Unity3d KriptoFX插件使用

    /// <summary>
    /// 粒子发射
    /// </summary>
    /// <param name="prefabEffect">要发射的粒子预制物</param>
    /// <param name="startPos">起始位置</param>
    /// <param name="Target">发射目标</param>
    /// <param name="moveSpeed">0.1至10</param>
    public void FxSend(GameObject prefabEffect, Vector3 startPos, GameObject Target, float moveSpeed = 1f)
    {
        //Init
        Camera cam = Camera.main;
        if (cam.GetComponent<RFX1_DistortionAndBloom>() == null)
        {
            cam.gameObject.AddComponent<RFX1_DistortionAndBloom>();
        }
        if (cam.allowHDR == false) cam.allowHDR = true;

        var currentInstance = Instantiate(prefabEffect) as GameObject;
        currentInstance.transform.position = startPos;

        //设置碰撞层
        var rayCastCollision = currentInstance.GetComponentInChildren<RFX1_EffectSettingProjectile>(true);
        if (rayCastCollision != null)
        {
            rayCastCollision.CollidesWith = LayerMask.GetMask(Consts.Layer.Monster);
        }

        var animator = currentInstance.GetComponent<RFX1_AnimatorEvents>();
        if (animator != null)
        {
            animator.Speed = moveSpeed; //设置速度
            //animator.Target = Target;
        }

        var targetScript2 = currentInstance.GetComponent<RFX1_Target>();
        if (targetScript2 != null)
        {
            targetScript2.Target = Target;
        }

        var transformMotion = currentInstance.GetComponentInChildren<RFX1_TransformMotion>(true);
        if (transformMotion != null)
        {
            transformMotion.Speed = moveSpeed;
            transformMotion.Target = Target;
            transformMotion.CollidesWith = LayerMask.GetMask(Consts.Layer.Monster);
            transformMotion.CollisionEnter += (sender, info) =>
            {
                //碰到 碰撞器 事件
                RFX1_TransformMotion.RFX1_CollisionInfo e = info;
                if (IsAttackType(e.Hit.transform.gameObject.layer))
                {
                    EventCenter.Sent_Attack_Event(this, GetEntryYhy(e.Hit.transform), null);
                    Debug.Log("prefabEffect CollisionEnter  =" + e.Hit.transform.name);
                    //will print collided object name to the console.
                    GameObject.Destroy(currentInstance);
                }
                else
                {
                    GameObject.Destroy(currentInstance);
                }
            };
        }
    }

 

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