cocos2dx lua 触摸事件
local function onTouchBegin(touch, event)
cclog("触摸开始");
self:m_onTouchBegin(touch, event);
return true
end
local function onTouchMoved(touch, event)
end
local function onTouchEnd(touch, event)
end
local listener = cc.EventListenerTouchOneByOne:create();
listener:setSwallowTouches(true);
listener:registerScriptHandler(onTouchBegin, cc.Handler.EVENT_TOUCH_BEGAN);
listener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED);
listener:registerScriptHandler(onTouchEnd, cc.Handler.EVENT_TOUCH_ENDED);
local eventDispatcher = self:getEventDispatcher();
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self);
cocos2dx lua 计时器
cc.Director:getInstance():getScheduler():scheduleScriptFunc(callBack, 3, false)
local function onTouchBegin(touch, event)
cclog("触摸开始");
self:m_onTouchBegin(touch, event);
return true
end
local function onTouchMoved(touch, event)
end
local function onTouchEnd(touch, event)
end
local listener = cc.EventListenerTouchOneByOne:create();
listener:setSwallowTouches(true);
listener:registerScriptHandler(onTouchBegin, cc.Handler.EVENT_TOUCH_BEGAN);
listener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED);
listener:registerScriptHandler(onTouchEnd, cc.Handler.EVENT_TOUCH_ENDED);
local eventDispatcher = self:getEventDispatcher();
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self);
cocos2dx lua 计时器
cc.Director:getInstance():getScheduler():scheduleScriptFunc(callBack, 3, false)