using UnityEngine;
using System.Collections;
public static class UStaticFuncs
{
public static Transform FindChild(Transform tr, string childName)
{
for (int i = 0;i<tr.childCount;i++)
{
if (tr.GetChild(i).name == childName)
{
Transform t = tr.GetChild(i);
if (t != null)
{
return t;
}
}
else
{
Transform t = FindChild(tr.GetChild(i), childName);
if (t != null)
{
return t;
}
}
}
return null;
}
public static T FindChildComponent<T>(Transform tr, string childName)
{
Transform t = FindChild(tr, childName);
return t.GetComponent<T>();
}
}