#pragma strict
var myCursor : Texture2D;
var myClickCursor : Texture2D;
var nextpagecur: Texture2D;
var lastpagecur: Texture2D;
var cursorWidth : float;
var cursorHeight : float;
var now:Texture2D;
function Start () {
Screen.showCursor = false;
now=myCursor;
}
function Update () {
if (Input.GetMouseButton(0))
{
now = myClickCursor;
}
else
{
now = myCursor;
}
}
function np()
{
if(now==nextpagecur)
{
now=myCursor;
}
else
{
now=nextpagecur;
}
}
function lp()
{
if(now==lastpagecur)
{
now=myCursor;
}
else
{
now=lastpagecur;
}
}
function OnGUI () {
var mousePos = Input.mousePosition;
GUI.DrawTexture(Rect(mousePos.x -10, Screen.height - mousePos.y , cursorWidth, cursorHeight), now);
}
unity 更换鼠标图标 脚本
最新推荐文章于 2024-08-28 08:37:26 发布