原文:https://springrts.com/phpbb/viewtopic.php?t=18231
I can see this debate has raged awhile and opinions differ but I'm having trouble working out the factual information from the opinions and out-of-date stuff. Basically I'm at the start of my mod work and I want to use the "best" texture format going forward.
I'd prefer the format not be lossy and to be capable of mip-mapping. It would be good for it to have good performance on game start and during the game. It should also be reasonable easy to load in image software. I know I can't have everything but my preference would be for performance over other concerns (I'll be running games with very high unit counts).
My preferred format is currently PNG, but I was wondering if anyone could shed some light on the matter as far as the current engine goes.
PNG (32bit) / TIFF
Lossless
Very good compression (use LZW or Deflate for Tiff)
Excellent image software support
No embedded mip-maps
TGA