Shader "Custom/testShader" {
properties{
_MainTex("shitTexture",2D)="white"{} //定义的材质参数
}
subshader
{ pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex; //需要重新声明一下Properties里面的
float4 _MainTex_ST;
<
properties{
_MainTex("shitTexture",2D)="white"{} //定义的材质参数
}
subshader
{ pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex; //需要重新声明一下Properties里面的
float4 _MainTex_ST;
<