,什么都没有就一个relativeLayout
<RelativeLayout xmlns:android="<a target=_blank href="http://schemas.android.com/apk/res/android">http://schemas.android.com/apk/res/android</a>"
    xmlns:tools="<a target=_blank href="http://schemas.android.com/tools">http://schemas.android.com/tools</a>"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:id="@+id/rl"
    tools:context=".MainActivity" >
</RelativeLayout>




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