[0]osg::Group
[1]osg::MatrixTransform
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2] osg::Geode
[3]osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[2]osg::Geode
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2]osg::MatrixTransform
[3] osg::Geode
[4]osg::Geometry
[4]osg::Geometry
[4] osg::Geometry
[3]osg::Geode
[2] osg::MatrixTransform
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2] osg::Geode
[3]osg::Geometry
[3]osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[2]osg::Geode
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2] osg::Geode
[3]osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[2]osg::Geode
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2] osg::Geode
[3]osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[2]osg::Geode
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2] osg::Geode
[3]osg::Geometry
[3]osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[2]osg::Geode
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2]osg::MatrixTransform
[3] osg::Geode
[4]osg::Geometry
[4]osg::Geometry
[4]osg::Geometry
[4]osg::Geometry
[4] osg::Geometry
[4]osg::Geometry
[4] osg::Geometry
[4]osg::Geometry
[4] osg::Geometry
[3]osg::Geode
[2] osg::MatrixTransform
[1] osg::MatrixTransform
[1]osg::MatrixTransform
[2] osg::Geode
[3]osg::Geometry
[3]osg::Geometry
[3] osg::Geometry
[2]osg::Geode
[1] osg::MatrixTransform
[0] osg::Group
class InfoVisitor : public osg::NodeVisitor { public: InfoVisitor() :osg::NodeVisitor(TRAVERSE_ALL_CHILDREN), _indent(0) {} virtual void apply(osg::Node& node) { for (int i = 0; i < _indent; i++) std::cout << " "; std::cout << "[" << _indent << "]" << node.libraryName() << "::" << node.className() << std::endl; _indent++; traverse(node); _indent--; for (int i = 0; i < _indent; i++) std::cout << " "; std::cout << "[" << _indent << "] " << node.libraryName() << "::" << node.className() << std::endl; } virtual void apply(osg::Geode& node) { for (int i = 0; i < _indent; i++) std::cout << " "; std::cout << "[" << _indent << "] " << node.libraryName() << "::" << node.className() << std::endl; _indent++; for (unsigned int n = 0; n < node.getNumDrawables(); n++) { osg::Drawable* draw = node.getDrawable(n); if (!draw) continue; for (int i = 0; i < _indent; i++) std::cout << " "; std::cout << "[" << _indent << "]" << draw->libraryName() << "::" << draw->className() << std::endl; } traverse(node); _indent--; for (int i = 0; i < _indent; i++) std::cout << " "; std::cout << "[" << _indent << "]" << node.libraryName() << "::" << node.className() << std::endl; } private: int _indent; };
该模型在unity3d中结构
该模型在3dmax中结构