#include "ui/CocosGUI.h"
using namespace ui;
Button* m_pBtnStart;
void onBtnStart(Ref* pRender);
//游戏开始按钮(Button类)
m_pBtnStart = Button::create("GameStartNormal.png", "GameStartSelected.png", "", TextureResType::PLIST);
m_pBtnStart->addClickEventListener(CC_CALLBACK_1(CLevelSel::onBtnStart, this)); //游戏开始按钮的点击事件监听与回调!!!
m_pBtnStart->setPosition(Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 3));
this->addChild(m_pBtnStart);
void CLevelSel::onBtnStart(Ref* pRender) //关卡选择页面开始游戏的回调函数
{
//获取当前所选的m_pPageView的索引
int nIndex = m_pPageView->getCurPageIndex();
//由于引擎不操作时nIndex默认为-1,用三目运算符修改一下
nIndex = (nIndex >= 0) ? nIndex: 0;
int nLevelId = nIndex + 1001;
//设置关卡Id,即要跳转的关卡
CDynamicData::getInstance()->setLevelId(nLevelId);
//切换到游戏场景
//Director::getInstance()->replaceScene(CGameScene::create());
Director::getInstance()->replaceScene(CGameScene::getInstance());
}
cocos2d-x实战项目【飞机大战】-- 按钮button
最新推荐文章于 2024-02-25 12:36:09 发布