using UnityEngine;
using UnityEngine.Serialization;
public class LgsTest : MonoBehaviour
{
[FormerlySerializedAs("obj")] //字段重命名之前的名字
[FormerlySerializedAs("obj1")] //字段重命名之前的名字
[SerializeField]
GameObject obj3; //字段的新名字
}
转载于:https://www.cnblogs.com/luguoshuai/p/9105164.html