Unity3d基于第三人称控制简单优化

第三人称控制脚本有以下两个

角色脚本:Character1.cs

<span style="font-size:14px;">using UnityEngine;
using System.Collections;

public class Character1 : MonoBehaviour {

	public float speed = 6.0F;
	public float jumpSpeed = 10.0F;
	public float gravity = 20.0F;
	private Vector3 moveDirection = Vector3.zero;
	private Animator anim;
	private CharacterController controller;
	public Transform cameraTarget;
	float Rot_y;
	//private Rigidbody rigidbody;
	//private int rayMask;
	void Start(){
		anim = GetComponent<Animator> ();
		controller = GetComponent<CharacterController> ();
		//rigidbody = GetComponent<Rigidbody> ();
		//rayMask = LayerMask.GetMask ("Terrain");
	}
	void Update() {
		move ();
//		Turning ();
	}
	void move(){
		if (controller.isGrounded) {
//			moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));//Horizontal
//			moveDirection = transform.TransformDirection(moveDirection);
//			moveDirection *= speed;
			if (Input.GetButtonDown ("Jump")) {
				moveDirection.y = jumpSpeed;
			}
		}
		moveDirection.y -= gravity * Time.deltaTime;
		controlle
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