// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Sprites/Default"
{
Properties
{
_MainTex("Sprite Texture", 2D) = "white" {
}
_Color("Tint", Color) = (1,1,1,1)
[MaterialToggle] _UseLoop("UseLoop", float) = 0
[HideInInspector]_StartTime("_StartTime",float) = 0
_Rows("Row Nums",float) = 1
_Cols("Column Nums",float) = 1
_Speed("Speed", Range(0.01, 64)) =
01-20