publicinthp=100;publicSliderBlood;publicvoidHit(int_damage){//InstantiatehitFXInstantiate(hitFX,transform.position,Quaternion.identity);//Removedamgevalueformhealthhp-=_d...
public int hp = 100 ;
public Slider Blood;
public void Hit(int _damage)
{
//Instantiate hit FX
Instantiate(hitFX,transform.position,Quaternion.identity);
//Remove damge value form health
hp -= _damage;
//If health is less than 0
if (hp <= 0)
{
//Instantiate hit FX
Instantiate(hitFX,transform.position,Quaternion.identity);
//Instantiate hit FX
Instantiate(hitFX,transform.position,Quaternion.identity);
//We are dead
dead = true;
//Set time scale to 0
Time.timeScale = 0;
}
}
public void Hit(int _damage)
{
//Instantiat