ParseLevelRequiredExperienceJson 函数在 管理器初始化先解密经验值配置表 > 为什么需要 加密?
游戏数值系统 必然会加密的
using System.Collections.Generic;
using System.IO;
using ARPGDemo.Character;
using Common.Encryption;
using LitJson;
using UnityEngine;
namespace Common
{
/// <summary>
/// 经验值管理器
/// </summary>
public class ExperienceValueManager : MonoSingleton<ExperienceValueManager>
{
public Dictionary<int, int> levelRequiredExperienceValueDict;
private PlayerStatus playerStatus;
protected override void Init()
{
base.Init();
levelRequiredExperienceValueDict = new Dictionary<int, int>();
playerStatus = GameObject.