需求:
类似NPC血条,当NPC处于摄像机视野内,血条绘制,且一直保持在NPC头顶。
开始:
网上查找资料,然后编写代码:
public RectTransform rectBloodPos;
void Update ()
{
this.gameObject.transform.Translate (Input.GetAxis ("Horizontal") * * Time.deltaTime, , );
this.gameObject.transform.Translate (, , Input.GetAxis ("Vertical") * * Time.deltaTime);
Vector2 vec2 = Camera.main.WorldToScreenPoint (this.gameObject.transform.position);
rectBloodPos.anchoredPosition = new Vector2 (vec2.x - Screen.width / + , vec2.y - Screen.height / + );
}
实现效果图:
但是随后发现,若摄像机背对物体则如下图: