1.静态剖切:创建一个ClipPlane即可
1)单面剖切
osg::Plane plane;
osg::Vec3f plane_normal;
plane_normal = osg::Vec3f(1.0, 0., 0.);//切割法线反方向
plane.set(plane_normal, osg::Vec3f(0.,0.,0.));
osg::ref_ptr<osg::ClipPlane> clip_plane = new osg::ClipPlane;
clip_plane->setClipPlane(plane);
//要剖切的节点设置状态
node->getOrCreateStateSet()->setAttributeAndModes(clip_plane, osg::StateAttribute::ON);
//截图里面的透明面是自己画的,忽略即可
2)多面组合静态剖切
osg::ref_ptr<osg::ClipPlane> _1_fixed_plane = new osg::ClipPlane;
osg::ref_ptr<osg::ClipPlane> _2_fixed_plane = new osg::ClipPlane;
osg::Plane plane1;
osg::Vec3f plane1_normal;
plane1_normal = osg::Vec3f(1.0, 0., 0.);
plane1.set(plane1_normal, osg::Vec3f(0.,0.,0.));
osg::Plane plane2;
osg::Vec3f plane2_normal;
plane2_normal = osg::Vec3f(0., 0., -1.0);
plan