cocos2dx 使用button控件

#include "gui/CocosGUI.h"
using namespace gui;

Button* buttonPlay = Button::create();
	buttonPlay->setTouchEnabled(true);
	buttonPlay->loadTextures("button_play.png", "button_play.png", "");
	buttonPlay->setPosition(Point(winSize.width/4, winSize.height/4));
	buttonPlay->addTouchEventListener(this, toucheventselector(InGame::ButtentouchEvent));
	this->addChild(buttonPlay,PLAYBUTTON,PLAYBUTTON);   

void InGame::ButtentouchEvent(Object *pSender, TouchEventType type)
{
	Button* butten = (Button*)pSender;
	unsigned int tag = butten->getTag();
	switch (type)
	{
	case gui::TOUCH_EVENT_BEGAN:
		butten->setPositionY(butten->getPositionY()-10);
		break;

	case gui::TOUCH_EVENT_MOVED:
		
		break;

	case gui::TOUCH_EVENT_ENDED:
		butten->setPositionY(butten->getPositionY()+10);

		if (tag == PLAYBUTTON)
		{
			startGame();
		}
		else
		{

		}
		break;

	case gui::TOUCH_EVENT_CANCELED:
		butten->setPositionY(butten->getPositionY()+10);
		break;

	default:
		break;
	}
}

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