1.准备好鼠标图标
2.将其在Unity中定义为Cursor
3.新建一个Empty Object,命名为MouseCursor,并添加一个Script:CursorChange
4.修改Script如下:
public class CursorChange : MonoBehaviour
{
public Texture2D pointer;
public Texture2D target;
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(0)) //鼠标左键
{
//Vector2.zero 使用图标的左上角为鼠标原点
Cursor.SetCursor(pointer, Vector2.zero, CursorMode.Auto);