设置场景抖动效果:
CocosScene::~CocosScene(void)
{
mScene = Scene::create();
mScene->retain();
}
CocosScene::~CocosScene(void)
{
mScene->release();
mScene = nullptr;
}
void CocosScene::setShockScreen(float shockTime)
{
//mShockTime = shockTime;
auto every_time = shockTime / 14;
auto arrAct = Sequence::create(
MoveTo::create(every_time,Vec2(0,30)),
<
CocosScene::~CocosScene(void)
{
mScene = Scene::create();
mScene->retain();
}
CocosScene::~CocosScene(void)
{
mScene->release();
mScene = nullptr;
}
void CocosScene::setShockScreen(float shockTime)
{
//mShockTime = shockTime;
auto every_time = shockTime / 14;
auto arrAct = Sequence::create(
MoveTo::create(every_time,Vec2(0,30)),
<