完整代码下载:https://download.csdn.net/download/uniqueyyc/10514516
环境:Ubuntu 16.04;
IDE:KDevelop4
OpenGL——test_1/CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
#声明工程名称
project(TestGlut)
#生成可执行文件helloglut
add_executable(helloglut main.cpp)
#找OpenGL库
find_package(OpenGL)
include_directories(${OPENGL_INCLUDE_DIR})
#链接opengl和glut的lib
target_link_libraries(helloglut ${OPENGL_LIBRARIES} ${GLUT_glut_LIBRARY})
OpenGL——test_2/CMakelists.txt
cmake_minimum_required(VERSION 2.6)
project(test_2)
add_executable(test_2 main.cpp)
#找OpenGL库
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
include_directories(library ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS})
#链接opengl和glut的lib
target_link_libraries(test_2 ${OPENGL_LIBRARIES} ${GLUT_glut_LIBRARY})
install(TARGETS test_2 RUNTIME DESTINATION bin)
OpenGL——test_3/CMakelists.txt
添加了glfw库,里面可能存在多余代码
cmake_minimum_required(VERSION 2.6)
project(test_3)
add_executable(test_3 main.cpp)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
include_directories(library ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS})
target_link_libraries(test_3 ${OPENGL_LIBRARIES} ${GLUT_LIBRARY})
#GLFW additions
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(/home/usperyang/software/glfw-3.2.1 REQUIRED)
include_directories(glfw-3.2.1)
include_directories(glfw-3.2.1/deps)
include_directories(glfw-3.2.1/include)
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
"${GLFW_SOURCE_DIR}/deps/glad.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
target_link_libraries(test_3 glfw ${GLFW_LIBRARIES})
install(TARGETS test_3 RUNTIME DESTINATION bin)
test_4暂时空白
OpenGL——test_5/CMakelists.txt
以上都是通过编译然后再链接的,下面是直接引用了编译好的库
cmake_minimum_required(VERSION 2.6)
project(test_5)
add_executable(test_5 main.cpp)
#下一行代码中的地址是自己库文件存在的地址
link_directories("/home/usperyang/software/glfw-3.2.1/build/src")
target_link_libraries(test_5 libglfw3)
install(TARGETS test_5 RUNTIME DESTINATION bin)
关于两种使用方式,参考:http://aigo.iteye.com/blog/2229401
源码编译依赖库
示例,假设构建生成的可执行文件为zipapp,该文件依赖第三方库archive,链接archive库时从源码编译生成lib:
Xml代码 收藏代码
add_library(archive archive.cpp zip.cpp lzma.cpp)
add_executable(zipapp zipapp.cpp)
target_link_libraries(zipapp archive)
参考自官方文档:
https://cmake.org/cmake/help/v3.5/manual/cmake-buildsystem.7.html#binary-targets
使用预先编译好的依赖库
示例,假设我们已经生成好的库叫mylib.so,位置在../lib目录下,构建生成的可执行程序叫myapp,它引用了mylib.so
Xml代码 收藏代码
link_directories(../lib)
add_executable(myapp myapp.cpp)
target_link_libraries(myapp mylib)